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#1 |
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Join Date: Nov 2005
Location: Brazil
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Hello folks,
I'm a designer, and decide to make a new Character Sheet for GURPS, that take some time, but finally I don. This sheet is a High-tech style, and I made in two versions, Dark and Light, the dark spend a lot of black ink to print, for that I recomend use a leser print. You quem get the sheets in the link below: Character Sheets Editing: Hi Folks, I change the link for the folder in 4Share, with I will not need change de link every time tha I update the sheets.
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ALL WORK AND NO PLAY MAKES JACK A DULL BOY ALL WORK AND NO PLAY MAKES JACK A DULL BOY ALL WORK AND NO PLAY MAKES JACK A DULL BOY Last edited by Lord Morpheus; 02-21-2010 at 07:56 PM. |
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#2 |
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Banned
Join Date: Feb 2005
Location: https://t.me/pump_upp
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Very nice! I'm going to use this for my next GURPS Traveller Game.
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#3 |
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Join Date: Aug 2004
Location: Los Angeles
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Oooh, these are very nice - thanks for posting!
EDIT: Noticed a few typos if you're interested * On the top of the front side, "Unspent Ponits" should be "Unspent Points" * Below that, "Appearence" should be "Appearance" * In the middle of the back side, "Resourses" should be "Resources" Certainly don't mean to nitpick - these sheets are great, and you clearly put a lot of work into them. Those typos are just a little distracting, and I can't change the PDFs myself because I don't have the correct font(s). :)
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How to Be a GURPS GM, author Game Geekery, Blog (GURPS combat examples, fillable PDF sheets, rules summaries, campaigns and one-shots, beginners' intro) GURPS Discord, unofficial hangout and real-time chat Last edited by mook; 02-21-2010 at 01:30 PM. |
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#4 |
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Join Date: Aug 2005
Location: Denmark
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OH yeah, they look really cool!
A few nitpicks, because I can't help myself. Under skills there is very little space for skillnamed (which can be quite long when you also have specializations). But there is a lot of space for Relative Level, which could just be r.lvl and so take up a lot less space (it's really nice you've included r.lvl though, few include it but it's so nice to have). There is a bit of the same problem under Ranged weapon where Bulk gets a lot of space but Range and especially ST has very limited space. I'm not sure I could fill in a normal gun with range 400/2400 and ST 12† in that space. Very nice with enough space for skills btw. Oh right one very small detail, it woudl be nice, under the hit locations, to have the penalty to hit and/or random die for lcoations, but I'm not sure theres enough space for that. |
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#5 |
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Join Date: Oct 2005
Location: Göttingen, Germany
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Wow, really cool design!!Thanks, you did a very good job with that!
I'll use these for my next modern-day or sci-fi-campaign. Anyway, three minor mistakes I noticed: - On page 1 there is a typo "Unspent Ponits" => "Unspent Points". - In the caption on page 1 "character" sheet looks more like "char acter" sheet, maybe there is a space too much or just some problem with the font. - Typo on page 2, "Resourses" => "Resources". |
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#6 |
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Join Date: Oct 2004
Location: The former Chochenyo territory
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Those are excellent, thank you so much for sharing them!
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#7 |
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Join Date: Oct 2009
Location: The Netherlands
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Wow, these are great! The lay-out may take some getting used to, but the design is excellent.
Some more minor things to fix: - In the light version, the line that connects the DX field to Basic Speed is white instead of black, making it invisible against the white background. - In the protection table, it says Groins. I think we can safely assume the average character has only one groin. - At the bottom of the second page, it says 'This sheet are made by', which should be 'This sheet is made by'. Further on, it says 'in his site', which should be 'on his site'. |
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#8 |
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Join Date: Nov 2005
Location: Brazil
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Thanks for the nitpicks folks!
All correct now, please let me know if you find another errors. In the first post you will find a link for a folder in 4Share, there is the 2 sheets, in fact are 4 files, but 2 are in Portuguese and 2 in English. The site in the sheet is not read yet, but will be in this year, and I promise to make a english version for you guys. Thanks for the feedback!
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ALL WORK AND NO PLAY MAKES JACK A DULL BOY ALL WORK AND NO PLAY MAKES JACK A DULL BOY ALL WORK AND NO PLAY MAKES JACK A DULL BOY |
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#9 |
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Join Date: Nov 2009
Location: GMT-5
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Very nice design. Thanks for making it available.
I'm not sure if you posted just out of generosity or if you are looking for a critique. In case it's the latter, I'm offering some input (they are just matters of taste rather than discovered errors so ignore my suggestions at your leisure). Rather than "Thrusting attack" and "Swinging Attack" the I would go with the more standard nomenclature of "Thrust Damage" and "Swing Damage". I'm not sure what to put in the "Jump" section. The usual terms for the two types of jump are "high" and "broad". But when I've put jump values on a character sheet, I've had 4 values (high, broad, max running high, and max running broad). The word "Patrimony" is not commonly used in my country (US). I'm not sure all my players would know what it means. A more commonly used term is "inheritance". But inheritance is not something that I would imagine would be on the average GURPS character sheet so I assume you meant something slightly different. Perhaps "Estate" was the idea. Too bad there isn't a technical GURPS term for this (unless of course there is that I don't know about). The terms I use in games I run are "Fixed Assets" and "Liquid Assets". You could just replace "Patrimony" and "Balance" with "Fixed" and "Liquid". As a stylistic comment, I'm not sure if I like the big gray plus sign between HT and encumbrance table. (I've only seen the "Light" version.) Actually, the "Damage" block could be extraneous too. I hope you were looking for a critique. Otherwise I feel like a jerk. Thanks again. I'll use it. |
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#10 | |||||
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Join Date: Nov 2005
Location: Brazil
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The sheet are update
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ALL WORK AND NO PLAY MAKES JACK A DULL BOY ALL WORK AND NO PLAY MAKES JACK A DULL BOY ALL WORK AND NO PLAY MAKES JACK A DULL BOY |
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