|
|
|
#1 |
|
Join Date: Mar 2006
Location: Lyon, France
|
My Dungeon Fantasy group has reached 400 points each. In places they have exceeded the templates: the Cleric has Power Investiture 6, the Knight Strength 24, The thief slightly exceeds the disadvantage limit and has reputation. Some of those excesses happened without my knowledge and others were with my consent. I also imposed a hard limit of 25 for skills, if I hadn't the Knight would have skill 40 or 50 by now. Also the fighters have been buying techniques from Martial Arts.
I'm now considering what are reasonable limits, are the DF1 templates+ DF3 power ups meant to limit the characters forever? In the 400-500 point region what are reasonable levels for: Magery, Power Investiture, skills ands so on. Should the players be able to buy attribute bonuses that aren't on their templates?
__________________
"wars and storms are best to be read of, but peace and calms are better to endure" Jeremy Bentham |
|
|
|
| Tags |
| dungeon fantasy, kromm explanation |
|
|