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#1 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Thanks for any responses Ghostdancer
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#2 |
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Join Date: Mar 2006
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So with that perk you could have spent 9 points (perk, dx+1 karate) for +1 per die on damage or 13 points (perk, dx+2 karate)?
wouldn't special exercises (striking strength +1) be a better, clearer, and less dubious option? |
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#3 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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You could stack it with Striking ST so I don't know if it would be better per say... I differently think its a bit of a point crock, but still curiosity does beg the question. Ghostdancer Edit: miscalculated points.
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My w23 Stuff My Blog GURPS Discord My Discord Latest GURPS Book: Meta-Tech Latest TFT: Vile Vines Become a Patron! Last edited by Christopher R. Rice; 11-25-2009 at 02:50 AM. |
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#4 |
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Join Date: Oct 2007
Location: Vermont
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I'd say no. For the obvious reason that it's clearly an attempt to get Karate for the price of Brawling.
Better go the other way: Weapon Adaptation (Brawling Improvised Weapons default to Karate.) + Bite Mastery. No you have the best of both worlds for slightly more than the price of one. As far as, is it legal? There's no particular rule that says no, but this is a totally invented quirk, and therefore a house rule and up to the GM. Skill Adaptation, IIRC, is for adapting maneuvers or Techniques from one skill to another. There is no precedent for transplanting bonuses. (e.g. clinch allows grapple with a striking skill, but no perk gives the Wrestling ST bonus to another skill.)
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#5 | |||
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Ghostdancer
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#6 | |
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Join Date: Oct 2007
Location: Vermont
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Using Herb Lore to analyze or Boxing to Clinch, or Karate to Bite are all minor uses of the skills that require success rolls. That's what Skill Adaptation is for. There are many examples of Skill Adaptation perks in Martial Arts, all of them work this way, a single maneuver or technique available to one skill is transplanted to another. What you're proposing is, IMHO, a totally different animal, and like I pointed out, without precedent. It bears only a passing resemblance to the description and existing usages of Skill Adaptation. I don't think that the damage bonus from Karate, or the ST bonus from Wrestling or Sumo Wrestling, or the Retreating Parry Bonus from Fencing, count as "applications" of the skill.
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| Tags |
| combat, kromm explanation, perks |
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