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#1 |
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Banned
Join Date: Feb 2006
Location: Brazil, São Paulo - SP
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1.- Affliction needs skill to use as Innate attack?
2.- I need a separated skill Innate Attack for each Innate Attack i have? Example, i have Flametrower, Plasma Beam and Electrical beam, i need 3 skills or just one: Innate Attack (beam)? 3.- If my attack do not fire from hand, mouth or eyes, but from my chest, i can create specialization Innate Attack (chest) right? |
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#2 | ||
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Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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Yes, unless you've done something like make it a Melee attack or a Malediction*
Quote:
Quote:
*Heh, my first draft of this had a typo here: "Lamediction" |
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#3 |
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Join Date: Jul 2009
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Depending on how the attack is fluffed, you might use different skills. The exact skill used is basically a 0-point feature. A psychic power might use Autohypnosis, or a blast of sex pheremones might use Sex Appeal. Ki powers in particular tend to use different skills.
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#4 | |
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Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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#5 |
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Join Date: Jul 2009
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#6 |
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Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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I remember it talking about using Skills as replacements for attribute rolls, but I don't remember it saying to just use whatever you felt like using as a replacement for things that already have appropriate Skills. Page reference?
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#7 | |||
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Quote:
Quote:
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#9 |
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Join Date: Jul 2009
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#10 | |
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Quote:
But this case seem to be talking about some who has Regeneration (Requires Concentrate, Requires (Attribute) Roll, Chi), then Use Skills for everyone (GURPS Powers) to Change it Requires (Skill) Roll. the Define the Skill they have roll ages as Meditation. Then at Character creation the GM has to approve the build. after that the cant chose any other skill but meditation for there roll. |
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| Tags |
| kromm explanation, skills |
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