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Join Date: May 2005
Location: Oz
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I think GURPS Mysteries is a really terrific product. To be quite frank I haven't read the templates closely and can't remember whether it has any gear in it or not. For me, the book would be just as useful if I weren't running GURPS at all. But I can't describe the things about I adore about GURPS Mysteries as fluff exactly. They aren't crunch by as normally understood, but they are solid, reliable, useful GMing tools. The big example for me is the analysis of mystery stories into Cozies, Hard-boileds, Procedurals, and Thrillers, together with the description of what kinds of investigators were suitable for each, and the explanation of why the PCs have to have some qualities and lack others for the adventures to play nice with their genre conventions. My mystery adventures will never again be so haphazard as they were before I read Mysteries, because now I know what I'm doing.
Another favourite meta-genre of mine is espionage. What with the GURPS Basic Set, the Tech books, and GURPS Action! I think I already have more crunch than I need to run my espionage. What with decent research skills, plenty of spare time, and thirty-five years' reading spy stories and watching spy movies and TV, I think I'm okay for fluff too. But I would love to see the genre anatomised by an expert and pinned to a corkboard like a frog in 9th-grade Biology. Is GURPS Classic: Espionage the PDF for me? Last edited by Agemegos; 11-02-2009 at 04:11 AM. |
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| Tags |
| covert ops, espionage, genre analysis, spy |
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