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#11 | |
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Join Date: Oct 2005
Location: Göttingen, Germany
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taking your example: If a PC wants to drink water from a fountain, he shouldn't need to make any roll for that. also slipping while walking has nothing to do with drinking but you could call for a dx-roll. anyway, IMO you shouldn't let your PC slip in this trivial situation without giving some (warning) information beforehand, e.g. "The stones look slippery" (if it isn't obvious, it would call for a perception-check). usually a good hint for a GM is to say "yes" or "yes, but..." to most ideas of the players to let them be creative and make things interesting and fun. e.g. PC: "I want to go to the fountain and put some water into my bottle.", GM: "Ok, you arrive at the fountain and take your bottle, but you notice that the water is a little darker than usual... do you want to fill your bottle now?" Last edited by OldSam; 02-09-2010 at 06:53 AM. |
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#12 |
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Join Date: Oct 2007
Location: Vermont
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I think he means Slight of Hand and Filch.
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My ongoing thread of GURPS versions of DC Comics characters. |
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#13 |
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Join Date: Aug 2005
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#14 | |
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Join Date: Jan 2010
Location: Adelaide, Australia
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In your example, I assume you would only warn them should the PC have succeeded in a hidden roll against his/her perception? |
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#15 | |
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Join Date: Nov 2004
Location: Colorado Springs, CO
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Acrobatics (defaults to DX-6) at 4 Brawling has no default You can still use skills you haven't put points into, but the skill level is quite low, typically Stat-4 to Stat-6.
__________________
I would consider it a personal favor if you would high-five, hug, or otherwise thank a firefighter for the continued existence of my home. :) |
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#16 | |
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Join Date: Oct 2005
Location: Göttingen, Germany
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Quote:
In this case I'd say it depends on two things: 1. How obvious is the difference between normal water and this darker water? If it's only a small subtle difference, e.g. it contains some tiny dark particles, I'd roll perception. In case it is dirty or something like that, e.g. having a dark shade, I'd say this is obvious and tell it to the player without rolling. Normally I try to imagine if it would be obvious for me being at the PC's place, then I decide. 2. If the PC is somehow distracted, in a hurry or busy with another task, chances are good that he overlooks something - which calls for a perception roll. On the other hand if the PC is relaxed and not in a hurry, I'd rather tell it without rolling or would give a bonus on the roll. |
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#17 | ||
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Join Date: Jan 2010
Location: Adelaide, Australia
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Initial Skill Purchasing Let's take Acrobatics (DX/H) Default DX-6. Character has a natural DX level of 10. According to the GURPS Lite skill progression/purchase chart (if I'm reading it correctly) if I were to purchase this skill, the minimum cost would be 1 point taken at -2 controlling attribute. So you'd end up with Acrobatics 8 (1) Default Rolling If a character hasn't purchased Acrobatics, he/she can roll against the skill by defaulting to his own DX score (regardless of what it is) -6. Is my working out right on both these fronts? Quote:
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#18 |
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Join Date: Oct 2008
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On buying skills in general the free GURPS Skill Categories from e23 will help people visualise what skills are used for what.
While looking for the link to that I came across: GM-fu: Session Prep , also a free download that you might take a look at on session preparation. |
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#19 |
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Join Date: Jan 2009
Location: Fryers Forest Australia
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DrDraxium;
"Initial Skill Purchasing Let's take Acrobatics (DX/H) Default DX-6. Character has a natural DX level of 10. According to the GURPS Lite skill progression/purchase chart (if I'm reading it correctly) if I were to purchase this skill, the minimum cost would be 1 point taken at -2 controlling attribute. So you'd end up with Acrobatics 8 (1) Default Rolling If a character hasn't purchased Acrobatics, he/she can roll against the skill by defaulting to his own DX score (regardless of what it is) -6. Is my working out right on both these fronts?" To my knowledge you've got it spot on.
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A fine blend of hillbilly and permaculturist. |
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#20 | |
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Join Date: Oct 2007
Location: Richmond, California, USA
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Code:
Points Skill level for Joe Average 0 (default)DX-6 4 1 DX-2 8 2 DX-1 9 4 DX+0 10 8 DX+1 11 |
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| Tags |
| beginner, first time, game mastering, gurps lite |
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