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Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
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I've converted a few bits and pieces from the Warhammer 40,000 setting in the past, but I thought I'd try and be a bit more ambitious and do a more coherent job, so that the various items and characters match up against each other fairly well.
The source material for the setting is obviously not entirely consistent, so I'm going to try and look at multiple sources. In case there is disagreement on how things work, I'm generally going to favour Forge World background material first, then the Black Library novels (with Dan Abnett and Sandy Mitchell generally being ranked above other authors), then the Fantasy Flight games (Dark Heresy and Rogue Trader), then the background descriptions in the wargame codexes, then the background descriptions from other spin-off games and finally the rules from the wargame. In some cases, I'll try and present multiple options for how things work. For instance, the descriptions of flamers vary wildly in how they work and how powerful they are. I think it's entirely possible that 'flamer' could just be a generic term in the Imperium for any incendiary weapon which projects a blast or spray suitable for attacking troops dug in to cover at short range and that some such weapons operate on entirely different principles to others. I'd like to try and stay fairly close to the technology presented in GURPS Ultra-Tech, both because this means I have to do less work in statting things out and because it makes it easier to port things from this setting into others and vice-versa. |
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| Tags |
| conversion, magical styles, supersoldiers, warhammer 40k |
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