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Old 12-28-2009, 01:03 PM   #1
Ego Archive
 
Join Date: Jun 2006
Location: Mpls, MN
Default [Lifepath Template] Character building

I was reading this thread, and it got me to thinking about character creation for the old Cyberpunk (2020 I think), and Warhammer Fantasy, where you would pick a chain of periods, or professions. I think some other systems (I think I died during a traveller character generation, or something like that) have used mechanics like this as well.

My initial thought is to have a base 50-100 point template, that determines what type of family the character was born into, then 50 point Profession templates that could be added. This would allow it to be usable in any game at or above 100 points, but would probably become a bit silly over 250 point games. My thought is that you can either repeat any profession you pick (and just re-apply the template), or choose an "out" profession.

The (mini)templates would be styled similar to the [DF] templates (and lenses), but without and hard values. So rather than Broadsword DX+2, the template would specify points to put into a pools of skills.

My initial thought on the tree is below, but it doesn't have the last/fourth tier yet (professions like Knight, Captain, Asassin, and drop in magic casters), so it's a concept right now.
  1. Orphan
    • Sent to monastary
      Becomes Monk
      Becomes Priest
      Become a doctor? (benedictine)
      Becomes a tradesman
    • Joins thieves guild
      Burglar
      Joins a ships crew
      Become an actor
      Become a Thug or Cutthroat
    • Joins ships crew
      Becomes a first mate
      Becomes a soldier (Pirate/Privateer)
    • Become an actor
      Join a Thieves guild
      Become a Storyteller/Bard
      Become a spy
    • Become a page
      Become Squired to a Knight
      Sent to Priesthood
      Become a Soldier
  2. Merchant Family
    • Becomes a Merchant
      Becomes a shopkeeper
      Becomes an Importer
    • Sent to university
      Become a Doctor
      Become a Scientist
      Take over family Lands
    • Squired to Knight
      Become Knight
      Take over family lands
      Join priesthood
    • Become an Actor (See Above)

  3. Noble Family
    • Sent to priesthood
      Becomes Monk
      Becomes Priest
      Become a doctor? (benedictine)
      Becomes a tradesman
    • Takes over family lands
      Becomes an officer?
    • Sent to university(See Above)
    • Squired to knight(See Above)
  4. Farmer Family
    • Takes over Family Farm
      Becomes a Landowner
      Becomes a Tradesman
      Becomes a Soldier
      Becomes a Highwayman
    • Becomes soldier
      Joins the Priesthood
      Becomes an Officer
      Becomes a Tradesman
      Becomes a City watchman
      Becomes a Highwayman
    • Becomes a Woodsman
      Become a Tracker & Hunter
      Becomes a Tradesman
      Become a Highwayman
    • Becomes a tradesman
      Becomes a merchant
      Becomes a soldier
      Join the Thieves guild
  5. Tradesman Family
    • Becomes a tradesman(See Above)
    • Becomes a city watchman
      Becomes an Investigator/inspectors
      Becomes a captain of the guard
      Joins thieves guild
      Becomes soldier
      Become a spy
    • Becomes soldier(See Above)
    • Become a page(See Above)

Some of the professions would have a prequisite, such as "Takes over family lands", would require wealth and/or status.

So what do you like? What would you change? What professions or starting points would you add?
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Old 01-02-2010, 03:49 PM   #2
Ego Archive
 
Join Date: Jun 2006
Location: Mpls, MN
Default Re: [Lifepath Template] Character building

I continued to work on this idea over the past few days, and this is what I have come up with so far.

The idea is that you would start with a 100 point "birth" template and then add 50 point profession paths (Lens templates), until you reach the game point value. If you are playing a 150cp game, that would be a birth path, and one exit path; if you are doing something like a Dungeon Fantasy point level game it would be the birth path, and 3 Profession paths. Once you have applied a path to your character, you can repeat the path you currently have, or choose one of the exit paths. Also, during the "Birth Path" a player may take up to 20 points in background Advantages, but then must take an equal amount of points in background disadvantages. For this just use the lists in Dungeon Fantasy.

So at this point I'm looking for suggestions, changes to existing paths, or additional paths that could be slotted into the existing collection. I'm toying with a way to make this viable for High-Mid-and Low Fantasy, but I have really been looking to DF for how to template out things, so it would mostly only with High Fantasy right now.

Orphan[100]
Poor[-15]
+2 DX[40]
+.5 Spd[10]
Contacts[10]
Choose 15 points from: Catfall[10], Magery 0[5], Luck[15], Charisma[*], High Manual Dexterity [5/*], Smooth Operator/1[15], Musical Ability[5/lvl], Language[*], Ambidexterity

Skills[15]-Savoir-Faire (Servant), Holdout, Filch, Search, Shadowing, Stealth, Escape, Streetwise, Panhandling, Urban Survival, Fast-Talk, Knife, Brawling
Background Skills[25]

Exit Paths-Sent to Monastery(Adept), Joins thieves guild(Thief), Joins ships crew(Sailor), Become an (Actor), Become a (Page)

Merchant family[100]
+1 IQ [20]
+1 Status [5]
Comfortable[10]
Mathematical Ability/1 or Business Acumen/1
Choose 15 points from: Language[*], Magery 0[5], Luck[15], Wealth[*], Charisma [5], +Will [5/lvl]
Skills[25]- Merchant, Accounting, Public Speaking, Fast-Talk, Administration, Dancing, Connoisseur, Savoir-Faire (High Society), Current Affairs(Business), Detect Lies, Body Language
Background Skills[15]

