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Old 04-02-2010, 04:25 PM   #1
Phantasm
 
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Join Date: Jun 2006
Location: On the road again...
Default Super-Archer Help?

I've run into a bit of a snag with this character. This is for a 1,000-point superhero game set in a Marvel/DC Crossover universe. Currently sitting at 708 points, I'm curious as to how others would adjust him.

The GM has ruled that he should buy his trick arrows as gear, not advantages. I've gone ahead and purchased them with Signature Gear (Consumable).

Silver Arrow

Real Name: Hugh Knight
Gender: Male
From: Dixon City, CA
Age: 20
Height: 5' 9"
Weight: 150 lbs.
Eyes: Brown
Hair: Brown
Ethnicity: Caucasian/Hispanic mix.

Physical Description:
Hugh is a young man in his late teens to early 20s of mixed caucasian and hispanic ancestry, with short brown hair and brown eyes.

As Silver Arrow, he wears an advanced armored bodysuit which is resistant to conventional firearms and most common hand-held weaponry, painted silver with blue boots, gloves, belt, and cross-straps (for the quivers). While his identity has been revealed, he still wears a mask over the eyes, "as that's what supers do."

History:
Hugh Knight was born to a well-to-do family in Dixon City, California. When he was a young boy of about 6 or 7, he was caught in a building that collapsed during a fight between two supers. He was rescued by a super, but to this day he is not certain who it was. Not long afterwards, the Purge happened, eliminating Hugh's chances of discovering who it was that saved his life.

As he grew older, Hugh discovered he had a talent for handling the bow. Inspired by the past super-archers - primarily Hawkeye and Green Arrow, but also Speedy/Arsenal and Arrowette (he emphatically denies the latter, if it's brought up) - he developed the identity of Silver Arrow. When the Defenders formed in Dixon City, Silver Arrow was a founding member.

Hugh's identity as Silver Arrow came out when he was injured in an explosion in his home city of Dixon City, California, and he had to be rushed to a hospital for treatment. For a brief time, he wore a set of mechanical wings, reverse-engineered from those of the WWII Hawkman and Hawkgirl, but has since abandoned them.

Hugh has finshed his sophomore year at the University of California Dixon City, and is taking part in an internship program at the local Stark Enterprises facility, continuing to go into action as Silver Arrow in his off hours.

Attributes:
ST: 15 [50]
DX: 16 [120]
IQ: 13 [60]
HT: 14 [40]

Secondaries:
Dmg: 1d+1/2d+1
BL: 45 lbs.
HP: 15 [0]
Will: 13 [0]
Per: 15 [10]
FP: 14 [0]
Basic Speed: 7.5 [0]
Basic Move: 7 [0]
Water Move: 1 [0]

Defenses:
Dodge: 14
Parry (Boxing): 13
Parry (Wrestling): 12

Encumbrance:
None (0) (BL): 45 lbs
Light (-1) (BL x 2): 90 lbs
Medium (-2) (BL x 3): 135 lbs
Heavy (-3) (BL x 6): 270 lbs
Extra Heavy (-4) (BL x 10): 450 lbs

Lifting:
One-Handed Lift (BL x 2): 90 lbs
Two-Handed Lift (BL x 8): 360 lbs.
Shove/Knock Over (BL x 12): 540 lbs
Running Shove/Knock Over (BL x 24): 1,080 lbs
Carry on Back (BL x 15): 675 lbs
Shift Slightly (BL x 50): 2,250 lbs

Leaping:
High Jump: 32 inches
Max Running High Jump: 64 inches
Broad Jump: 11 feet
Max Running Broad Jump: 22 feet

Languages:
English (Native) (Native Language) [0]
Spanish (Native) [6]

Cultural Familiarities:
Western [0]

Advantages:
Ally (D'Lila A'kun; Skrull actress/girlfriend) (50% of PC's Value; Freq: 9 or less) [2]
Artificer 3 [30]
Combat Reflexes [15]
Enhanced Dodge 3 [45]
Fearlessness 3 [6]
Gadgeteer [25]
Gizmos 3 [15]
Hard to Kill 2 [4]
Hard to Subdue 2 [4]
Heroic Archer [20]
High Pain Threshold [10]
Imbue 3 (Psychokinetic, -10%) [36]
Perfect Balance [15]
Resistant to Disease (+8) [5]
Resistant to Poisons (+3) [5]
Resistant to Psionics (+3) [10]
Signature Gear (Trick Arrows; Consumable) 2 [2]
Very Fit [15]
Wealth (Comfortable) [10]
Weapon Master: Bow [20]

Perks:
Eye For Distance [1]
Skintight Outfit [1]
Strongbow [1]
Style Familiarity: Foot Archery [1]
Weapon Bond (Bow) [1]

Disadvantages:
Code of Honor (Hero's) [-10]
Dependent (D'Lila A'kun, Skrull actress/girlfriend; No More Than 50%; Loved One; Freq: 9 or less) [-10]
Enemy (Paparazzi; Watcher; Freq: 9 or less) [-7]
On the Edge (12) [-15]
Pacifism (Cannot Kill) [-15]
Sense of Duty (Humanity) [-15]
Xenophilia (9) [-15]

Quirks:
Believes He Has No Powers [-1]
Congenial [-1]
Dual Identity [-1]
Responsive [-1]
_Unused Quirk 1 [-1]

