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Old 12-31-2009, 01:42 PM   #11
Ragitsu
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Default Re: Falling from the 10th floor is not as bad as seems...

Then again, the rules might be perfect for this scenario.
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Old 12-31-2009, 01:43 PM   #12
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Default Re: Falling from the 10th floor is not as bad as seems...

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Originally Posted by gilbertocarlos View Post
About bleeding, GURPS campaigns don't say much about what bleed and what not, just says that if it is crushing, usually don't bleed, if it is cutting/crushing, usually bleed
For minor wounds, that might be appropriate. For a bone-shattering major fall, bring on the bleeding.
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Old 12-31-2009, 01:51 PM   #13
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Well, i don't thinked at radom locations first, but i think that it isn't so hard to someone to take the legs first in a fall, the only change in the table will be that he will be with the legs crippled...
If random locations need to be rolled, then, I will need to change the table again...
Page B431 sez that you roll randomly for hit location if you are using hit locations. The result is a moderate increase in death and a much larger increase in the people who who need to go to the hospital for extended stays.
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About bleeding, GURPS campaigns don't say much about what bleed and what not, just says that if it is crushing, usually don't bleed, if it is cutting/crushing, usually bleed
Uh-hunh. Usually people who took 5d+2 damage fit into the exception category due to internal bleeding.
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Old 12-31-2009, 01:52 PM   #14
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Default Re: Falling from the 10th floor is not as bad as seems...

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Originally Posted by gilbertocarlos View Post
Well, i don't thinked at radom locations first, but i think that it isn't so hard to someone to take the legs first in a fall, the only change in the table will be that he will be with the legs crippled...
If random locations need to be rolled, then, I will need to change the table again...
About bleeding, GURPS campaigns don't say much about what bleed and what not, just says that if it is crushing, usually don't bleed, if it is cutting/crushing, usually bleed

[Edit]well, i saw now the random hit location table, Skull, Face and neck, together, have less than 6,5% of chance being hit, all the others are torso, extremities and the groin, who don't have damage multiplier[/Edit]
P. 420 states that any major wound (which 5d to a location will probably be) should be a "bleeding wound", in the Optional rules for bleeding section.
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Old 12-31-2009, 01:54 PM   #15
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Default Re: Falling from the 10th floor is not as bad as seems...

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30 m is more like 8 floors, I think. http://www.skyscrapercity.com/archiv.../t-250359.html. Also, allow for internal bleeding [B420] and how difficult it would be to stop (Internal Bleeding, Internal Injuries thread) and my guess is you my find a 30m fall a lot more deadly.

I'm comfortable with a person taking a few minutes to die from a fall out of an 8th story window. If you recalculate the situation using the optional bleeding rules, you'll have at least one interested reader.
well, most buildings have about 10 foot/floor, or, in meters, 3,1, obviously, there are buildings with just 7 foot/floor and are building as up to 7 meters/floor, but mostly buildings are with 9-11 foot/floor
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Old 12-31-2009, 02:22 PM   #16
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Default Re: Falling from the 10th floor is not as bad as seems...

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If you are going to be that realistic, you need to use hit locations and bleeding rules for a start.
I've always assumed that unless a specific body part is targeted, such things should be treated as torso hits. That's the easiest way to handle "full body injuries." And then I would definitely use the bleeding rules. And a cute little rule from Martial Arts, p. 137...roll 1d6, on a 1, even a crushing blow counts as a hit to the vitals.

This avoids problems like..."I deliberately land on my feet! That way, I can only take up to my HP in damage! Sure, my feet are crippled, but I'm ALIVE!" :)

And, there's now a 1-in-6 chance that the character takes 15d of damage instead of 5d. Owww....

Last edited by Mgellis; 12-31-2009 at 02:26 PM.
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Old 12-31-2009, 02:25 PM   #17
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Default Re: Falling from the 10th floor is not as bad as seems...

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Originally Posted by Mgellis View Post
I've always assumed that unless a specific body part is targeted, such things should be treated as torso hits. That's the easiest way to handle "full body injuries." And then I would definitely use the bleeding rules. And a cute little rule from Martial Arts, p. 137...roll 1d6, on a 1, even a crushing blow counts as a hit to the vitals.

This avoids problems like..."I deliberately land on my feet! That way, I can only take up to my HP in damage! Sure, my feet are crippled, but I'm ALIVE!" :)

And, there's now a 1-in-6 chance that the character takes 15d of damage instead of 5d. Owww....

Oh, and if the character should somehow survive 15d of damage...stopping the bleeding requires a Surgery roll, not a First Aid roll.
actually, damage from fall always come in full package, if you reach with your legs first, from 5d damage, your legs are crippled, and you take 5d damage anyway
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Old 12-31-2009, 03:39 PM   #18
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Default Re: Falling from the 10th floor is not as bad as seems...

While some good points are being made here, keep in mind that GURPS errs on the side of letting PCs who get in trouble live, unless one uses the all of the nitty gritty injury rules, and possibly even then.
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Old 12-31-2009, 03:44 PM   #19
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Default Re: Falling from the 10th floor is not as bad as seems...

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While some good points are being made here, keep in mind that GURPS errs on the side of letting PCs who get in trouble live, unless one uses the all of the nitty gritty injury rules, and possibly even then.
I sincerely hope that is not the case. GURPS is consistently noted for it's realism in the pencil and paper roleplaying game community.
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Old 12-31-2009, 04:02 PM   #20
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Default Re: Falling from the 10th floor is not as bad as seems...

Note the 'unless one uses all of the nitty gritty injury rules' bit there, Ragitsu. Mind, even befoe using them (which you should if you're trying to model realism) GURPS is far and away more realistic than any number of other RPG games. D20 system? Whitewolf? Traveller? None of them compare favorably in the 'realistic lethality' sense.
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