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Join Date: Sep 2009
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Decided this had deviated enough to justify a new thread
Quote:
With that in mind, I'll try to analyse it a bit more from a balance point of view (while shutting my eyes, sticking my fingers in my ears and going LALALALALALALALA with regards the realism). So, having a VLS allows the ship to fire missiles more rapidly. Lets say that it allows you to fire however many missiles it carries in no more than one game turn, regardless of length (so 20 seconds). This would convey an advantage, as it allows more/multiple targets to be engaged simultaneously, and improves the odds of overwhelming defensive fire. I want this to be an option that isn't clearly better or worse than the existing system, so a disadvantage is required. The options I can think of, but I'm open to other ideas: - Ammo capacity is smaller than the existing type of system - Can't be reloaded from within the ship. Routine to reload in dock, at standard freight handling rates. Requires an EVA to reload from cargo in space, rolling against freight handling, hazardous materials, armoury(Heavy Weapons), Piloting(high/low-performance spacecraft) if using a tender/auxiliary with arms or something, or limited by freefall/vacc-suit if in suits. Maybe even a long task. - That's all I got for disadvantages. Now it will depend on the setting as to whether more or less ammo is required to balance things, but I think some value can be arrived at, after all it can be said that the usefulness of missiles at all is setting dependent. So for that reason some suggestions would be especially welcome here. I suggested half the number of shots in the thread where I first mentioned this, but that was a complete pluck. I havn't played enough space battles to get a feel for what would be suitable. I'm hoping for suggesttions here. |
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