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Join Date: Aug 2009
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I have looked through the forum and stickies, but couldn't find these answers. If they are there hiding or I glossed over them by mistake my apologies.
Instead of picking up bad habbits/ creating "wrong" house rules [simply as we don't understand how it works] I thought I'd try and clarify what is or isn't correct in the Munchkin World.. --------------------------------- I'll write this out too, but images [full links] attached to show the cards to be talked about. I've used photobucket to host as most people will trust they're a safe site to visit: Large: http://img.photobucket.com/albums/v3...adMunchkin.jpg Small: http://img.photobucket.com/albums/v3...hkin-small.jpg --------------------------------- I know this is a little unrealistic, but it'll answer several queries in one go :) :: In Play :: Level: 3 Class: Indian Misc Bonuses: Bow Tie [+1] & War Paint [+2] -- Total: +3 Sidekick: Schoolmarm [+1] with Rootin' Tootin' [+2] -- Total: +3 Steed: Paint Horse [+4/Big] & Quarter Horse [+1/Big*] -- Total: +5 Headgear: N/A Armour: Huge Belt Buckle [+3] -- Total: +3 Footgear: Spurs [+2] -- Total: +2 Hand 1: Derringer [+2] with My Grandpappy's.. [+2] & ..With unlimited Ammo [+2] -- Total: +6 Hand 2: Little Big Horn [+2] with Steam-Powered* [+2] -- Total: +4 Total Bonuses: 26 Level + Bonuses: 29 * Quarter Horse 25% of a horse rounds down to zero, so the Quarter Horse does not count against your total number of steeds. * Steam-Powered ..[blahblah]..If it required Hands, it now takes one less Hand to use. :: Not In Play [N.I.P] :: N.I.P1: "Big" Item. N.I.P2: Door Card N.I.P3: Loaded Die N.I.P4: Medicine Armour =============================== The Long Awaited Questions.. 1. Is the card layout correct; in the sense that you'd be equivalent to Level 29? 2. Are your bonuses permanent? We know some are "usable only once." So it makes us think that once you have [say "hand 1"], you never lose those items unless via a trap, etc. ie. You fight a level 3 Monster [same as yourself] the +1 from the Bow Tie makes you win. Do you keep the Bow Tie still or is it discarded? 3. a] Quarter Horse. In the amended rules I saw that you can only have one "big" item [but also to go by what cards say instead of the rules]. So is it possible to use both steeds? b] Can you have a "big" item in play and a "big" item not in play or just one overall? 4. Steam-powered [needs one less hand]; if it was a one handed weapon does it mean you know can use three "hand" weapons at once? 5. We were a little confused as to what you could/couldn't put N.I.P. This is in regards to the N.I.P2 card. Can you only put items [ie. Treasures & not door cards] into the N.I.P section and these cannot be returned to the hand? Thanks in advance [and no doubt there will be thanks after too ;)], If the layout makes no sense just kick me and I'll try again.. |
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| bonus, card layout, items |
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