Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-16-2009, 05:20 AM   #1
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyïv, Ukraine
Default [Powers] Making Affliction- and DoT/Cyclic-based characters viable and effective

Greetings, all!

It is a personal observation of mine that building characters based on Affliction and 'DoT' (i.e. Cyclic) attacks is largely a matter of flavour, with greatly reduced efficiency. Interesting 'debuff' Afflictions are not all that useful compared to a low-cost Stunning one, or a rapid-firing Paralyzing/Sleeping/Heart-attacking one. Cyclic attacks at combat-usable rates are so expensive that it is often better to just dump more damage all at once through either high skill and RoF, or just bigger initial damage. The effect is even more pronounced with abilities discounted below 100% cost before adding Cyclic.

Is the 'afflictor' a purely fluffy kind of character, or is there a way to make interesting affliction cost-reasonable?

Thanks in advance!
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is offline   Reply With Quote
 

Tags
affliction, cyclic, damage over time, dot


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:31 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.