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#1 | |
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Banned
Join Date: Oct 2007
Location: Europe
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Quote:
That's not how the Quirk is intended, of course, but it could have that as a secondary effect in some types of campaigns. |
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#2 | |
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Banned
Join Date: Apr 2008
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Quote:
Broad-minded and a few other beneficial 'quirks' were corruptions that popped up in supplement materials in either 2e or 3e and were not extirpated as they should have been in the transition to 4e. Really, digging back to the roots of the idea in 1e, a Quirk should just be any sort of non-beneficial, minor role-playable feature that distinguishes the character. There is no need for it to be actually disavantageous -- the -1 point is a bonus and incentive to roleplay. |
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#3 |
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Join Date: Mar 2005
Location: Harrisonburg VA
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-1 Likes Green
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#4 |
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Join Date: Jul 2005
Location: Calgary, AB... looking for a few more to join us.
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That wouldn't be enough in any of my games. Quirks do have to be enough of a trait to be playable often enough to justify the point you get from them. This one wouldn't play enough to even be worth a point. :)
__________________
-safe from the children born as ghosts |
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#5 |
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Join Date: Jul 2009
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Sure it is. It'd be basically a Quirk-level Trademark. When you've got a choice between things, you'll usually go with the green thing, all other things being equal.
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#6 |
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Join Date: Aug 2004
Location: U.K.
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Quirks got a bit out of hand by the end of the 3rd edition period, so the definition was tightened up a little for 4th edition (and the whole concept of physical quirks was formally added to the game). They may not have to be actively disadvantageous, but they do have to be noticeably roleplayable. You'll note that sample characters in 4e books tend to have slightly fewer quirks these days; they're more likely to be queried at the editing stage.
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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#7 |
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Join Date: Nov 2006
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To make it playable I'd take it one farther... if the two things are slightly unbalanced you'll go for the green one even if the other would perform better otherwise. (Not if there is a significant unbalancing, then you can go with the logical choice)
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#8 |
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Join Date: Jun 2006
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These days I lean more to its the player's responsiblity to bring up their quirks. If you make a point of asking the girl in green for a dance, or inquiring if the shopkeeper has it in green every once in a while, then Likes Green is a perfectly good quirk. If after a few sessions I can't recall a time you've made color an issue, you need to be challenged on it.
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-- MA Lloyd |
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#9 |
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Join Date: Jun 2006
Location: Sweden, Stockholm
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There WAS no need for it to actually be disadvantageous.
__________________
"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" |
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#10 |
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Join Date: Jul 2008
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Is no need, I think you'll find if you re-read the description in Characters.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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| Tags |
| broad-minded, broadminded, perks, quirks |
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