Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 10-23-2009, 06:38 AM   #1
Azinctus
 
Azinctus's Avatar
 
Join Date: Mar 2006
Location: Lyon, France
Default 4e Vickers Vernon 1st draught

The Vickers Vernon was a 1920s two engined military cargo plane/troop transporter based on the Vickers Commercial which was a development of the Vickers Vimy.

I have attempted to make up stats based on Wikipedia (it's my first vehicle):

Vickers Vernon
ST/HP: 80
Hnd/SR: +2/3
HT: 9f
Move: 2/50
LWt: 6.6 tons
Load: 4.6 tons (including fuel)
SM: +7
Occ: 3+11
DR: 2
Range: 320 miles
Cost: $100,000+-
Loc.: O2WWi
Stall: 30
Notes:

I don't know how much fuel it would have carried.

The players will own a similar plane (actually a Vickers Commercial but I couldn't find stats for that.) I want their plane to have a reserve fuel tank added to double the aircraft's range.

Finally, how do I figure what length of runway it would need to take off and land? Looking at film on Utube of Vickers Vimy replicas taking off I guess less than 100 yards. I intend to have the PCs land the thing in fields and on roads is that realistic (my source for such behaviour is Biggles stories)?
__________________
"wars and storms are best to be read of, but peace and calms are better to endure" Jeremy Bentham
Azinctus is offline   Reply With Quote
Old 10-23-2009, 07:15 AM   #2
Mgellis
 
Join Date: Nov 2004
Location: Flushing, Michigan
Default Re: 4e Vickers Vernon 1st draught

Quote:
Originally Posted by Azinctus View Post
The Vickers Vernon was a 1920s two engined military cargo plane/troop transporter based on the Vickers Commercial which was a development of the Vickers Vimy.

I have attempted to make up stats based on Wikipedia (it's my first vehicle):

Vickers Vernon
ST/HP: 80
Hnd/SR: +2/3
HT: 9f
Move: 2/50
LWt: 6.6 tons
Load: 4.6 tons (including fuel)
SM: +7
Occ: 3+11
DR: 2
Range: 320 miles
Cost: $100,000+-
Loc.: O2WWi
Stall: 30
Notes:

I don't know how much fuel it would have carried.

The players will own a similar plane (actually a Vickers Commercial but I couldn't find stats for that.) I want their plane to have a reserve fuel tank added to double the aircraft's range.

Finally, how do I figure what length of runway it would need to take off and land? Looking at film on Utube of Vickers Vimy replicas taking off I guess less than 100 yards. I intend to have the PCs land the thing in fields and on roads is that realistic (my source for such behaviour is Biggles stories)?
Some more information is here...

http://www.aviastar.org/air/england/a_vickers.html

...and here...

http://www.onwar.com/weapons/aircraf...rs_Vernon.html

I'd change the Hnd/SR to 0/3 based on figures for similar aircraft in High-Tech. Also, the weights should probably be 4.0 tons empty and 6.3 tons loaded, making the Load 2.3 tons. Don't worry about the exact fuel weight...it might change the HP up or down by 1 or 2 points, but it's not critical.

Other than that, it looks pretty good.

Mark
Mgellis is offline   Reply With Quote
Old 10-23-2009, 07:45 AM   #3
Azinctus
 
Azinctus's Avatar
 
Join Date: Mar 2006
Location: Lyon, France
Default Re: 4e Vickers Vernon 1st draught

Quote:
Originally Posted by Mgellis View Post
the weights should probably be 4.0 tons empty and 6.3 tons loaded, making the Load 2.3 tons.
Thanks Mark. Are you using metric tonnes? It would be about 4.0/6.3 tonnes in metric. But campaigns says to use 2,000= 1 ton.
__________________
"wars and storms are best to be read of, but peace and calms are better to endure" Jeremy Bentham
Azinctus is offline   Reply With Quote
Old 10-23-2009, 08:59 AM   #4
Mgellis
 
Join Date: Nov 2004
Location: Flushing, Michigan
Default Re: 4e Vickers Vernon 1st draught

Quote:
Originally Posted by Azinctus View Post
Thanks Mark. Are you using metric tonnes? It would be about 4.0/6.3 tonnes in metric. But campaigns says to use 2,000= 1 ton.
Short (2000-lb.) tons, but rounding fractions to the nearest tenth of a ton.

# Empty weight: 7,981 lb (3628 kg)
# Loaded weight: 12,554 lb (5706 kg)

Metric tons would have LWt 5.7 tons and an empty weight of 3.6 tons, giving it a load of 2.1 tons.

Mark
Mgellis is offline   Reply With Quote
Old 10-23-2009, 09:02 AM   #5
Azinctus
 
Azinctus's Avatar
 
Join Date: Mar 2006
Location: Lyon, France
Default Re: 4e Vickers Vernon 1st draught

Quote:
Originally Posted by Mgellis View Post
Short (2000-lb.) tons, but rounding fractions to the nearest tenth of a ton.

# Empty weight: 7,981 lb (3628 kg)
# Loaded weight: 12,554 lb (5706 kg)

Metric tons would have LWt 5.7 tons and an empty weight of 3.6 tons, giving it a load of 2.1 tons.

Mark
Absolutely. My mistake.
__________________
"wars and storms are best to be read of, but peace and calms are better to endure" Jeremy Bentham
Azinctus is offline   Reply With Quote
Old 10-23-2009, 10:33 AM   #6
sgtcallistan
 
Join Date: Sep 2006
Location: Chatham, Kent, England
Default Re: 4e Vickers Vernon 1st draught

On the Vickers' take-off ability: aircraft of this period were flown from well-drained short-grass fields, that had to be relatively level and without abrupt bumps.
Rain could still cause a parked aircraft to bog down, so there were usually 'hardstandings' even for wooden biplanes.
High winds require a large biplane to be well anchored (usually with weights attached to the wheels and tailskid) and 'tied down' at the wingtips as well. Many aircrat are manufactured with eyebolts in the wings' lower surfaces for these 'tie-downs' to be attached.

Another airfield requirement is that a large, light-framed aircraft be able to both land and take off into wind (with only a small allowance for a side-wind); this traditionally resulted in large fields that could be used in any direction.
Another requirement is that the chosen approach/departure route not have any high obstructions, and preferably not have any field boundaries, ditches or hedges, to permit a aborted take-off.

The smaller an aircraft, the smaller the field required, generally speaking. Landing would be easier than take-off, if using an improvised field, due to low-powered engines resulting in a long take-off run, as opposed to a short, engine-off landing in a draggy aircraft.

This is why stories from the time often mention having to 'lighten ship' before being able to take-off after a forced landing.

Game-wise; this IMO should require a Pilot skill roll to take weights (such as remaining fuel), length of runway and height of obstructions into the mix.

Hope this is useful.
sgtcallistan is offline   Reply With Quote
Reply

Tags
vehicles


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:10 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.