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Old 10-29-2009, 07:41 AM   #1
Mandavar
 
Join Date: Jul 2008
Default [Spaceships] Stating Lost Fleet Ship classes

I was searching the forum for stats of Lost Fleet ship types and could not find anything. So I am starting this thread to discuss some basic design parameters.


The Lost Fleet is composed of:
Destroyers
Light Cruisers
Heavy Cruisers
Battle Cruisers
Battleships
at least 2 different types of Fast Fleet Auxiliaries

FTL:
All Ships have a jump drive, activated at specific Jump Points the ships can travel in Jump Space to nearby Star Systems (travel time some days to 2-3 weeks depending on distance). There is a maximum jump distance, so only a small amount of star systems is reachable from one specific start system. Ships arrive at the corresponding Jump Point in the target system (Choke Point). Jump points are moving inside a system (not really in orbit I think but not unmoving either). Jump points are rather large, big fleets can use one while staying in formation. Jumping uses no significant/hindering amount of energy, it is just not an issue in the series.

There is also a faster FTL travel method, Hypergates. Not every system boasts one, only strategic important or political heavy weight systems got one. The traveltimes are 10-100 times faster then per jump drive and it is possible to reach every system with Hypergate from every starting Hypergate. These gates are external means of transportation for ships, also big enough to allow fleets to pass them easily.

Forcefields:
Alls ships feature Forcefields which can be recharged, but this takes some time

Weapons:
Beam weapons for close range, Homing Missles for maximum range. Grapeshot (Metal shrapnel) is used to breach shields, as ships travel at high relative velocities and impact of Grapeshot salvos cause the metal to vaporize and stress the forcefield considerably.
Capital Ships also have a Null field generator, very short range, very long recharge time, creates a moving field which destroys all matter by counteracting the forces between molecules. (add technobabble here)

In system drives:
Ships can accelerate in a few minutes to fractions of the speed of light, standard travel velocity is 0.1c. For some reason accelerating way past 0.2c is not considered an option. For combat the relative velocity between the enemy and you should be below or at 0.2c because after that the automatic targeting systems become messed up due to relativistic effects. If you do not want to be hit to hard during enemy contact, going with higher relative speeds is an option employed often.
The in-system drives must be reactionless, because you need no reaction mass to operate them, only "Fuel Cells" which are produced by the Fast Fleet Aux. Ships.
Partial damage to some "Propulsion Units" is possible, the ship is slowed but not crippled.
Civilian ships have much slower acceleration capabilities.

Crew:
Ships tend to be crewed not to operate the ship, that is highly automatic, but to do damage repair and maintainance. Each ship has very high self repair capabilites given time, crew strength and raw materials, for "fuel cells", Missiles and special repair parts the Fast Fleet Aux. ships are necessary. Each ship boasts a huge amount of escape pods for the huge number of personal. These pods can reach almost any in-system location (and land on planets) and have hibernation chambers for long term survival.

Gravity:
There is artificial gravitiy on all (war-)ships, some orbital habitats are built without for economic reasons. Internal dampeners compensate the acceleration of the ships, but there are situations when they are the boundary for the maximum acceleration.

I think I put all the important information from the setting together, now please help me with your Spaceships knowledge :)

Thank you all!
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lost fleet, military sf, spaceships

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