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Old 10-04-2009, 10:17 AM   #1
Figleaf23
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Default Challenge: Scaled-down abilities

Here are two ability-build challenges.

Please make your responses RAW-compliant or provide a note on how/why you're bending the rules. Please also give them a name (or a 'working name') and indicate whether you consider it realistic or cinematic.

In some case these may be purpose-built traits to fill a specific niche in a particular character build. If so, please include a little text talking about that.

Thanks and enjoy!

Challenge #1:

Perks are nice, but there are far too few traits priced under 5 points other than perks.

Using existing Advantages, Perks etc., create useful under-5-point abilities.

Example to get the ball rolling:

This could be considered realistic for certain character builds, perhaps.

Shock Absorbers [4] (Catfall (10), Must be oriented properly: Unreliable 14- or Requires DX Roll (-10%), Takes Recharge - 5 minutes (-30%), Nuisance: Noisy (-5%), Temporary Disad: Move -3 for GM-set time after use (-15%) (Net -60%).




Challenge #2

Many imaginary characters have signature 'big' powers but they are script-restricted in ways that make them less overpowering and affordable within limited-scale power levels.

Starting with abilities of any point level, apply mods of greater than net -50% to bring in a useful ability build for less than 10 points.

Example:

This was for an old west preacher who was meek during the week, but defends his church like a lion on Sundays. It's mildly cinematic.

Sabbath Shootist [5], Gunslinger (25), Sundays only (-35%), Temporary Disad: Post Combat Shakes (-5%), Max time 30mnts (-25%), Nuisance -no stealth (muttering in 'Tongues')(-5%), Takes Extra Time, 1 second (-10%)(Net-80%).

Last edited by Figleaf23; 10-04-2009 at 11:05 AM. Reason: added the italicized clarification to challenge 2
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