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Old 11-04-2009, 03:56 AM   #1
vicky_molokh
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Default [Gun Fu] Army of One overpowered?

Greetings, all!

Reading Gun Fu, the Army of One Perk seems to be waaaay too useful. It basically increases a person firepower twofold, and seems to be very good for Gunslingers due to the full Acc with one-handed weapons.

More importantly, it doesn't compare with Mêlée, where being able to wield a two-hander requires lots of extra ST.

Opinions?

Thanks in advance!
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Old 11-04-2009, 05:53 AM   #2
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Default Re: [Gun Fu] Army of One overpowered?

All I can say is:

Rambo : First Blood
Rambo : First Blood II
Rambo III
Rambo

;)))
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Old 11-04-2009, 06:02 AM   #3
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Default Re: [Gun Fu] Army of One overpowered?

I don't think I would consider a two-handed weapon wielded one-handed via Army of One as a genuinely one-handed weapon. A rifle is a rifle is a rifle, even if you have a perk that lets you wield it with one hand. You can't start whipping it around like a pistol just because you took Army of One.
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Old 11-04-2009, 06:12 AM   #4
Sam Baughn
 
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Default Re: [Gun Fu] Army of One overpowered?

I don't have Gun Fu, but don't the rules already cover wielding two-handed weapons one handed? You just need ridiculous levels of ST and the huge weapons perk to make it practical with most of them.
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Old 11-04-2009, 06:56 AM   #5
vicky_molokh
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Default Re: [Gun Fu] Army of One overpowered?

Quote:
Originally Posted by Perfect Organism View Post
I don't have Gun Fu, but don't the rules already cover wielding two-handed weapons one handed? You just need ridiculous levels of ST and the huge weapons perk to make it practical with most of them.
The Army Of One perk allows to ditch this rule, and just wield it one-handed instead. MinST stays the same, but the special daggers are effectively removed.
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Old 11-04-2009, 07:03 AM   #6
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Default Re: [Gun Fu] Army of One overpowered?

Does the word "Cinematic" clear things up for you? How about "intentionally over-the-top"?
</sarc>

In all seriousness, the idea of Gun Fu being "balanced" relative to the bulk of the rest of GURPS just doesn't compute for me. It's supposed to be "wahoo!" crazy stuff.

If "it" doesn't fit whatever campaign you're planning, don't use "it", for any value of "it" found in any official published GURPS material. The GM is always assumed to be a factor (and an actor) in balancing the game.
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Old 11-04-2009, 07:32 AM   #7
Sam Baughn
 
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Default Re: [Gun Fu] Army of One overpowered?

Quote:
Originally Posted by Molokh View Post
The Army Of One perk allows to ditch this rule, and just wield it one-handed instead. MinST stays the same, but the special daggers are effectively removed.
So it effectively doubles your strength for the specific purpose of meeting ST requirements for handling a long arm one handed?

I can see that having a nasty synergy with off-hand weapon training and dual-weapon attack. Especially when the character has a couple of light machine guns. It's also a lot cheaper than buying two weapon mounts, which would be the usual way of being able to handle two double-handed weapons.

A more balanced version might be something like 'you can use a two handed firearm in one hand if you meet it's minimum ST requirements, but it becomes unready after you attack with it, unless you have at least 1.5 times the listed ST'. That lets ST 15-17 big guys handle shotguns, SMGs and rifles one handed without penalty, but restricts the more ridiculous dual wielding to those with ST 20+.
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Old 11-04-2009, 10:52 AM   #8
Kromm
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Default Re: [Gun Fu] Army of One overpowered?

Quote:
Originally Posted by Molokh View Post

full Acc with one-handed weapons.
Note that this applies to the weapon's basic hands requirement, before special perks or whatever. A heavy weapon with a † (two-handed) mark on ST still counts as a two-handed weapon for Acc purposes. Also, automatic fire never gets full Acc – that's for single shots – so the best candidates for this perk, which are LMGs and GPMGs, aren't especially useful here. Nearly all such weapons have a ! note on RoF, which means that they can't fire single shots.

Quote:
Originally Posted by Molokh View Post

More importantly, it doesn't compare with Mêlée, where being able to wield a two-hander requires lots of extra ST.
This isn't, in fact, important at all. In melee combat, you're providing the damage yourself, with your own ST. In firearms combat, the gun is providing it. Put 5 points in High TL and get a future weapon, or just bring a big satchel explosive, and you can get as much damage as you want, really. The fact is, GURPS makes huge firearms damage more a $ and LC thing than a points thing; if you can afford the weapon, and the GM isn't restricting you to LC2+ guns, then ST doesn't hold you back much.
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Old 11-04-2009, 11:09 AM   #9
DouglasCole
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Default Re: [Gun Fu] Army of One overpowered?

Quote:
Originally Posted by Kromm View Post
Also, automatic fire never gets full Acc – that's for single shots...
Hmmm? Really? I thought RoF greater than one is pretty much a side effect, at least for the first round of firing.

Am I conceiving it wrong? Pull out M60 with one hand, Aim, then let loose at RoF10, and I get skill plus Acc plus RoF bonuses, less applicable penalties...

The second turn, you've disrupted your aim, so I lose Acc, but all else still applies.

No?
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Old 11-04-2009, 11:12 AM   #10
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Default Re: [Gun Fu] Army of One overpowered?

It's part of the special rules for gunslinger, not the general rules for aimed fire.
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