Exit Paths- Becomes a (Merchant), Sent to University (Student), Squired to Knight (Squire), Become an (Actor), Apprenticed To Mage (Apprentice)


Noble Family[100]
+2 Status[10]
Wealthy[20]
+1 IQ[20]

Choose 20 points from: Magery 0[5], Luck[15], Musical Ability[5/lvl], Wealth[*], Status[5], Charisma [5], +1 ST [10], +1 IQ [20], +Will [5/lvl], +Per [5/lvl], Social Chameleon [5], Language[*], Appearance[*]

Skills[20] -Dancing, Connoisseur, Savoir-Faire (High Society), Current Affairs(Popular Culture), Writing, Riding, Heraldry, Diplomacy, Politics, Public Speaking, Literature,
Boxing, Bow
Background Skills[10]

Exit Paths-Sent to Monastery(Adept), Sent to University (Student), Squired to Knight (Squire), Apprenticed To Mage (Apprentice), Manage Lands (Aristocrat)

Born to Farmer[100]
+1 ST[10]
+2 HT[20]
Fit[5]
Animal Friend/2 or Green Thumb/2 or Animal Friend/1 and Green Thumb/1 or Outdoorsman/1

Choose 20 points from:Magery 0[5], Luck[15], Single-Minded [5], Recovery [10], +1 ST [10], Animal Friend [5], Green Thumb [5], Animal Empathy [5], Empathy[15]

Skills[25]-Farming/TL, Gardening, Herb Lore/TL, Naturalist, Animal Handling, Packing, Riding, Veterinary, Teamster, Brawling, Lasso, Bow, Hiking, Survival
Background Skills[10]

Exit Paths-Take over Farm (Farmsteader), Becomes a (Soldier), Becomes a (Woodsman), Becomes a (Tradesman)


Born to Tradesman[100]
+2 ST[20]
+1 DX[20]
Fit[5]
+1 Striking ST or +1 Per or High Manual Dexerity/1
Choose 15 points from: Magery 0[5], Luck[15],High Pain Threshold [10], Very Fit[10], Single-Minded [5], Artificer [10/lvl], Gifted Artist[5/lvl], High Manual Dexterity [5], +1 ST [10], Ambidexterity [5]
Skills[25]-Artist (Pottery), Artist (Sculpting), Artist (Woodworking), Carpentry, Jeweler/TL, Leatherworking, Masonry, Sewing, Smith/TL†, Teamster, Boxing, Wrestling, Merchant
Background Skills[10]


Exit Paths-Becomes a (Tradesman), Becomes a City Watchman (Constable), Becomes (Soldier), Become a (Page)
__________________
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[DF]One Shot - Crevan Brokenhand's Last Rest

Towndale: A user generated fantasy town for any game system.

Last edited by Ego Archive; 01-02-2010 at 04:20 PM.
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Old 01-02-2010, 03:51 PM   #3
Ego Archive
 
Join Date: Jun 2006
Location: Mpls, MN
Default Re: [Lifepath Template] Character building

Adept
+1 IQ

Choose 20 Points of the following Advantages: FP +1 to +3 [3/level], Fearlessness [2/level], Healer [10],Clerical Investment [5] and Power Investiture[10], Languages (any) [2-6/language], Resistant to Disease (+3) or (+8) [3 or 5], Will +1 [5/level], Unfazeable [15], Luck [15], Holy abilities (p. 22 [DF]), +1 Social Regard [5], +1 Religious Rank [5], True Faith [15]

Choose 10 Points of the following Disadvantages: Honesty (12) [-10], Sense of Duty (Coreligionists) [-10], Vow (No edged weapons)[-10], Disciplines of Faith (Ritualism or Mysticism) [-5 or -10], Intolerance (“Evil” religions) or (All other religions) [-5 or -10], Vow (Chastity or Vegetarianism) [-5], or Wealth [-10], Compulsive Generosity [-5*].

Choose 20 points of the following skills: Esoteric Medicine (Holy), Exorcism, Throwing, or Sling, Staff, Axe/Mace, First Aid, Hidden Lore (Demons, Spirits, or Undead), Occultism, Public Speaking, Teaching, Diagnosis, Theology, Religious Ritual, Meditation.

Exit Paths- Monk, Priest, Benedictine (Doctor), Tradesman


Thief
+1 Dex
+1 Per or +1 Basic Move or High Manual Dexterity 1 [5]

Choose 20 Points of the following Advantages: Basic Speed +1 [20], Basic Move +1 or +2 [5 or 10], Ambidexterity [5], Combat Reflexes [15], Enhanced Dodge 1 [15], +1 Per[5], Enhanced Parry 1 or 2 (Unarmed) [5 or 10], Fit [5] or Very Fit [15], Flexibility [5] or Double-Jointed [15], High Pain Threshold [10], Luck [15], +1 HT [10], High Manual Dexterity 1 [5], Perfect Balance [15].

