|
|
|
#1 |
|
Join Date: Oct 2009
|
Alright, it's time I started asking practical questions about GURPS, instead of all the hypothetical bits I just realize make up about 85% of my posts.
Aight, so basically we had this fun guy running a High Fantasy campaign. Then he switched up with this rules-lawyer guy. This guy, less fun-loving than the last guy, and he also hates combat, a lot. So basically, my character has to get cut down a tad because of this. So. I need a stronger bow because he's intent on further crippling me with impoverished equipment. And I have the skills to make one myself, so that's the plan; make my own equipment. So, to make a Longbow, preferably of High Quality or better, how do I work the following; I have Armoury: Missile Weapons at skill 10. None of us are too clear on how this works, so here was the math; Skill of 10. Rolled an 8. Took all night to make this (six hours or so), which gave what I quickly suggested be a +2. So rolled an 8 out of a 12. What kinda bow would my character be looking at now, if it was made? I don't know how you gauge quality via success, so I was at a loss. For that reason, I kept my character working on it, kinda adding to it bit by bit so that if I didn't have the quality I wanted by now I could go back and fix it a little. |
|
|
|
| Tags |
| kromm explanation |
|
|