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#11 |
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Join Date: Mar 2005
Location: near Houston
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Ah, the MAS 38 might do it. Not sure if I had looked at the entry in the last five years ;) That would save about 3.5 lbs.
The C96 is a good pistol but, even with shoulder stock, has a wicked recoil penalty in the fully automatic version. OTOH, it is probably the lightest full auto weapon available at the time.
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A generous and sadistic GM, Brandon Cope GURPS 3e stuff: http://copeab.tripod.com Last edited by copeab; 02-05-2010 at 04:49 AM. |
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#12 | |
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Join Date: Mar 2005
Location: near Houston
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Quote:
EDIT: FWIW, I have a mostly finished template, but I'm not going to post it before the session on Saturday.
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A generous and sadistic GM, Brandon Cope GURPS 3e stuff: http://copeab.tripod.com Last edited by copeab; 02-05-2010 at 05:33 AM. |
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#13 | |
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Banned
Join Date: Oct 2007
Location: Europe
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Quote:
Then again, someone growing up in the years immeidately after WWI, in Germany, could well have suffered from malnutrition, and possibly also undernutrition. I don't know when the "right" age would be for maximized growth stunting, though. |
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#14 | |
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Join Date: Mar 2005
Location: near Houston
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Quote:
Also, it's hard for me to get minimal gear under 30 lbs (without it being too minimal). I suppose I could replace the SMG with a pistol (saving around 7 pounds) but then they cease to be of much value in combat. No, 120, maybe 125 lbs, is about the maximum weight (unless I have a Heliofly with better lift ability).
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A generous and sadistic GM, Brandon Cope GURPS 3e stuff: http://copeab.tripod.com |
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#15 |
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Join Date: Aug 2005
Location: Cowtown, Canada
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Maybe give one guy just a pistol and a couple grenades. Use the 'baseball' type grenades rather than the bulkier 'stick' grenades.
Also, the troops should be cross-trained in allied weapons. In a case like this being able to use captured gear would be critical. If you come in with only a pistol but manage to get the drop on someone with a BAR, then pick that BAR up and use it until you have to go airborne again!
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FYI: Laser burns HURT! |
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#16 |
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Join Date: Oct 2004
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Since this is fantasy stuff, why not arbitrarily increase the payload by 30-50 lbs. and just have them be Waffen-SS with FG-42s and such?
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Buy my stuff on E23. My GURPS blog, Dark Journeys, is here. My D&D blog, Grappling Hook, is here. Fav Blogs: Doug Cole here , C.R. Rice's here, & Hans Christian Vortisch here. Last edited by safisher; 02-06-2010 at 12:59 PM. Reason: spelling |
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#17 | |
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Join Date: Mar 2005
Location: near Houston
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Missions I've identified so far are: * recon * raid (a lot like the traditional paratrooper role, but with the advantage of not being spread out all over the countryside and being able to fly back out -- a primitive airborne cavalry). * assassination (a small number -- perhaps just 1-2 helijager -- to disrupt the enemy by eliminating key individuals) * covert ops (similar to assassination, but aimed at blowing things up without being detected, requiring a lot of explosives but not much in guns)
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A generous and sadistic GM, Brandon Cope GURPS 3e stuff: http://copeab.tripod.com |
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#18 | |
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Join Date: Mar 2005
Location: near Houston
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Quote:
I do like the FG 42 although it is a bit heavy. One of the Para-Marines with the PCs is already using the similar M-1941 Johnson LMG.
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A generous and sadistic GM, Brandon Cope GURPS 3e stuff: http://copeab.tripod.com |
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#19 |
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Join Date: Feb 2009
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Hmmm. If they are related in some ways to paratroops, could launch them from a plane and use the heliofly to do a proper controlled crash
If you are only trying to fly in a downwards direction can carry more stuff And then leave some stuff behind when you exfiltrate |
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#20 |
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Join Date: Mar 2005
Location: near Houston
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Here's the rough draft pf the template.
--------------------------------- Basic Helijäger Template and Gear The Helijäger is a special operations Luftwaffe soldier utilizing the Heliofly III-57 rotorpack (p.W:MP76). Due to severe payload restrictions, a Helijäger must be light (no more than 120 lbs) and can only carry a very light load of gear. Their two primary missions are reconnaissance and light raids. A recon mission typically involves only one squad at a time, spread out and flying at 100 feet or so. As soon as the enemy is contacted, they pop a smoke grenade and leave. Originally the Helijäger used flare guns, but the rotors kept getting in the way ... A raid is a bit more complicated, but similar to small-scale paratrooper operation. The primary -- and very crucial -- difference is that the Helijäger, once his mission is complete, can strap his Heliofly back on and fly back to friendly territory. Since no heavy weapons can be carried, the Helijäger must secure enemy weapons at the site if they are required. The Helijäger land a mile or more away from the target and proceed on foot; depending on the objectives, they either leave the Heliofly behind (with a small guard) or disassemble them and pack them along. A Helijäger is extremely vulnerable if caught by an Allied fighter. However, their small size, evasive ability and slow speed (making it hard for a fighter to line up a shot without stalling or overshooting) gives them a small chance. Template Cost: 75 ST 10 [0]; DX 13 [30]; IQ 12 [20]; HT 11 [10] Advantages: Fit [5]; 25 points in National advantages Disadvantages: Extremely Hazardous Duty [-20]; -30 points in National disadvantages, including Skinny [-5] and Reduced Hit Points 1-2 [-5 or -10] Basic Skills: Armoury (Small Arms)-10 [1/2]; Brawling-13 [1]; Climbing-12 [1]; Demolition-12 [2]; First Aid-11 [1/2]; Guns (Light Auto)-15 [1]; Guns (Rifle)-14 [1/2]; Hiking-10 [1]; Jumping-13 [1]; Knife-13 [1]; Navigation-11 [1]; Pilot (Flight Pack)-14 [4]; Soldier-14 [6]; Spear-11 [1/2]; Stealth-13 [2]; Survival (any)-11 [1]; Swimming-12 [1/2]; Throwing-11 [1]; Traps-11 [1] Secondary Skills: Camouflage-12 [1]; Electronics Operation (Comm)-10 [1/2]; Guns (Pistol)-14 [1/2]; Orienteering-10 [1/2]; Savoir-Faire (Military)-11 [1/2]; Running-8 [1/2] Background Skills: Spend 5 points on Driving (Automobile), Gunner (MG), Carousing, Area Knowledge (any), Scrounging, Mechanic (Flight Pack), Forward Observer, Gambling, Intimidation, Engineer (Combat), or foreign languages. Helijäger Gear Personal: uniform, toque, goggles, compass, matches, personal basics, wristwatch, web gear (incl. ammo pouches), basic first aid kit, large knife Weight: 14 lbs Mission Gear: Scouting: MP40 w/3 magazines, two RG-34 grenades and two colored-smoke grenades. 16.6 lbs Raid: MAS 38 SMG w/3 magazines, four SteilHandGrenaten w/fragmentation sleeve. 16.1 lbs Sniper: Mauser 98k w/2.5x scope and 13 clips, four EiHandGrenaten 39. 16.7 lbs
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A generous and sadistic GM, Brandon Cope GURPS 3e stuff: http://copeab.tripod.com Last edited by copeab; 02-07-2010 at 03:05 PM. |
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| Tags |
| german, wwii |
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