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Join Date: Feb 2006
Location: Not in your time zone:D
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Spaceships 3 introduces ECCM.
Does it make any sense to add a range component to this? The sensor suites do have a range limit. eg EW Dif = attacking (Sensor Level - Range Mod) v's target (Sensor Level + ECM) and modify by Margin of Success for the Quick Contest? There would be a range where your system is automatically overwhelmed, eg if the EWD above is 10, range = 100 miles (weird - just noticed that the numbers I was looking at correlate to the range mods/3, eg EWD 3 = 70yds)
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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| Tags |
| eccm, scifi, spaceships, ultra-tech, ultratech |
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