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Old 09-24-2009, 12:31 AM   #1
Vermillion
 
Join Date: Sep 2009
Default Help rebuilding Batman-like Supers character

Hi, I am a long time lurker, first time poster. I am playing in an online GURPS 4E Supers game (I think my GM is around here somewhere).

My character concept was for a non-powered or low-powered vigilante character in the vein of Batman or Black Panther (my main imnspiration is a little known character called Captain Africa). The character is the exiled prince of an African nation that now uses his bit-more-than-modest funds, some acquired gadgets and his training (hand to hand and African Stickfighting) to fight crime. He has a glider cape and Talons (shuriken with a falcon theme).

Thing is, after my first session, it became clear that I need to tweak the character a bit.

Here are the guidelines I am working with:
Build Points: 200
Dis ad Points: -100
TL: 8
Semi-cinematic (TBAM/WM and Talents allowed, but Wildcard Skills aren't)

Here is what I came up with (forgive the formatting, I am still getting used to GCA). And yes, this is indeed my fourth(!) attempt at this character:

Quote:
Shadow Falcon v4
Age 23; Human; 5'10; 160

ST 10 [0]; DX 12 [40]; IQ 12 [40]; HT 11 [10].
Damage 1d-2/1d; BL 20 lbs.; HP 11 [2]; Will 12 [0]; Per 14 [5]; FP 12 [3].
Basic Speed 5.75 [0]; Basic Move 5 [0]; Block 10 (Cloak); Dodge 9; Parry 12 (Karate).

Social Background
TL: 9 [0].
CF:
Languages:

Advantages
Ambidexterity [5]; Combat Reflexes [15]; Eidetic Memory [5]; Enhanced Parry (all parries) 2 [20]; Extra Perception 1 (Affects displayed Per score) [5]; Fit [5]; Flight (Controlled Gliding; Gadget/Breakable: DR 3-5; Gadget/Breakable: Size 0 or more; Gadget/Can Be Stolen: Must be forcefully removed) [8]; Gizmo 2 (Focus Limited: Can fit in a utility belt/web gear; Trait Limited: Technological Items Only) [7]; High TL 1 [5]; Independent Income (Swiss Bank Account) 3 [3]; Signature Gear (Talon Shuriken, Armor, Boots, Gloves, Bike, NVG) 2 [2]; Trained By A Master [30]; Wealth (Comfortable) [10].
Perks: Climbing Line; Cloaked; Masked; Style Familiarity (Stickfighting - African Stickfighting) [4].

Disadvantages
Charitable (12 or less) [-15]; Curious (12 or less) [-5]; Enemy (Brother/King of Home Country) (More powerful than the PC) (Evil Twin is more skilled than you and posseses abilities that you do not; 6 or less; Hunter) [-15]; Honesty (12 or less) [-10]; Pacifism (Cannot Kill) [-15]; Secret Identity (Kwame M'witu) (Imprisonment or Exile) [-20]; Selfless (12 or less) [-5]; Sense of Duty (everyone) (Large Group) [-10].
Quirks: Dreamer; Humble; Imaginative; Trademark (Falcons); Vow (Do not return home) [-5].

Skills
Acrobatics-11 (DX-1) [2]; Acting-12 (IQ+0) [2]; Aerobatics-11 (DX-1) [2]; Area Knowledge (Atlanta)-12 (IQ+0) [1]; Climbing-12 (DX+0) [2]; Cloak-12 (DX+0) [2]; Computer Operation/TL9-13 (IQ+1) [2]; Computer Programming/TL9-12 (IQ+0) [4]; Criminology/TL9-13 (IQ+1) [4]; Driving/TL8 (Motorcycle)-11 (DX-1) [1]; Escape-11 (DX-1) [2]; Fast-Draw (Shuriken)-14 (DX+2) [2]; First Aid/TL8 (Human)-12 (IQ+0) [1]; Forensics/TL9-12 (IQ+0) [4]; Hypnotism (Human)-14 (IQ+2) [12]; Intimidation-11 (Will-1) [1]; Invisibility Art-10 (IQ-2) [2]; Judo-11 (DX-1) [2]; Karate-12 (DX+0) [4]; Piloting/TL8 (Glider)-13 (DX+1) [4]; Smallsword-12 (DX+0) [2]; Stealth-14 (DX+2) [8]; Streetwise-11 (IQ-1) [1]; Tactics-10 (IQ-2) [1]; Thrown Weapon (Shuriken)-13 (DX+1) [2].
Techniques: Disarming (Karate)-13 [2]; Disarming (Smallsword)-13 [2]; Kicking (Karate)-11 [2].
A few notes:

1) I have seen in some characters (the Iron Man one in the Marvel thread in particular) that Signature Gear can apparently be used for Advantage-based Gadgets or so. Can someone clarify the idea for me? I read the "CP into cash" section, but I don't quite get how it works.

2) The Flight is supposed to be a glider cape ala Batman Begins. Would Winged apply here?

3) I tried using the Nightstalker template from Supers, but due to my lack of comprehension of the Gear rules, I think I am failing to take advantage.

4) My main issue is the skills, primarily the combat stuff. It just seems like I am not getting my points worth. Besides, I have apparently developed an ability to have electronic dice be really crappy to me. So maximizing my skill numbers so I don't look like a total dork would be nice.

Any help would be so appreciated.
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