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Old 11-01-2009, 05:24 PM   #41
Agemegos
 
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Default Re: [Diatribe] Bringing the GURPS

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Originally Posted by zorg View Post
Good heavens! What would I ever do with hundreds of new players?

Seriously: all I can do is recruit new players to my group, and to spread the love to those I know. This is, as I understand it, Bringing the Gurps, in a very practical and useful way. I, personally, can do this without a special, dedicated supplement.

Why should I bother to introduce people I'll never game with to Gurps? This is not a trick question; I'm seriously not getting it.
Well, leaving aside disinterested benevolence for the time being:
  • If you promote GURPS generally now, that will mean more GURPS players in five years' time, which will mean more chance of finding players ready for a quick-start game, a wider range of players and better chance of finding ones who suit the game you want to run, and more GMs running GURPS games that you could play a character in.
  • If you do your bit towards promoting GURPS, and others do their bit too, that will promote sales of GURPS for SJ Games, which will keep GURPS in print and keep the new material flowing. If you recruit GURPS addicts for SJ Games that isn't just an act of gratitude to Evil Stevie, Kromm, SMarsh, whswhs, The Reverend, Phil, and Lizard: it's also an investment in keeping the GURPS.
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Old 11-01-2009, 05:32 PM   #42
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Default Re: [Diatribe] Bringing the GURPS

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Originally Posted by Xplo View Post
Is this the thread of disillusioned GURPS attempters complaining about how they couldn't make GURPS work for them, or what?
Most of the complaints are based on some of the misconceptions the OP wants to clear up.
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Old 11-01-2009, 05:34 PM   #43
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Default Re: [Diatribe] Bringing the GURPS

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Originally Posted by The Final Door View Post
Not enough. Not even by a mile. Ein Arris is a small adventure, it will only sustain a brief test. If you want something to kick ass (and face it, if GURPS is to grow, ass-kicking is needed in this market), you need more than a quick sample. I try plenty of samples of tons of things, they don't hook me. If there is something that can start me up and give me some experience with it, chances increase dramatically.

One adventure for a RPG is like promoting a webcomic with one free strip.
My point in bringing up Caravan and Lite is that all of that is for free. Most games don't have lots of free adventures. Now if you plan on paying for GURPS and getting more into it, there are more adventures you can buy and more support in Pyramid--i.e. there is more than a quick sample.

GURPS isn't Paizo, but there are adventures out there.
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Old 11-01-2009, 05:38 PM   #44
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Default Re: [Diatribe] Bringing the GURPS

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If everything is in one easy packet, I could kick off playing groups like a franchise.
This, in a nutshell, is the problem.

The majority of gamers are looking for fast-food franchise menus; GURPS Basic Set is the first two volumes of a gourmet cooking encyclopedia. A lot of people aren't willing to work that hard to have fun.

Until we find the gaming equivalent of Julia Child, this will continue to be an obstacle to GURPS' growth.
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Old 11-01-2009, 05:48 PM   #45
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Default Re: [Diatribe] Bringing the GURPS

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Originally Posted by capnq View Post
Until we find the gaming equivalent of Julia Child, this will continue to be an obstacle to GURPS' growth.
I hereby volunteer to make adventures by slamming them onto the countertop before their second rising and assure players that they can still run it if it falls on the floor; just dust it off before it goes to the gaming table.


(Yes, I grew up watching certain cooking shows.)
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Old 11-01-2009, 05:56 PM   #46
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Default Re: [Diatribe] Bringing the GURPS

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Originally Posted by The Final Door View Post
If everything is in one easy packet, I could kick off playing groups like a franchise.
The other option, rather than just giving new GURPSers a fish, is to teach them how to fish.

Instead of giving them canned adventures...we can teach people how to roll their own.
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Old 11-01-2009, 06:14 PM   #47
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Default Re: [Diatribe] Bringing the GURPS

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Originally Posted by trooper6 View Post
The other option, rather than just giving new GURPSers a fish, is to teach them how to fish.
Minds are not vessels to be filled, but fires to be lit. Keep a gamer warm for the rest of his life!
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Old 11-01-2009, 07:03 PM   #48
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Default Re: [Diatribe] Bringing the GURPS

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Minds are not vessels to be filled, but fires to be lit. Keep a gamer warm for the rest of his life!
Light a man a fire, he will be warm for a night. Set a man on fire, and he'll be warm for the rest of his life.
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Old 11-01-2009, 07:13 PM   #49
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Default Re: [Diatribe] Bringing the GURPS

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Light a man a fire, he will be warm for a night. Set a man on fire, and he'll be warm for the rest of his life.
Just as you say.
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Old 11-01-2009, 07:28 PM   #50
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Default Re: [Diatribe] Bringing the GURPS

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Light a man a fire, he will be warm for a night. Set a man on fire, and he'll be warm for the rest of his life.
Relight My Fire. (your love is my only desire, relight my fire, cause I need your love)
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