Choose 15 Points of the following Disadvantages: Greed (12) [-15], Kleptomania (12) [-15], Trickster (12) [-15], Callous [-5], Code of Honor (Pirate’s) [-5], Curious (12) [-5], Compulsive Carousing [-5*], Compulsive Gambling [-5*], Compulsive Lying [-15*], Compulsive Spending [-5*], Cowardice [-10*], Laziness [-10], Lecherousness [-15*], Loner [-5*], One Eye [-15], Overconfidence [-5*] Skinny [-5], Social
Stigma (Criminal Record) [-5].

Choose 20 points in the following skills: Forced Entry, Climbing, Filch, Stealth, Escape, Pickpocket, Lockpicking, Traps, Acrobatics, Sleight of Hand, Gesture, Holdout, Shadowing, Smuggling, and Streetwise, Search, Urban Survival, Rapier, Saber, Shortsword, Smallsword, Brawling, Gambling, Carousing, Panhandling, Fast-Talk, Counterfeiting, Forgery, Observation, Scrounging, Lip Reading.

Exit Paths- Burglar, Sailor, Actor, Cutthroat (Thug)


Sailor
+1 DX
+1 HT

Choose 20 Points of the following Advantages: Basic Move +1 or +2 [5 or 10], Ambidexterity [5], High Pain Threshold [10], Fit [5], Perfect Balance [15], ST +1 [10], +1 HT [10], HP +1 [2/level], +1 FP [3/level], Hard to Subdue [2/level], Night Vision [1/level], Lifting ST [3/level]

Choose 20 Points of the following Disadvantages: Callous [-5], Code of Honor (Pirate’s) [-5], Compulsive Carousing [-5*], Compulsive Gambling [-5*], Compulsive Lying [-15*], Compulsive Spending [-5*], Cowardice [-10*], Lecherousness [-15*], One Eye [-15], Overconfidence [-5*] Skinny [-5], Social Stigma (Criminal Record) [-5], Impulsiveness [-10*], Greed [-15*], Jealousy [-10], Chummy [-5] or Gregarious [-10]

Choose 20 points in the following skills: Jumping, Fast-Draw (Knife), Fast-Draw (Sword), Acrobatics, Thrown Weapon (Knife), Throwing, Broadsword, Rapier, Saber, Shortsword, Smallsword, Knife, Club, Brawling, Wrestling, Carousing, Climbing, First Aid, Gesture, Seamanship, Fast-Talk, Gambling, Intimidation, Knot Tying, Navigation (Sea), Swimming, Weather Sense.

Exit Paths- First Mate, Soldier (Pirate/Privateer), Thief


Actor (Troubadour)
+1 IQ

Choose 25 Points of the following Advantages: Eidetic Memory [5], Photographic Memory [10], Intuition [15], Will +1, Per +1 [5/level], Absolute Direction [5], Acute Senses (any) [2/level], Cultural Adaptability [10], Higher Purpose (Seek Knowledge)† [5], Language Talent [10], Languages (any) [2-6/language], Wealth [10], Charisma [5/lvl], Bardic Talent 1 or 2 [8 or 16], Musical Ability [5], Voice [10], Appearance (Attractive, Handsome, or Very Handsome) [4, 12, or 16], Reputation[*]

Choose 15 Points of the following Disadvantages: Curious (12) [-5], Compulsive Spending [-5*], Cowardice [-10*], Laziness [-10], Lecherousness [-15*], Overconfidence [-5*], Post-Combat Shakes [-5*], Skinny [-5], Stubbornness [-5], Compulsive Carousing [-5*], Compulsive Gambling [-5*], Addiction[*]

Choose 20 points in the following skills: Public Speaking, Fast-Talk, Administration, Dancing, Connoisseur, Savoir-Faire (High Society), Current Affairs(any), Detect Lies, Body Language, Acrobatics, Sleight of Hand, Gesture, Carousing, Lip Reading, Singing, Musical Instrument, Performance, Musical Composition, Heraldry, Poetry, Disguise, Writing, Sex Appeal, Acting, Rapier, Saber, Shortsword, Smallsword, Dagger.

Exit Paths- Thief, Storyteller (Bard), Spy


Page
+1 ST

Choose 25 Points of the following Advantages: Basic Move +1 or +2 [5 or 10], Ambidexterity [5], +1 HT[10], Enhanced Parry 1 or 2 (Unarmed) [5 or 10], Fit [5] or Very Fit [15], Flexibility [5] or Double-Jointed [15], High Pain Threshold [10], Luck [15], +1 HT [10], High Manual Dexterity 1 [5], Perfect Balance [15], HP +1 [2/level], +1 FP [3/level], Hard to Subdue [2/level], Lifting ST [3/level].

Choose 5 Points of the following Disadvantages: Code of Honor (Pirate’s) [-5], Overconfidence [-5*], or Sense of Duty (Master) [-5], Truthfulness [5].

Choose 20 points in the following skills: Armoury (Body Armor or Melee Weapons), Intimidation, Brawling, Boxing, Fast-Draw (any), Knife, Heraldry, Gesture, Carousing, Gambling, Observation, Packing, Cooking, Hiking, Running.

