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Banned
Join Date: Apr 2008
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Here are two ability-build challenges.
Please make your responses RAW-compliant or provide a note on how/why you're bending the rules. Please also give them a name (or a 'working name') and indicate whether you consider it realistic or cinematic. In some case these may be purpose-built traits to fill a specific niche in a particular character build. If so, please include a little text talking about that. Thanks and enjoy! Challenge #1: Perks are nice, but there are far too few traits priced under 5 points other than perks. Using existing Advantages, Perks etc., create useful under-5-point abilities. Example to get the ball rolling: This could be considered realistic for certain character builds, perhaps. Shock Absorbers [4] (Catfall (10), Must be oriented properly: Unreliable 14- or Requires DX Roll (-10%), Takes Recharge - 5 minutes (-30%), Nuisance: Noisy (-5%), Temporary Disad: Move -3 for GM-set time after use (-15%) (Net -60%). Challenge #2 Many imaginary characters have signature 'big' powers but they are script-restricted in ways that make them less overpowering and affordable within limited-scale power levels. Starting with abilities of any point level, apply mods of greater than net -50% to bring in a useful ability build for less than 10 points. Example: This was for an old west preacher who was meek during the week, but defends his church like a lion on Sundays. It's mildly cinematic. Sabbath Shootist [5], Gunslinger (25), Sundays only (-35%), Temporary Disad: Post Combat Shakes (-5%), Max time 30mnts (-25%), Nuisance -no stealth (muttering in 'Tongues')(-5%), Takes Extra Time, 1 second (-10%)(Net-80%). Last edited by Figleaf23; 10-04-2009 at 11:05 AM. Reason: added the italicized clarification to challenge 2 |
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| challenge, powers |
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