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Old 03-13-2010, 01:15 AM   #1
jacobmuller
 
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Default Homing Weapon - Skill?

I was filling out the list of "warheads" available for a TL10 10mm pistol and wanted to check I've understood the Homing Weapons bit.

Two questions:
Fired from a pistol, do you use Artillery (Guided Missile)?
If you don't bother trying to achieve lock-on, do you just check the weapons skill for any hits? eg does an unaimed RoF 9 burst use 14+1-situation mods (not range)?

There some houserules re calibre and skill but otherwise:
Viper infrared homing warhead, Skill 14.
Firing:
1-Take an Aim maneuver, roll versus Artillery (Guided Missile) to achieve lock-on; weapon accuracy counts for this; skill is IQ/A default IQ-5; no points in skill with an Acc+7 weapon = effective skill 12.
2-Take a Ready maneuver. Use the weapons Skill, add it's Acc if you achieved lock-on.
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Old 03-13-2010, 03:00 AM   #2
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Default Re: Homing Weapon - Skill?

I could be wrong, but my reading of the Homing rules is this:

Turn 1: Roll against unmodified weapon skill and take an aim maneuver to lock-on
Turn 2: Launch the projectile. This is an attack maneuver. The projectile travels a distance equal to it's 1/2D range per turn. When the projectiles arrive to the target, roll against 10+ACC (if you made your skill roll and have a lock-on, but since it's unmodified weapon skill, we can assume that it succeeds) to hit. No further actions are necessary
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Last edited by Kuroshima; 03-13-2010 at 03:23 AM.
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Old 03-13-2010, 02:22 PM   #3
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Default Re: Homing Weapon - Skill?

Quote:
Originally Posted by jacobmuller View Post
I was filling out the list of "warheads" available for a TL10 10mm pistol and wanted to check I've understood the Homing Weapons bit.

Two questions:
Fired from a pistol, do you use Artillery (Guided Missile)?
No, Artillery is for weapons otherwise covered by Gunner -- the heavy stuff. When using a pistol, you can roll against Guns (Pistol). I always make this an IQ-based roll, myself, though.

Quote:
If you don't bother trying to achieve lock-on, do you just check the weapons skill for any hits? eg does an unaimed RoF 9 burst use 14+1-situation mods (not range)?
If you fail to achieve lock-on, you use the normal attack rules for firing a non-homing projectile. So in this case, it'd be Guns (Pistol) minus penalties for range/speed, visibility, etc. Since you didn't lock-on, your bullet will fly dead straight when you pull the trigger.
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Old 03-13-2010, 03:31 PM   #4
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Default Re: Homing Weapon - Skill?

Thanks again - think I've got it now
1- Aim maneuver; using the skill for the weapon you're using; you must achieve lock-on to use Homing sensors; ignore Range mods and your personal condition but apply mods for speed and weapon sensors.
2- Ready maneuver to launch and use Homing sensors; mods for speed and "visibility".

Nasty - shoot at any range whilst running/ falling down stairs/ dying and still have a 90% chance to hit... as long as you have time to aim.
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Old 03-13-2010, 03:56 PM   #5
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Default Re: Homing Weapon - Skill?

Quote:
Originally Posted by jacobmuller View Post
Thanks again - think I've got it now
1- Aim maneuver; using the skill for the weapon you're using; you must achieve lock-on to use Homing sensors; ignore Range mods and your personal condition but apply mods for speed and weapon sensors.
2- Ready maneuver to launch and use Homing sensors; mods for speed and "visibility".

Nasty - shoot at any range whilst running/ falling down stairs/ dying and still have a 90% chance to hit... as long as you have time to aim.
You can not Aim while running/etc, but for the rest, yep, that's how it works!
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Old 03-13-2010, 07:25 PM   #6
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Default Re: Homing Weapon - Skill?

Quote:
Originally Posted by Kuroshima View Post
You can not Aim while running/etc, but for the rest, yep, that's how it works!
What if you have Gunslinger? Does getting the benefits of Aim all the time turn into an automatic lock on for homing weapons?
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Old 03-13-2010, 08:15 PM   #7
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Default Re: Homing Weapon - Skill?

Quote:
Originally Posted by lexington View Post
What if you have Gunslinger? Does getting the benefits of Aim all the time turn into an automatic lock on for homing weapons?
I'd say yes, as long as the weapon is one covered by Gunslinger (i.e., no "M" in its ST statistic).
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