Exit Paths- Squire, Apprentice, Adept, Soldier


Merchant
+1 IQ
+1 Charisma or Will

Choose 20 Points of the following Advantages: Smooth Operator/1 [15], Intuition [15], Will +1, Per +1 [5/level], Absolute Direction [5], Acute Senses (any) [2/level], Cultural Adaptability [10], Language Talent [10], Languages (any) [2-6/language], Wealth [10], Charisma [5/lvl], Luck [15], +1 Status [5]

Choose 15 Points of the following Disadvantages: Wealth [-10], Compulsive lying [-15*], Compulsive Spending [-5*], Compulsive Carousing [-5*], Cowardice [-10*], Laziness [-10], Lecherousness [-15*], Overconfidence [-5*], Bad Sight (Mitigator, Corrective Spectacles, -60%) [-10], Light Sleeper [-5], Low Pain Threshold [-10], Miserliness [-10]

Choose 20 points of the following skills: Merchant, Research, Speed-Reading, Fast-Talk, Administration, Connoisseur, Savoir-Faire (High Society), Current Affairs(Business), Detect Lies, Body Language, Sleight of Hand, Gesture, Lip Reading, Expert Skill†, Economics, Finance, Accounting

Exit Paths- Shopkeeper, Importer


Student
+1 IQ

Choose 15 Points of the following Advantages: Eidetic Memory [5], Photographic Memory [10], Intuition [15], Will +1, Per +1 [5/level], Absolute Direction [5], Acute Senses (any) [2/level], Cultural Adaptability [10], Higher Purpose (Seek Knowledge)† [5], Language Talent [10], Languages (any) [2-6/language], Wealth [10]

Choose 15 Points of the following Disadvantages: Curious (12) [-5], Absent-Mindedness [-15], Bad Sight (Mitigator, Corrective Spectacles, -60%) [-10], Intolerance (The Uneducated
– IQ 10 or less) [-5], Obsession (Learn one specific, dangerous thing) [-5*], Overconfidence [-5*], Truthfulness [-5*], Oblivious [-5], Odious Personal Habits [-5 to -15], Post-Combat Shakes [-5*], Skinny [-5], Stubbornness [-5], Compulsive Carousing [-5*], Compulsive Gambling [-5*]

Choose 30 points in the following skills: Engineer(Any), Architecture, Cartography, Smith (any), Musical Instrument (any), Public Speaking, Hidden Lore (Demons, Elementals, Faeries, Lost Civilizations, Magic Items, Magical Writings, Spirits, or Undead), Research, Speed-Reading, Teaching, Writing, Architecture(Any), Diagnose, First Aid, Naturalist, Pharmacy (Herbal), Philosophy (any), Physiology (any), Poisons, Psychology (any), Surgery, Mathematics (Any), Astronomy, Geology, Physics, Archaeology, Cartography, Linguistics, Geography, History, Economics.

Exit Paths- Scientist, Apprentice, Aristocrat, Doctor

Squire
+1 ST
+1 DX

Choose 15 Points of the following Advantages: Basic Move +1 or +2 [5 or 10], Ambidexterity [5], Combat Reflexes [15], Enhanced Dodge 1 [15], +1 HT[10], Enhanced Parry 1 or 2 (Unarmed) [5 or 10], Fit [5] or Very Fit [15], Flexibility [5] or Double-Jointed [15], High Pain Threshold [10], Luck [15], +1 HT [10], High Manual Dexterity 1 [5], Perfect Balance [15].

Choose 15 Points of the following Disadvantages: Bad Temper [-10*], Bloodlust [-10*], Code of Honor (Pirate’s, Soldier’s, or Chivalry) [-5, -10, or -15], Sense of Duty (Nation) [-10], Honesty [-10*], Lecherousness [-15*], Overconfidence [-5*], or Sense of Duty (Adventuring companions) [-5], Truthfulness [5].

Choose 20 points in the following skills: Armoury (Body Armor or Melee Weapons), Axe/Mace, Broadsword, Strategy, Tactics, Intimidation, Brawling, Boxing, Fast-Draw (any), Knife, Shield, Bow, Heraldry, Gesture, Carousing, Gambling, Observation, Packing, Cooking, Hiking, Riding (horse).

Exit Paths- Aristocrat, Adept, Knight
__________________
Profession Life path Templates

[DF]One Shot - Crevan Brokenhand's Last Rest

Towndale: A user generated fantasy town for any game system.

Last edited by Ego Archive; 01-30-2010 at 10:40 AM.
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Old 01-02-2010, 03:51 PM   #4
Ego Archive
 
Join Date: Jun 2006
Location: Mpls, MN
Default Re: [Lifepath Template] Character building

Aristocrat (Req-Status 2 or Wealthy)
Per +1
Will +1
Wealth [10]
+1 Status

Choose 25 Points of the following Advantages: Eidetic Memory [5], Intuition [15], Will +1, Per +1 [5/level], Absolute Direction [5], Acute Senses (any) [2/level], Cultural Adaptability [10], Language Talent [10], Languages (any) [2-6/language], Wealth [10], Charisma [5/lvl], Appearance (Attractive, Handsome, or Very Handsome) [4, 12, or 16], +1 Rank [5], Reputation[*]

Choose 15 Points of the following Disadvantages: Compulsive Spending [-5*], Cowardice [-10*], Laziness [-10], Lecherousness [-15*], Overconfidence [-5*], Post-Combat Shakes [-5*], Fat [-5], Stubbornness [-5], Compulsive Carousing [-5*], Compulsive Gambling [-5*], Addiction[*], Wealth [-10], Callous [-5]

Choose 15 points in the following skills: Public Speaking, Fast-Talk, Research, Speed-Reading, Fast-Talk, Administration, Connoisseur, Dancing, Savoir-Faire (High Society), Current Affairs(any), Detect Lies, Body Language, Carousing, Heraldry, Writing, Boxing, Broadsword, Rapier, Saber, Shortsword, Smallsword, Dagger, Gambling, Games, Tracking, Leadership, Diplomacy, Falconry, Hobby Skill.

