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#1 |
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Join Date: Nov 2008
Location: Yukon, OK
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Shooting from a tree is hard, some covered above but you also have a limited arc of fire since you typically cant move much and you alos have limbs in the way. Big impact on your rate of fire.
However modern deer hunters sometimes shoot from tree stands which are basically canvas seats. A harness could also be used and gives me an interesting idea to add to an Elven Archer style..... You could make a rope harness that is pretty comfortable and suspend yourself from a tree so you brace yourself against the tree rather then have to hold onto it. And a knife or quick release and your out in an emergency. Maybe acrobatics to land better too. One thing about ranged combat I was thinking of while reading the Agincourt. there is an Irish story/myth about a warrior named Cuchalian who delayed an army with a sling. He would kill a few in camp or on the march from cover each day and this delayed the army and lowered morale. Then they went to an honrable combat one on one fight in order to get him to stop. One fight each day until he lost and the army wouldnt move if he would stop killing them. Gave his army time to mobilize and meet them IIRC. |
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#2 | |
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Banned
Join Date: Oct 2007
Location: Europe
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And yes, I was surprised to be reminded, in this thread, that in GURPS bodkin arrows have a (2) armour DR divisor. Bodkin arrows should be better against armour than regular arrows, of course, but it reminds me of the coarse-grainedness of the system. (Not that making a good weapon-penetration-versus-armour model is easy. The one I use in Sagatafl is better than the one GURPS uses, but works only for medieval weapons (it works for modern weapons/armours the same way AD&D works for roleplaying gaming, one might say), and I haven't yet come up with a different model that feels at all good when used for firearms versus balistic vests.) |
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#3 |
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Join Date: Nov 2009
Location: Mainz, Germany
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You're right, of course. I meant the really really evil ones, but as I just realised those are classed as broadhead arrows, like the one in the image, plus barbs. Stick that in a horse's side and the rider will be making control checks from now till christmas...
http://img.alibaba.com/photo/5062683..._Arrow_Tip.jpg |
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#4 | |||||
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Join Date: Aug 2004
Location: Germany
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Using a composite bow to īve a decent chance to do damage you must go so close to havy cav that one slight miscalculation or a well timed and calculated counterattack ist pure disaster. Wheras as slid medium foot can encircle themselves and shoot at you at greater range with long and crossbows, in combination with cav who sally at the right moment.
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#5 | ||
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Join Date: Dec 2007
Location: Zagreb,Croatia
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You can use longer bows from horsback,or recurved ones. Quote:
If not counting few battles,it was Europeans being beaten by Turks ;) Horses werent armoured as much as men were.Though yes..Archers without protection would get stomped by cavalry.
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SJG Browser turn based strategy game Ultracorps Great community...give it a try :) |
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#6 | ||||||
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Join Date: Aug 2004
Location: Germany
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#7 | |
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Join Date: Apr 2009
Location: South Shore-ish, MA
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First off, as other have noted, taking fire from an archer in an advance generally slows you down, either from you trying to avoid getting hit or getting hit and having to deal with it. Another thing is that a bow (or any missile weapon) has a certain amount of intimidation factor. My rule has always been: "There's a reason you can hold off 20 people with two rounds left in your gun...no one wants to be numbers 1 & 2." I think a factor in the "intimidation" is partly that in earlier centuries, a deep puncture wound (impaling) is generally harder to treat and keep infection out, so some of that fear is justified in the period, as you might not die from the initial wound, but you might wish you had. I once saw an archer (In SCA Light combat) hold off 6 opponents at short (10') range, simply because no one wanted to be the one to take the arrow. (Author's note: I showed up, assessed and obliquely charged the archer, parried the arrow - into my leg - and the other 6 guys pounded him like a tent peg before he could bear on them.) DF of course, generally you're going to get opponents that are going ignore casualties, but in a historical setting, animals and other creatures as well as "people" are going to not like the fact that you can reach out and touch them first. |
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#8 |
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Join Date: Feb 2009
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I normally think of something like a WWII infantry tank concept, so my lower point archers tend to be practically immobile from weight of armor, but able to stand and trade blows
Except they trade blows at range A backup melee weapon is still essential though |
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#9 | |
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Join Date: Sep 2004
Location: Torino, Italy
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2) Bodkin arrows. The only easy way to reduce DR in low-powered, pseudo-realistic games. 3) All-out aimed attacks on vulnerable locations, especially against huge monsters or heavily armored knights. 4) Being a bowman is very cheap compared to a swordsman: a single skill to improve, ST and HT are less important, equipment is cheap. 5) If you stay 10 yards out of the fight, you'll probably avoid capture, watch the horses, protect the One Ring, even if the fight goes badly. This can be very useful for the party. Bowmen DO kill less foes than melee fighters, but playing them can be both useful and fun!
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#10 | |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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| Tags |
| archer, bow, fantasy, low-tech |
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