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#1 |
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Join Date: Jan 2010
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I tried a few searches and nothing turned up. This came up specifically with the Two-Headed Monster Enhancer, but I know there are other things out there...
What should Two-Headed do to a 5-treasure tamed Steed (poor Cthulhu)? Double it with +5 because that's its power? Double it with +5 because of the added treasure? +1 because any +5 modifier only gives +1? We postponed the arguments with "only +5 and +10 can go on Hirelings/Steeds for now," but it'd be nice to know before it comes up again. :) Last edited by Woapalanne; 01-20-2010 at 02:20 AM. |
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#2 |
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Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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I'd go with "only enhancers that give a definite bonus or penalty can be played on a Steed."
__________________
Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
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#3 |
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Join Date: Jan 2010
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Boingling this to note that the +3 enhancers from Munchkin Cthulhu that can also go on a Cultist should be considered, too; they don't do anything except for two of them giving +1 (since it's over +5), or should they also not be used on Steeds? After all, who wants to ride a Blasphemous Frothing Twitching Chicken?
Hmmm... |
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#4 | |
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Join Date: Mar 2011
Location: Tallahassee, FL, USA
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Quote:
Yes, I realize that the ability to apply monster enhancers to hirelings and steeds appears to have been deprecated from the current rules (correct me if I'm wrong; it's not in the change log, but the text has been removed from the rules for Need for Steed), but we play with an older set with the older rules (except for a few of the recent changes that we have adopted, particularly for those darn Kneepads). We would like to know what the official ruling is on this matter for the old rules. Plus, the issue still applies to illusions cast by Gnomes under the current rules.
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{3,4,3} Last edited by Icositetrachoron; 03-06-2011 at 04:35 PM. |
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#5 |
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Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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The answer for the old rules is, "We don't support those rules anymore." Which doesn't help you much, I do realize. Do what you think best.
__________________
Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
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#6 | |
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Join Date: Mar 2011
Location: Tallahassee, FL, USA
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Quote:
But the issue still remains: do you get the extra bonus when playing such an enhancer on a monster cast as an illusion by a Gnome? No rules regarding Gnomes or monster enhancers have changed that would nullify this possibility. So is it legal?
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{3,4,3} |
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#7 |
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Join Date: Aug 2004
Location: Macungie, PA
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This is a bonus vs. Bards. In neither case was the Monster facing a Bard, so I'd never say, officially, that the better bonus applies under those (and similar) circumstances.
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#8 |
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Join Date: Mar 2008
Location: Colorado
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Whoa! This one caught me by surprise because it's not in the change log. So the ability to enhance hirelings with monster enhancers has purposely been removed from the rules and is no longer allowed (excepting Munchkin Fu)?
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Check out my Munchkin trade post |
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#9 |
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Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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We're behind on updates to the Change Log (and it's on my list for post-PAX priorities), but yes, we removed that rule. We took it out for Steeds as well.
__________________
Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
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#10 |
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Join Date: Mar 2010
Location: AZ
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I can understand for the more complex monster enhancers, but can I ask why this was done?...
Its pretty apparent it was part of the overarching 2010 reboot scheme, but as someone who checks in on this forum quite regularly I can't believe I missed this. ..Is it that the two expansions with lots of hirelings/steeds recently got their re-release? |
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| Tags |
| hireling, monster enhancer |
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