|
|
|
#12 |
|
Join Date: Jul 2008
|
For minor wounds, that might be appropriate. For a bone-shattering major fall, bring on the bleeding.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
|
|
|
|
#13 | ||
|
Join Date: Dec 2007
|
Quote:
Quote:
|
||
|
|
|
|
|
#14 | |
|
Join Date: Jun 2006
Location: Mpls, MN
|
Quote:
__________________
Profession Life path Templates [DF]One Shot - Crevan Brokenhand's Last Rest Towndale: A user generated fantasy town for any game system. |
|
|
|
|
|
|
#15 | |
|
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
|
Quote:
|
|
|
|
|
|
|
#16 | |
|
Join Date: Nov 2004
Location: Flushing, Michigan
|
Quote:
This avoids problems like..."I deliberately land on my feet! That way, I can only take up to my HP in damage! Sure, my feet are crippled, but I'm ALIVE!" :) And, there's now a 1-in-6 chance that the character takes 15d of damage instead of 5d. Owww.... Last edited by Mgellis; 12-31-2009 at 02:26 PM. |
|
|
|
|
|
|
#17 | |
|
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
|
Quote:
|
|
|
|
|
|
|
#18 |
|
Join Date: Jan 2006
|
While some good points are being made here, keep in mind that GURPS errs on the side of letting PCs who get in trouble live, unless one uses the all of the nitty gritty injury rules, and possibly even then.
|
|
|
|
|
|
#19 |
|
Banned
Join Date: Dec 2007
Location: Portland, Oregon
|
I sincerely hope that is not the case. GURPS is consistently noted for it's realism in the pencil and paper roleplaying game community.
|
|
|
|
|
|
#20 |
|
Join Date: May 2008
Location: CA
|
Note the 'unless one uses all of the nitty gritty injury rules' bit there, Ragitsu. Mind, even befoe using them (which you should if you're trying to model realism) GURPS is far and away more realistic than any number of other RPG games. D20 system? Whitewolf? Traveller? None of them compare favorably in the 'realistic lethality' sense.
|
|
|
|
![]() |
| Tags |
| 10th floor, best case, collision, fall, reality checking, worst case |
|
|