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Old 02-25-2010, 10:28 PM   #11
b-dog
 
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Default Re: GURPS Dungeon Fantasy 10: Taverns

My review of DF 10 Taverns:

I liked the art in this book, less cartoony more realistic and medieval so as to fit the genre better. The first part of the book was really good and gave me quite a few ideas and also inspiration for adventures. This book seems to put the fairy tale back into DF because part of the fun is the finding out of secret treasure maps and strange legends. Also it helps put some ideas into how to be a DM and play the bar establishment. The sample bars were well done and fun but the adventure seeds were a little lame IMO. The magical drinks and other stuff at the end of the book were pretty cool too. All in all I really liked this book. I think that it is very useful for a DM. I would think that some sort of DF Trading Post would be useful for adventure ideas because the trading post is likely the second place where DF PCs are at. Great job!
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Old 02-28-2010, 01:51 AM   #12
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Default Re: GURPS Dungeon Fantasy 10: Taverns

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Originally Posted by Kromm View Post
It almost makes me want to run a pub-crawl-based DF campaign!
That's how I spent my weekend last weekend. We started at Flannigans's Ale House barhopped through the Highlands until we found ourselves at the Witches' Hat fighting off the god Pan. In retrospect I don't plan on drinking that much with my DF group ever again...
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Old 02-28-2010, 04:16 AM   #13
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Default Re: GURPS Dungeon Fantasy 10: Taverns

Ahh! I must get this book, it is a necessity for our group where I am very suprised if a trip to a town doesn't involve a portion of the party rolling for drinking contests down at the local tavern while the others go to the market.
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Old 03-01-2010, 07:51 PM   #14
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Default Re: GURPS Dungeon Fantasy 10: Taverns

I do hope Loren writes many, many, many more suppliements like this one.

Back in the 90's people would always say that they couldn't find the Gurps books they needed to run their games in print. Now with e23 that's never the case.

Taverns can easily be adapted to almost any Gurps genre you are playing - a Tavern is a Tavern - be it medival times or on an alien world in the future.

Great job!

Last edited by Whome?; 03-01-2010 at 08:11 PM. Reason: typo
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Old 05-27-2010, 12:43 PM   #15
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Default Re: GURPS Dungeon Fantasy 10: Taverns

I want to cast magic missile at the darkness, heh heh heh.

DO YOU HAVE ANY MOUNTAIN DEW?

The whole DF series is so good it almost makes me want to play a straight Hack-and-Slash game, but them I remember that I got away from DnD so I wouldn't have to do that anymore to see characters grow.

Great Job with the whole DF series.
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Old 05-27-2010, 12:54 PM   #16
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Default Re: GURPS Dungeon Fantasy 10: Taverns

Does the Pub Brawl rules include swinging from the light fixtures for those the buckle some swash?
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Old 05-27-2010, 01:32 PM   #17
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Default Re: GURPS Dungeon Fantasy 10: Taverns

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Does the Pub Brawl rules include swinging from the light fixtures for those the buckle some swash?
No, as all of the Dungeon Parkour (DF2, pp. 7-8) rules have already been covered. Bar Fight! covers all the ways in which a pub brawl is different from normal combat, and presents some of the brawlin' moves that aren't already in DF2. Otherwise, I'd have ended up repeating about 3-4 pages of "potential moves" out of DF2. :)
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Old 05-27-2010, 03:46 PM   #18
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Default Re: GURPS Dungeon Fantasy 10: Taverns

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Originally Posted by Rev. Pee Kitty View Post
No, as all of the Dungeon Parkour (DF2, pp. 7-8) rules have already been covered. Bar Fight! covers all the ways in which a pub brawl is different from normal combat, and presents some of the brawlin' moves that aren't already in DF2. Otherwise, I'd have ended up repeating about 3-4 pages of "potential moves" out of DF2. :)
While DF2 does indeed cover the Swing... what it does not the Swing And Kick, or the Swing and Hit Move (Attack While Swinging in other wards)

Edit: Opps, that is on p.12
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Last edited by roguebfl; 05-27-2010 at 03:52 PM.
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Old 05-27-2010, 05:15 PM   #19
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Default Re: GURPS Dungeon Fantasy 10: Taverns

Late at night, while sleeping, the PCs hear a thumping sound and the breaking of glass bottles coming from the bar.

If they choose to follow the noise, they find the innkeeper contending with what appears to be a floating bedsheet with a gigantic red nose.

It moans forlornly "Booooooze! Boooooooooooze!"

The innkeeper punches at it, and remands it for stealing his alchohol.
His fist passes through it ineffectually.

The sheet then moans "Redrum! Redrum!"

Scratching his head, the innkeeper asks "Are you trying to say 'murder' backwards"

Grabbing another bottle, the ghost says "Noooo! I'm askiiiiiiing for red ruuuum!"

If the PCs make a move, it turns to them and screams "BOOOOOOOZE!" befoe rushing them.


Booze Ghost
ST 10 HP 10
DX 10 Per 14
IQ 7 Will 8
HT 10 FP 10
Speed 5.00; Move 5; Dodge 8
Attacks
I TOUCH YOU DRUNK(12) 1d toxic; secondary drunkenness effect
I CUT YOU(12) 1d-2 cut; attacking with a broken bottle or wineglass
Class Undead
Traits Insubstantiality; Injury Tolerance(diffuse); Dread(non-alchoholic beverages).
Skills Carousing-14; Brawling-12; Knife-12.


If the PCs defeat the Booze Ghost, he'll give them each a drink on the house.
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Old 05-28-2010, 01:39 AM   #20
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Default Re: GURPS Dungeon Fantasy 10: Taverns

Quote:
Originally Posted by Kenneth Latrans View Post
Late at night, while sleeping, the PCs hear a thumping sound and the breaking of glass bottles coming from the bar.

If they choose to follow the noise, they find the innkeeper contending with what appears to be a floating bedsheet with a gigantic red nose.

It moans forlornly "Booooooze! Boooooooooooze!"

The innkeeper punches at it, and remands it for stealing his alchohol.
His fist passes through it ineffectually.

The sheet then moans "Redrum! Redrum!"

Scratching his head, the innkeeper asks "Are you trying to say 'murder' backwards"

Grabbing another bottle, the ghost says "Noooo! I'm askiiiiiiing for red ruuuum!"

If the PCs make a move, it turns to them and screams "BOOOOOOOZE!" befoe rushing them.


Booze Ghost
ST 10 HP 10
DX 10 Per 14
IQ 7 Will 8
HT 10 FP 10
Speed 5.00; Move 5; Dodge 8
Attacks
I TOUCH YOU DRUNK(12) 1d toxic; secondary drunkenness effect
I CUT YOU(12) 1d-2 cut; attacking with a broken bottle or wineglass
Class Undead
Traits Insubstantiality; Injury Tolerance(diffuse); Dread(non-alchoholic beverages).
Skills Carousing-14; Brawling-12; Knife-12.


If the PCs defeat the Booze Ghost, he'll give them each a drink on the house.
OK, that was funny :)
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