Exit Paths - Officer, Student, Apprentice


Farmsteader
+1 HT[10]
Animal Friend/2 or Green Thumb/2 or Animal Friend/1 and Green Thumb/1 or Outdoorsman/1

Choose 25 Points of the following Advantages: Luck[15], Single-Minded [5], Recovery [10], +1 ST [10], Animal Friend [5], Green Thumb [5], Animal Empathy [5], Empathy[15], +1 ST[10], Very Fit [15], HP +1 [2/level], +1 FP [3/level], Hard to Subdue [2/level], Night Vision [1/level], Lifting ST [3/level], High Pain Threshold [10], Wealth [10]

Choose 15 Points of the following Disadvantages: Cowardice [-10*], Overconfidence [-5*], Post-Combat Shakes [-5*], Fat [-5], Stubbornness [-5], Truthfulness [-5], Callous [-5], Charitable [-15]

Choose 15 points in the following skills: Farming/TL, Gardening, Herb Lore/TL, Naturalist, Animal Handling, Packing, Riding, Veterinary, Teamster, Brawling, Lasso, Bow, Hiking, Survival, Carpentry, Leatherworking,
Masonry, Sewing, Smith/TL (Iron), Weather Sense.

Choose 5 points in Background skills.

Exit Paths- Aristocrat, Woodsman, Tradesman, Soldier, Highwayman


Soldier
+1 ST

Choose 15 Points of the following Advantages: Basic Move +1 or +2 [5 or 10], Ambidexterity [5], +1 HT[10], Enhanced Parry 1 or 2 (Unarmed) [5 or 10], Fit [5] or Very Fit [15], High Pain Threshold [10], Luck [15], +1 HT [10], HP +1 [2/level], +1 FP [3/level], Hard to Subdue [2/level], Hard to Kill [2/level], Lifting ST [3/level].

Choose 10 Points of the following Disadvantages: Code of Honor (Soldiers) [-10], Overconfidence [-5*], or Sense of Duty[-5], Truthfulness [5], Callous [-5], Bad Temper [-10*], Bloodlust [-10*], Sense of Duty (Nation) [-10], Compulsive Carousing [-5*], Compulsive Gambling [-5*], Addiction[*],Odious Personal Habit[*].

Required Skills: Soldier [4], Any Weapon [1]

Choose 20 points in the following skills: Soldier, Armoury (Body Armor or Melee Weapons), Intimidation, Brawling, Boxing, Fast-Draw (any), Knife, Heraldry, Gesture, Carousing, Gambling, Observation, Packing, Cooking, Hiking, Running, Broadsword, Short Sword, Shield, Tactics, Axe/Mace, First Aid, Pole-arm, Savoir-Faire (Military), Spear, Two Handed Sword.

Exit Paths- Officer, Highwayman, Tradesman, City Watchman (Constable), Adept



Woodsman
+1 HT[10]
+1 Per
Outdoorsman 1

Choose 15 Points of the following Advantages: Basic Move +1 or +2 [5 or 10], Ambidexterity [5], High Pain Threshold [10], Fit [5], Perfect Balance [15], ST +1 [10], +1 HT [10], HP +1 [2/level], +1 FP [3/level], Hard to Subdue [2/level], Night Vision [1/level], Danger Sense [15]

Choose 10 Points of the following Disadvantages: Bloodlust [-10*], Callous [-5], Honesty [-10*], Overconfidence [-5*], Sense of Duty (Adventuring companions) [-5], or Stubbornness [-5], Code of Honor (Pirate’s or Soldier’s) [-5 or -10], Intolerance (Urbanites) [-5], Loner [-5*], No Sense of Humor [-10], Odious Personal Habit[*], Paranoia [-10], Phobia (Crowds) [-15*], Social Stigma (Uncouth outsider) [-5], Vow (Never sleep indoors) [-10], or Vow (Own no more than what can be carried) [-10], Cowardice [-10*]

Choose 20 points in the following skills: Jumping, Fast-Draw (Knife), Fast-Draw (Sword), Acrobatics, Thrown Weapon (Knife), Throwing, Bow, Fast-Draw (arrow), Shortsword, Knife, Axe/Mace, Climbing, First Aid, Gesture, Navigation (Land), Swimming, Running, Weather Sense, Survival (Any), Mimicry (Bird Calls), Tracking, Stealth, Traps, Hiking, Riding(horse), Prospecting, Boating (Unpowered), Camouflage, Observation.

