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Old 10-05-2009, 09:11 PM   #1
Wilgar
 
Join Date: Jul 2009
Default Path and Book Magic- Any plans for more?

Sorry if this has been asked, but are there any plans for more Paths or Books like in Thaumatology? Like a PDF or something?

Also, has anyone made some of there won?
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Old 10-05-2009, 09:27 PM   #2
MagiMaster
 
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Default Re: Path and Book Magic- Any plans for more?

If there's no plans for it, it's make a nice addition to the upcoming Thaumatology edition of Pyramid.
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Old 10-06-2009, 05:39 AM   #3
LoneWolf23k
 
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Default Re: Path and Book Magic- Any plans for more?

Well, I would like to see a 4e update of GURPS Voodoo: The Shadow War.
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Old 10-06-2009, 06:57 AM   #4
Greg 1
 
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Default Re: Path and Book Magic- Any plans for more?

More rituals for path and book magic would be extremely useful. At the very least, it would be nice to have more extensive advice on converting spells from GURPS Magic to path/book spells.

Regular mages have loads of spells to choose from. Path/book mages, not so much.
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Old 10-06-2009, 07:59 AM   #5
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Default Re: Path and Book Magic- Any plans for more?

Quote:
Originally Posted by LoneWolf23k View Post
Well, I would like to see a 4e update of GURPS Voodoo: The Shadow War.
What do we need?

I was under the impression that GURPS Spirits expanded on Voodoo's magic system, and Thaumatology expanded on GURPS Spirits, giving us the best magic system for Voodoo to date. Plus you can grab the Cabal-style modifiers for those wicked hermetic types, and then all you need is In-Betweeners, who we can stat up ourselves (or wait for Horror, which I'm sure will be rife with ideas)
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Old 10-06-2009, 08:25 AM   #6
PK
 
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Default Re: Path and Book Magic- Any plans for more?

I think LW23 was talking about converting the setting, since (as you point out) all the paths have been converted already.

While I agree that it's a great setting, two things. (A) Aside from converting over an in-betweener template or two, you can run that setting as-is with a copy of the original book and GURPS Thaumatology. So really, no conversion needed. (B) Let's not derail this thread with talk of settings. Keep it to the topic of new Paths/Books.

As for the OP's question, I'd say that a new Path or a few new Books would make a perfect Pyramid article. For a more ambitious writer, a collection of related Paths or Books would make a nice 16-page PDF on e23. Back out the cover, TOC, intro, and index, and that's maybe a 1,500-word chapter of flavor and a 8,000- to 8,250-word chapter of new Path/Book goodness. Anyone picking up on my subtle hints, here? :)
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Old 10-06-2009, 08:26 AM   #7
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Default Re: Path and Book Magic- Any plans for more?

I'd be very interested in a supplement containing more path/book rituals. Or, perhaps even better, some designer notes that would help me create my own balanced and consistent rituals.

Ideally, both.
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Old 10-06-2009, 12:23 PM   #8
Peter Knutsen
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Default Re: Path and Book Magic- Any plans for more?

Quote:
Originally Posted by LoneWolf23k View Post
Well, I would like to see a 4e update of GURPS Voodoo: The Shadow War.
GURPS Voodoo was nice, in a high-powered rules-respecting sort of way, but I'd prefer to see a more generic fully worked treatment in the style of GURPS spirits, e.g. taking the Path-and-Book magic system and making an actual ready-to-play magic system with it, with a much less dungeon-oriented and less world-disrespecting feel than the GURPS Magic magic system had.
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Old 10-06-2009, 12:26 PM   #9
Peter Knutsen
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Default Re: Path and Book Magic- Any plans for more?

Quote:
Originally Posted by Greg 1 View Post
More rituals for path and book magic would be extremely useful. At the very least, it would be nice to have more extensive advice on converting spells from GURPS Magic to path/book spells.

Regular mages have loads of spells to choose from. Path/book mages, not so much.
No, no, no. Don't convert the spells from GURPS Magic. They're stupid and D&D-shaped (not that that isn't saying the same thing twice).

Start from scratch, and create an entirely new set of spells, in the style of GURPS Spirits.

GURPS Spirits' spells are a good place to start, but there are too few of them.

GURPS Magic basically has the kinds of spells you'd want for a GURPS Dungeon Fantasy campaign.

What I'd love to see is a set of spells that are suitable for a GURPS Fantasy camapign. Suitable for a very non-D&D campaign.
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Old 10-06-2009, 12:28 PM   #10
Peter Knutsen
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Default Re: Path and Book Magic- Any plans for more?

Quote:
Originally Posted by aesir23 View Post
I'd be very interested in a supplement containing more path/book rituals. Or, perhaps even better, some designer notes that would help me create my own balanced and consistent rituals.

Ideally, both.
I think rather than four people each writing up a few paths each, one (clever) person should sit down and create an entire spell system, representing all the spells in the setting, as a complete and well-thought out system, with emphasis on world impact (none of the excesses of GURPS Magic) and on mood, atmosphere and world ambience.

(No, it wouldn't automatically become non-generic. A coherent collection of spells can be generic without being D&D-shaped.)
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