Skills:
Acrobatics (H) DX+1 [4] - 17 // includes +1 from Perfect Balance
Arching Shot (Bow) (VX) DX+1 [12] - 17
Area Knowledge (Dixon City) (E) IQ+0 [1] - 13
Armoury/TL8 (Missile Weapons) (A) IQ+3 [2] - 16 // includes +3 from Artificer
Bank Shot (Bow) (VX) DX+1 [12] - 17
Blind Fighting (VH) Per+1 [12] - 16
Bow (A) DX+10 [40] - 26
Boxing (A) DX+2 [8] - 18 // Parry - 13
Chemistry/TL8 (H) IQ+1 [8] - 14
Climbing (A) DX+0 [1] - 16 // includes +1 from Perfect Balance
Criminology (A) IQ+0 [2] - 13
Diplomacy (H) IQ-1 [2] - 12
Driving/TL8 (Motorcycle) (A) DX+1 [4] - 17
Electronics Operation/TL8 (Scientific) (A) IQ+1 [4] - 14
Engineer/TL8 (Microtechnology) (H) IQ+2 [2] - 15 // includes +3 from Artificer
Expert Skill (Superhumans) (H) IQ+0 [4] - 13
Explosives/TL8 (Fireworks) (A) IQ+0 [2] - 13
Fast-Draw (Arrow) (E) DX+2 [2] - 18 // includes +1 from Combat Reflexes
Forced Entry (E) DX+0 [1] - 16
Forensics (H) IQ+0 [4] - 13
Gesture (E) IQ+0 [1] - 13
Hiking (A) HT-1 [1] - 13
Homing Weapon (Bow) (VX) DX+1 [12] - 17
Mathemtics/TL8 (Applied) (H) IQ+0 [4] - 13
Mechanic/TL8 (Micromachines) (A) IQ+3 [2] - 16 // includes +3 from Artificer
Observation (A) Per-1 [1] - 14
Physics/TL8 (VH) IQ-1 [4] - 12
Savoir-Faire (High Society) (E) IQ+0 [1] - 13
Search (A) Per-1 [1] - 14
Stealth (A) DX-1 [1] - 15
Tactics (H) IQ-1 [2] - 12
Wrestling (A) DX+0 [2] - 16 // Parry - 12
Zen Archery (VH) IQ+3 [20] - 16

Techniques:
Close Combat (Bow) (H) def+7 [8] - 26
Dual-Weapon Attack (Bow) (H) def+2 [3] - 26
Retain Weapon (Bow) (H) def+5 [6] - 21
Targeted Attack (Bow/Arm) (H) def+1 [2] - 25
Targeted Attack (Bow/Hand) (H) def+2 [3] - 24
Targeted Attack (Bow/Leg) (H) def+1 [2] - 25
Targeted Attack (Bow/Torso Chinks) (H) def+4 [5] - 22
Targeted Attack (Bow/Weapon) (H) def+3 [4] - 24

Armor:
TL10 Nanoweave Bodysuit
DR: 18/6*
Location: body, limbs
Wt: 6 lbs
Cost: $3,600
LC: 3
Notes: Split DR: Use higher DR against piercing and cutting damage

Unarmed Damages:
Bite: 1d cr
Boxing Punch: 1d+2 cr
Kick: 1d+1 cr

Weapons:
Composite Bow
Base Damage: 1d+7 imp
Acc: 3
Range: 340/425
Wt: 4 lbs
RoF: 1
Shots: 1 (2)
Cost: $900
ST: 10†
Bulk: -7
Effective Skill: 27
Effective ST: 17
Arrows: (paid for w/ Signature Gear)
Standard: 1d+7 imp
Bodkin/AP: 1d+7 (2) pi
Blunt: 1d+7 cr
Frog Crotch: 1d+7 cut; used to cut cords/rope, or pin arms
Willow Leaf: 1d+7 cut
Acid: 1d-3 cor
Anti-Tangler: spec (2 yds)
Bolas: Binding, ST 15
Boxing Glove: 1d+7 (0.25) cr dbk
Cryonic: ST 15 + 1d-2 fatigue freezing
Drill: 3d (3) pi++
Electro-Shock: HT-5 aff sur
EMP: HT-8 (2) aff (1 yd; electronics only) + 1d-3 cr ex
Explosive: 2d+2 cr ex
Finger: see Blunt
Fire Extinguisher: spec (2 yds)
Flare: HT-3 aff (3 yd radius)
Force: 2d+2 cr dbk ex
Grappling Hook: spec
High Explosive Multi-Purpose: 5d x 2 (5) imp inc + 1d cr ex [1d-1]
Net: ST 24
Plasma: 3d burn ex sur
Psi-Bomb: Will-5 aff (4 yd radius)
Putty/Glue: ST 15
Riot Gas: HT-4 aff (2 yds; nauseating)
Sawblade: 3d (3) cut
Shaped Charge: 5d x 3 (10) cr inc + 2d cr ed [1d+1]
Sleep Gas: HT-6 aff (2 yds)
Smoke, Radiant Prism: spec (2 yds; -7 penalty to see through)
Sonic: HT-3 aff (3 yd radius; deafness + moderate pain; 10 seconds)

Vehicles/Mounts:
TL8 Sport Bike
ST/HP: 30
Hnd/SR: +2/2
HT: 10f
Move: 9/78; road-bound
LWt: 0.42
Load: 0.2
SM: 0
Occ: 1+1
DR: 3
Range: 150 mi
Cost: $11K
Locations: E2W

Point Breakdown:
Attributes: 270
Secondaries: 10
Languages: 6
Cultures: 0
Advantages: 294
Perks: 5
Disadvantages: -85
Quirks: -5
Skills: 178
Techniques: 33
------------------
Total: 708
Unspent: 292
__________________
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The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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