Exit Paths- Scout, Hunter, Tradesman, Highwayman



Tradesman
+1 DX
+1 Striking ST or +1 Per or High Manual Dexerity/1

Choose 15 points from: Magery 0[5], Luck[15],High Pain Threshold [10], Very Fit[10], Single-Minded [5], Artificer [10/lvl], Gifted Artist[5/lvl], High Manual Dexterity [5], +1 ST [10], Ambidexterity [5]

Choose 10 points of the following Disadvantages: Stubbornness [-5], Obsession [-5*] ("Create something inspiring!"), Compulsive Behavior [-5*] (Creating artwork, tinkering, designing invention), Post-Combat Shakes [-5*], Honesty [-10*], Compulsive Carousing [-5*], Compulsive Gambling [-5*]

Skills[15]-Artist (Pottery), Artist (Sculpting), Artist (Woodworking), Carpentry, Jeweler/TL, Leatherworking, Masonry, Sewing, Smith/TL†, Teamster, Boxing, Wrestling, Merchant

Background Skills[5]


Exit Paths - Constable, Merchant, Soldier, Thief


Constable (City Watchman)

+1 HT
+1 Per
Smooth Operator/1

Advantages: 25 points chosen from: Charisma 1-3 [5-15], Contacts [Varies], Danger Sense [15], Legal Enforcement Powers [5-15], Rapid Healing [5], +1 to +3 to Per [5-15], Luck [15], Fearlessness [2/lvl], Hard to Subdue [2/lvl], Absolute Direction [5], Absolute Timing [2], Acute Hearing [2/lvl], Acute Taste and Smell [2/lvl], Acute Vision [2/lvl], +1 Smooth Operator [15].

Disadvantages: -20 points chosen from: Alcoholism [-15], Curious [-5*], Duty [-2 to -15], Honesty [-10*], Secret [-5 to -30], Sense of Duty (City watch) [-5], Stubbornness [-5], Wealth (Struggling) [-10],
Workaholic [-5], Truthfulness [5], Callous [-5].

Skills[15]: Climbing, Filch, Stealth, Criminology, Disguise, Holdout, Interrogation, Shadowing, Smuggling, Traps, Observation or Search, Pickpocket, Law (Regional), Detect Lies, Brawling, Crossbow, Forced
Entry, Knife, Boxing, Shortsword, Acting, Fast-Talk, Area Knowledge (Regional), Current Affairs (Regional), Carousing, Streetwise, Running.

Exit Paths- Captain of the guard (Officer), Investigator (Inspector), Thief, Soldier, Spy

Monk
+1 IQ
+1 Will

Choose 20 Points of the following Advantages: FP +1 to +3 [3/level], Fearlessness [2/level], Healer [10], Power Investiture[10], Languages (any) [2-6/language], Resistant to Disease (+3) or (+8) [3 or 5], Will +1 [5/level], Unfazeable [15], Luck [15], Blessed [10], +1 Social Regard [5], +1 Religious Rank [5], True Faith [15], Green Thumb [10/lvl]

Choose 15 Points of the following Disadvantages: Honesty (12) [-10], Sense of Duty (Coreligionists) [-10], Vow (No edged weapons)[-10], Disciplines of Faith (Ritualism or Mysticism or Asceticism) [-5 or -10 or -15], Intolerance (“Evil” religions) or (All other religions) [-5 or -10], Vow (Chastity or Vegetarianism) [-5], or Wealth [-10], Compulsive Generosity [-5*], Fanaticism [-15], Charitable [-15], Pacifism [-5 to -15].

Choose 20 points of the following skills: Esoteric Medicine (Holy), Exorcism, Throwing, or Sling, Staff, Axe/Mace, First Aid, Hidden Lore (Demons, Spirits, or Undead), Occultism, Teaching, Research, Speed-Reading, Diagnosis, Theology, Religious Ritual, Meditation, Cooking (Brewing or Cheesemaking), Farming/TL, Autohypnosis

Exit Paths - Priest, Benedictine (Doctor), Tradesman, Student

Priest
+1 IQ

Choose 25 Points of the following Advantages: FP +1 to +3 [3/level], Fearlessness [2/level], Healer [10],Clerical Investment [5] and Power Investiture[10], Languages (any) [2-6/language], Resistant to Disease (+3) or (+8) [3 or 5], Will +1 [5/level], Unfazeable [15], +1 Social Regard [5], +1 Religious Rank [5], True Faith [15], Charisma [5/lvl], Voice [10], Appearance (Attractive, Handsome, or Very Handsome) [4, 12, or 16], Smooth Operator +1 [15]

Choose 15 Points of the following Disadvantages: Honesty (12) [-10], Sense of Duty (Coreligionists) [-10], Sense of Duty ("Flock") [-5], Vow (No edged weapons)[-10], Disciplines of Faith (Ritualism or Mysticism) [-5 or -10], Intolerance (“Evil” religions) or (All other religions) [-5 or -10], Vow (Chastity or Vegetarianism) [-5], or Wealth [-10], Compulsive Generosity [-5*], Fanaticism [-15], Charitable [-15], Pacifism [-5 to -15].

Choose 20 points of the following skills: Esoteric Medicine (Holy), Exorcism, Throwing, or Sling, Staff, Axe/Mace, First Aid, Hidden Lore (Demons, Spirits, or Undead), Occultism, Teaching, Diagnosis, Theology, Religious Ritual, Meditation, Public Speaking, Fast-Talk, Research, Speed-Reading, Administration, Connoisseur, Savoir-Faire (High Society), Current Affairs(any), Detect Lies, Writing, Gambling, Games, Diplomacy, Hobby Skill.

