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#71 | |
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Join Date: Nov 2009
Location: Seattle, WA
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Thus, if Company A makes Creature Alpha and designates its name and statblock as open content (which is a fairly common practice for monsters), Company B could take up Creature Alpha and create a whole new society for it (since Company A didn't make the original society open content) as well as several derivative and related creatures based on Creature Alpha. What Company B couldn't do is to make the original Creature Alpha name and statblock as closed content, and it would need to mark in its section 15 (I think that's the one, I don't have an OGL handy) where Creature Alpha came from. What Company B could do, though, is to make its society for Creature Alpha closed (which it should) as well as the names and statblocks for its derivative versions (which is legal but *******). The point of the OGL was originally to make a community where people could create fundamentally compatible gaming material in an open and sharing environment. Humans are humans, though, and it didn't really materialize like that until much later, after the 3.5 switch shook out almost all of the chaff. |
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#72 | |
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Join Date: Sep 2004
Location: Canada
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There is some confusion over how derivative your Creature Beta would have to be before you could call it closed content and not be violating the license and trampling Company A's rights to the Alpha material. Again, never tested in court, and yeah, the document's about as clear as mud. Does adding two hit dice and 10 HP to the monster (but not adjusting the BAB, saving throws, skills, CR, or anything else) count as "enough"? What about renaming it? Etc. And of course the other line, the line where Creature Beta stops being a derivative work and starts just being "A work that reminds some people of Creature Alpha" is also extremely fuzzy. But this line has far more legal precedent around it because this is the one where most legal battles over creative works are fought. The addition of stat blocks makes it muddy again, because lists and charts are very very difficult to copyright.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#73 |
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Join Date: Nov 2009
Location: Seattle, WA
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Everything you said is absolutely correct, particularly the "clear as mud" part. Many companies did it incorrectly, especially in the early days. Unfortunately, WotC washed their hands of the whole mess without really making it any clearer, except the one time they forced companies to destroy their products that were not compliant with the OGL.
Honestly, when WotC announced the OGL I wondered if SJ Games would do something similar. You know: allow 3rd-party creations based off GURPS. It's really for the best they didn't, I think. ;) |
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#74 |
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Join Date: Sep 2008
Location: Grand Rapids, MI
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This really helped me with the Holy Water ideas...... ; )
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#75 |
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Join Date: Sep 2004
Location: Canada
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With a bit of a side track along the way :D
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#76 |
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Join Date: Jan 2006
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1. AFAICT holy water burning undead/demons is not a DnD idea, it's something DnD copied from old horror movies among other sources.
2. I like the idea of unholy water being acidic. Practical evil always surprises the PCs. 3. I like the idea of portable sanctity. Make getting that benefit be a short ceremony of some sort, and it allows for more better religious warfare plus entertaining dramatic moments of people defending the cleric/holy water while the ceremony is done. 4. Note that consecrated holy water sprayers are almost inevitable if you allow gadgeteers in a holy water is useful in combat setting. This may be positive or negative depending on your POV. |
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| Tags |
| dungeon fantasy, holy water, undead |
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