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Old 12-19-2009, 05:42 AM   #101
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Default Re: GURPS Dungeon Fantasy 8: Treasure Tables

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Originally Posted by Steven Marsh View Post
You'll only need to reprint pages with fixes. We generally design our layouts so that (say) making tweaks on page 16 doesn't affect layout on page 17. There are occasional layout issues -- for example, if an entire huge table were missing -- where we'd have to do more extensive rejiggering... but none of the quirks found so far has remotely reached that level of reworking.
That's good. Now, I'll probably need to wait until the boss is away again to print them, so no hurry. Will the errata page list the changed pages? I haven't been looking at the errata pages of e23 publications...
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Old 12-19-2009, 09:06 AM   #102
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Default Re: GURPS Dungeon Fantasy 8: Treasure Tables

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(Stands in front of the flying gazebo, the Helvetian pike, and the introduction, hoping no one sees.)


It may also help towards the other thing you want DF to be, which is horror. Slapping the Corrupting, Distracting, Haunted, Lifebane, Spirit Trap, Toxic Aura, Troubled Sleep, and Voices curses on magic items will give them a distinctly creepy air.

Anyway, glad you liked it!

Well, I can accept some sillyness and cheesiness as GURPS rarely makes anything serious. But I feel that this product seems to have some care that other DF products lack. I think that if all of the items were silly and corny I would not have liked it. But there was enough cool things to offset the few silly parts. Anyway, I love pseudohistorical stuff because it creates an atmosphere that I like. So for what it is worth, I enjoyed this book a lot. Also, I do love the idea of horror but it isn't always necessary if the game is kept somewhat serious.
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Old 12-19-2009, 09:41 AM   #103
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Default Re: GURPS Dungeon Fantasy 8: Treasure Tables

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Well, I can accept some sillyness and cheesiness as GURPS rarely makes anything serious.
Yes, the system that brought us such laugh riots as Madlands, Cabal, Project Sandman, Roma Arcana and WWII. Not to mention just being a system grounded primarily in realism.

On Topic (at least sort of):
All this talk of presents, any thoughts on how one might give Treasure Tables away as Christmas gift, without completely ruining the surprise or just giving money?
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Old 12-19-2009, 10:02 AM   #104
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Default Re: GURPS Dungeon Fantasy 8: Treasure Tables

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Yes, the system that brought us such laugh riots as Madlands, Cabal, Project Sandman, Roma Arcana and WWII. Not to mention just being a system grounded primarily in realism.
Well, I've got to say that Space is quite loaded with little jokes.

Hadn't really noticed that in anything else except DF and Action, which obviously don't take themselves very seriously.
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Old 12-19-2009, 10:17 AM   #105
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Default Re: GURPS Dungeon Fantasy 8: Treasure Tables

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(...) See Class Restriction and Race Restriction in the Curses section. They're as functionally identical to Bane as one can get without published bestiaries.
Good answer! Thxs.

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(...) we don't call it Bane. Indeed, Bane might not even exist (...) Bane is the name of a poison (...)
I'm almost taking comments as these as personal, in some way . . . LOL

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Look closer. In fact, if you scan back on my posts a few weeks, you'll see that I posed a demonslaying sword which was created entirely by random rolls. Flaming damage and vital-seeking, only vs. demons.
Hm. I can't find the post you're speaking off, and I would like to see it: tons of Rev's posts for scanning and the search function isn't working for me! Just out of curiosity.

Anyone of you remembers the title of the thread in which it was posted?
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Old 12-19-2009, 10:19 AM   #106
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Default Re: GURPS Dungeon Fantasy 8: Treasure Tables

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The downside of assigning monsters treasure types in this way is that it complicates the relationship between the GURPS Fantasy line and the GURPS Dungeon Fantasy line.
Not if you only do it for any Dungeon Fantasy Beastiary product, but not for any more general Fantasy Beastiary product.

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Well, I've got to say that Space is quite loaded with little jokes.
The choices of quotes from external sources in various of the GURPS books often crack me up. Space is no exception to this.
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Old 12-19-2009, 10:23 AM   #107
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The choices of quotes from external sources in various of the GURPS books often crack me up. Space is no exception to this.
Space also repeatedly references making RPGs as one of the accomplishments of intelligent life. And I don't think that's the only example...
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Old 12-19-2009, 10:27 AM   #108
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Default Re: GURPS Dungeon Fantasy 8: Treasure Tables

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I actually downloaded a PDF to my iPhone during a panel at a con so that I could answer the audience's questions on contents and specific rules. (...)
[derailing]

I would like to see -even in a photo- how a GURPS PDF is displayed in a iPhone or iTouch screen.

[/derailing]
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Old 12-19-2009, 10:27 AM   #109
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Default Re: GURPS Dungeon Fantasy 8: Treasure Tables

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Not if you only do it for any Dungeon Fantasy Beastiary product, but not for any more general Fantasy Beastiary product.
Yeah, but what is the line between the two sorts of products?

Both lines need dragons, for instance, but how is that need to be filled? Having a GURPS Fantasy Dragons and a separate GURPS Dungeon Fantasy Dragons would involve a lot of duplication.
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Old 12-19-2009, 10:29 AM   #110
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Default Re: GURPS Dungeon Fantasy 8: Treasure Tables

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Space also repeatedly references making RPGs as one of the accomplishments of intelligent life. And I don't think that's the only example...
Space is a genre book, it is certainly possible to play serious games with it. The bibliography isn't loaded with silly books. I think that b-dog has a very different definition of "serious" and "silly" than most of us do.
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