Exit Paths - Monk, Benedictine (Doctor), Merchant, Aristocrat
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Last edited by Ego Archive; 01-30-2010 at 10:49 AM.
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Old 01-02-2010, 03:53 PM   #5
Ego Archive
 
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Default Re: [Lifepath Template] Character building

Doctor
+1 IQ
+1 Charisma

Choose 15 Points of the following Advantages: Languages (any) [2-6/language], Resistant to Disease (+3) or (+8) [3 or 5], +1 Social Regard [5], Eidetic Memory [5], Photographic Memory [10], Intuition [15], Will +1, Acute Senses (any) [2/level], Cultural Adaptability [10], Higher Purpose (Seek Knowledge)† [5], Language Talent [10], Wealth [10]

Choose 15 Points of the following Disadvantages: Sense of Duty (Patients) [-10], Charitable [-15], Pacifism [-5 to -15], Curious (12) [-5], Absent-Mindedness [-15], Bad Sight (Mitigator, Corrective Spectacles, -60%) [-10], , Obsession (Cure a particular illness) [-5*], Overconfidence [-5*], Post-Combat Shakes [-5*], Skinny [-5], Stubbornness [-5]

Choose 25 points of the following skills: Physician, First Aid, Teaching, Body Language, Diagnosis, Research, Speed-Reading, Administration, Connoisseur, Savoir-Faire (any), Current Affairs(any), Hobby Skill, Naturalist, Pharmacy (Herbal), Philosophy (any), Physiology (any), Poisons, Psychology (any), Surgery, Veterinary.

Exit Paths - Scientist, Adept, Merchant, Officer


Burglar
+1 Dex
High Manual Dexterity/1

Choose 20 Points of the following Advantages: Flexibility [5] or Double-Jointed [15], High Manual Dexterity [5/lvl], Perfect Balance [15], DX +1 [20], IQ +1 [20], Per +1 to +6 [5/level], Basic
Speed +1 [20], Basic Move +1 or +2 [5 or 10], Catfall [10], Danger Sense [15], Enhanced Dodge 1 [15], Gizmos 1 [5], Honest Face [1], Luck [15], Night Vision 1-9 [1/level],
Peripheral Vision [15], Serendipity [15/level], Signature Gear [Varies], Wealth (Comfortable or Wealthy) [10 or 20].

Choose 15 Points of the following Disadvantages: Greed (12) [-15], Kleptomania (12) [-15], Trickster (12) [-15], Code of Honor (Pirate’s) [-5], Curious (12) [-5], Compulsive Carousing [-5*], Compulsive Gambling [-5*], Compulsive Lying [-15*], Compulsive Spending [-5*], Cowardice [-10*], Laziness [-10], Lecherousness [-15*], Loner [-5*], Overconfidence [-5*], Post-Combat Shakes [-5*], Sense of Duty (Adventuring companions) [-5], Skinny [-5], or Social Stigma (Criminal Record) [-5].

Choose 20 points of the following skills: Forced Entry, Climbing, Filch, Stealth, Escape, Pickpocket, Lockpicking, Traps, Acrobatics, Sleight of Hand, Holdout, Smuggling, Streetwise, Search, Urban Survival, Rapier, Shortsword, Smallsword, Cloak, Thrown Weapon(Knife), Throwing, Sling, Gambling, Carousing, Panhandling, Connoisseur (any), Disguise, Fast-Talk, Merchant, Counterfeiting, Forgery, Hiking, Scrounging, Lip Reading, Observation, Area Knowledge.

Exit Paths - Spy, Highwayman, Actor, Thief, Constable


Cutthroat (Thug)
+1 Dex
Striking ST +1

Choose 20 Points of the following Advantages: Flexibility [5], DX +1 [20], ST +1 [10], HT +1 [10], Per +1 to +6 [5/level], Basic Speed +1 [20], Basic Move +1 or +2 [5 or 10], Danger Sense [15], Enhanced Dodge 1 [15], Luck [15], Night Vision 1-9 [1/level], Peripheral Vision [15], Serendipity [15/level], Signature Gear [Varies], Combat Reflexes [15], Fit [5] or Very Fit [15], High Pain Threshold [10], Striking ST 1 or 2 (Only on surprise attack, -60%) [2 or 4], Striking ST 1 or 2 [5 or 10]

Choose 15 Points of the following Disadvantages: Greed (12) [-15], Code of Honor (Pirate’s) [-5], Curious (12) [-5], Compulsive Carousing [-5*], Compulsive Gambling [-5*], Compulsive Lying [-15*], Compulsive Spending [-5*], Cowardice [-10*], Laziness [-10], Loner [-5*], Overconfidence [-5*], Sense of Duty (Adventuring companions) [-5], Social Stigma (Criminal Record) [-5], Callous [-5], Bad Temper [-10*], Bloodlust [-10*] No Sense of Humor [-10], Paranoia [-10].

Choose 20 points of the following skills: Climbing, Stealth, Escape, Traps, Sleight of Hand, Holdout, Smuggling, Streetwise, Search, Urban Survival, Rapier, Saber, Broadsword, Shortsword, Smallsword, Cloak, Main-Gauche, Crossbow, Thrown Weapon(Knife), Throwing, Brawling, Gambling, Carousing, Panhandling, Disguise, Fast-Talk, Intimidation, Hiking, Scrounging, Lip Reading, Observation, Area Knowledge, Gesture, Tactics, Shadowing.

Exit Paths - Spy, Highwayman, Thief, Soldier, Burglar


First Mate
+1 IQ
+1 HT




Choose 20 Points of the following Advantages: Recovery [10], Ambidexterity [5], High Pain Threshold [10], Fit [5], Perfect Balance [15], ST +1 [10], +1 HT [10], HP +1 [2/level], +1 FP [3/level], Hard to Subdue [2/level], Night Vision [1/level], Combat Reflexes [15]*




Choose 20 Points of the following Disadvantages: Callous [-5], Code of Honor (Pirate’s) [-5], Compulsive Carousing [-5*], Compulsive Gambling [-5*], Compulsive Lying [-15*], Compulsive Spending [-5*], Cowardice [-10*], Lecherousness [-15*], One Eye [-15], Overconfidence [-5*] Skinny [-5], Social Stigma (Criminal Record) [-5], Impulsiveness [-10*], Greed [-15*], Jealousy [-10], Chummy [-5] or Gregarious [-10]




Choose 20 points in the following skills: Jumping, Fast-Draw (Knife), Fast-Draw (Sword), Acrobatics, Thrown Weapon (Knife), Throwing, Broadsword, Rapier, Saber, Shortsword, Smallsword, Knife, Club, Brawling, *Shiphandling, Carousing, Climbing, First Aid, Gesture, Seamanship, Fast-Talk, Gambling, Intimidation, Knot Tying, Navigation (Sea), Leadership, Weather Sense, Observation, Freight Handling.




Exit Paths- *Officer, Soldier (Pirate/Privateer), Thief


Storyteller (Bard)


Spy
+1 DX
+1 Will
+1 Per

Choose 20 Points of the following Advantages: Flexibility [5], Luck [15], Perfect Balance
[15], DX +1 [20], IQ +1 [20], Absolute Direction [5], Acute Senses (any) [2/level], Breath-Holding [2/level], Catfall [10], Combat Reflexes [15], Craftiness 1-4 [5/level], Danger Sense [15], High Manual Dexterity 1-4 [5/level], Night Vision 1-9 [1/level], Peripheral
Vision [15], Serendipity 1 [15]

Choose 20 Points of the following Disadvantages: Loner (12) [-5], Duty (Agency, mob, service, or similar; Extremely Hazardous; 9, 12, or 15 or less) [-10, -15, or -20], Greed
[-15*], Kleptomania [-15*], Obsession (Steal a particular item) [-5*], Secret (Past crimes) [-5 or -10], Sense of Duty [-5]

Choose 20 points in the following skills: Forced Entry, Stealth, Escape, Lockpicking, Fast Talk, Intimidation, Carousing, Holdout, Smuggling, Streetwise, Search, Lip Reading, Observation, Area Knowledge, Shadowing, Filch, Connoisseur, Savoir-Faire (any), Current Affairs(any), Sex Appeal, Disguise, Forgery, Body Language.

Exit Paths - Aristocrat, Importer, Merchant, Investigator

Shopkeeper


Importer


Scientist


Knight


Highwayman


Officer
Exit Paths- Aristocrat

Scout


Hunter


Investigator (Inspectors)
Exit Paths- Captain of the guard (Officer)



Background Skills-Area Knowledge, Cooking, Current Affairs, Housekeeping, Knot-Tying, Sewing/TL, Games, Heraldry, Throwing, Hobby, Running, Climbing,
Fishing, Swimming, Skating, Skiing, Jumping, Sports, Gambling, Dancing, Singing
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Profession Life path Templates

[DF]One Shot - Crevan Brokenhand's Last Rest

Towndale: A user generated fantasy town for any game system.

Last edited by Ego Archive; 06-25-2012 at 02:07 PM.
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Old 01-02-2010, 04:18 PM   #6
Ego Archive
 
Join Date: Jun 2006
Location: Mpls, MN
Default Re: [Lifepath Template] Character building

Obviously, I have some formatting issues with it as it exists, and I will be adding descriptions to each of the paths. Once I have something a little more complete, I will try to compile it all together and throw it into a PDF if people are interested.
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Profession Life path Templates

[DF]One Shot - Crevan Brokenhand's Last Rest

Towndale: A user generated fantasy town for any game system.
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Old 01-03-2010, 07:48 PM   #7
Claybor
 
Join Date: Aug 2007
Location: Salem,Va.
Default Re: [Lifepath Template] Character building

Looks pretty good. I have thought all along that worldbooks would benefit from something like this rather then the total packages they give. My original thoughts were similar except that I was looking at a 50 point race/culture package and a 50 point profession package, then 50 points to be used at will.
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Old 01-28-2010, 05:48 PM   #8
Fed
 
Join Date: Jan 2010
Default Re: [Lifepath Template] Character building

Out of curiosity, is this project still alive? I'm interested in seeing the end result.
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Old 01-29-2010, 08:18 AM   #9
elv
 
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Location: Sheffield, UK
Default Re: [Lifepath Template] Character building

Quote:
Originally Posted by Fed View Post
Out of curiosity, is this project still alive? I'm interested in seeing the end result.
Me too! (And thanks to Fed for bumping it; I missed it first time around.)

John
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Old 01-29-2010, 08:47 AM   #10
Dwarf99
 
Join Date: Nov 2006
Location: Fayetteville, Arkansas
Default Re: [Lifepath Template] Character building

Also have you thought about guidelines for how many years pass for each application of a life path?
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