Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 08-06-2009, 04:36 PM   #1
jacobmuller
 
jacobmuller's Avatar
 
Join Date: Feb 2006
Location: Not in your time zone:D
Default Merit of low-skill v's default?

For a skill with no listed Techniques but multiple specialties, eg Electronics Repair, what is the merit of 1cp in twelve specialties, giving low skills, as opposed to 12cp in one specialty, giving one professional level skill and several defaults of the same skill value as 1cp?

Is its merit only that, should a Technique be proposed, you want to be assured of access?

It was the Engineering Branch in Icelanders FLat Black Naval Officers that brought this to mind.
__________________
"Sanity is a bourgeois meme." Exegeek
PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/
It's all in the reflexes
jacobmuller is offline   Reply With Quote
Old 08-06-2009, 06:32 PM   #2
Lord Carnifex
 
Lord Carnifex's Avatar
 
Join Date: Oct 2005
Default Re: Merit of low-skill v's default?

If you have a GM like me, there are some rolls that he says simply cannot be rolled at default. For instance, if your ship has had a direct hit scored on your life support system, I may decide that no amount of Mechanic (Power Plant) is going to help you, and that you need at least one point in Mechanic (Life Support) in order to begin fixing it.
__________________
An ongoing narrative of philosophy, psychology, and semiotics: Et in Arcadia Ego

"To an Irishman, a serious matter is a joke, and a joke is a serious matter."

Last edited by Lord Carnifex; 08-06-2009 at 06:40 PM.
Lord Carnifex is offline   Reply With Quote
Old 08-07-2009, 07:47 AM   #3
Figleaf23
Banned
 
Figleaf23's Avatar
 
Join Date: Apr 2008
Default Re: Merit of low-skill v's default?

Quote:
Originally Posted by Lord Carnifex View Post
If you have a GM like me, there are some rolls that he says simply cannot be rolled at default. For instance, if your ship has had a direct hit scored on your life support system, I may decide that no amount of Mechanic (Power Plant) is going to help you, and that you need at least one point in Mechanic (Life Support) in order to begin fixing it.

Interesting. I personally never do that with intra-skill defaults, though I frequently rule no-skill default attempts impossible.
Figleaf23 is offline   Reply With Quote
Old 08-07-2009, 12:08 PM   #4
Lord Carnifex
 
Lord Carnifex's Avatar
 
Join Date: Oct 2005
Default Re: Merit of low-skill v's default?

Quote:
Originally Posted by Figleaf23 View Post
Interesting. I personally never do that with intra-skill defaults, though I frequently rule no-skill default attempts impossible.
A slightly less severe approach is to have the repair take two or three times longer than normal, as characters pour over circuit diagrams and technical specifications for components that they don't really understand the inner functioning of.
__________________
An ongoing narrative of philosophy, psychology, and semiotics: Et in Arcadia Ego

"To an Irishman, a serious matter is a joke, and a joke is a serious matter."
Lord Carnifex is offline   Reply With Quote
Old 08-07-2009, 01:25 PM   #5
Figleaf23
Banned
 
Figleaf23's Avatar
 
Join Date: Apr 2008
Default Re: Merit of low-skill v's default?

Quote:
Originally Posted by Lord Carnifex View Post
A slightly less severe approach is to have the repair take two or three times longer than normal, as characters pour over circuit diagrams and technical specifications for components that they don't really understand the inner functioning of.
Now this I like. It's a way to be generous to players who might otherwise be plot-stuck, while retaining unique value of specific skills.
Figleaf23 is offline   Reply With Quote
Old 08-07-2009, 02:25 PM   #6
roguebfl
Dog of Lysdexics
 
roguebfl's Avatar
 
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
Default Re: Merit of low-skill v's default?

Quote:
Originally Posted by Lord Carnifex View Post
A slightly less severe approach is to have the repair take two or three times longer than normal, as characters pour over circuit diagrams and technical specifications for components that they don't really understand the inner functioning of.
That's the bonus for taking extra time 8)
__________________
Rogue the Bronze Firelizard
Gerald Grenier, Jr. Hail Eris!
Rogue's Weyr
roguebfl is offline   Reply With Quote
Old 08-07-2009, 02:58 PM   #7
jacobmuller
 
jacobmuller's Avatar
 
Join Date: Feb 2006
Location: Not in your time zone:D
Default Re: Merit of low-skill v's default?

So, access to Techniques would be the only benefit?
__________________
"Sanity is a bourgeois meme." Exegeek
PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/
It's all in the reflexes
jacobmuller is offline   Reply With Quote
Old 08-07-2009, 04:32 PM   #8
Lord Carnifex
 
Lord Carnifex's Avatar
 
Join Date: Oct 2005
Default Re: Merit of low-skill v's default?

Quote:
Originally Posted by roguebfl View Post
That's the bonus for taking extra time 8)
By Rules-as-written, yes. Offsets the unfamiliarity penalty. Typically, if you're working with equipment you know nothing about, I might judge that the extra time is mandatory to roll default at all, essentially.

The example I'm thinking of is someone with Electronics Repair (Computer) asked to repair an aircraft search radar that lost more than half of it's HP. By RAW, there's nothing wrong with defaulting Electronics Repair (Sensors) to Electronics Repair (Computer) -3 (IDHMBWM, but I think that's right). Add Extra Time and Unfamiliarity. But I figure if the radar is half destroyed, and the repair tech has never seen the internals of a radar before, let alone the radar he's looking at, then there's no way he can roll.
__________________
An ongoing narrative of philosophy, psychology, and semiotics: Et in Arcadia Ego

"To an Irishman, a serious matter is a joke, and a joke is a serious matter."
Lord Carnifex is offline   Reply With Quote
Old 08-06-2009, 07:05 PM   #9
Agramer
 
Agramer's Avatar
 
Join Date: Dec 2007
Location: Zagreb,Croatia
Default Re: Merit of low-skill v's default?

Quote:
Originally Posted by jacobmuller View Post
For a skill with no listed Techniques but multiple specialties, eg Electronics Repair, what is the merit of 1cp in twelve specialties, giving low skills, as opposed to 12cp in one specialty, giving one professional level skill and several defaults of the same skill value as 1cp?

Is its merit only that, should a Technique be proposed, you want to be assured of access?

It was the Engineering Branch in Icelanders FLat Black Naval Officers that brought this to mind.
You cant get situational bonuses on skills that are defaults.

DX 10 Pilot with 8 pts in Piloting = skill 12

DX 20 Super with default DX -6

Both landing on Airfield in normal conditions:

Pilot gets +4 to skill for everyday action bringing skill to 16 and lands safely

Super Rolls vs 14 and even if succeeds have bumpy landing.
Agramer is offline   Reply With Quote
Old 08-07-2009, 03:36 AM   #10
Dinadon
 
Join Date: Aug 2007
Default Re: Merit of low-skill v's default?

Those skills often have familiarities, which need points. As such the actual difference tends to be greater than -4, therefore more than simply putting 12 points into one skill.
Dinadon is offline   Reply With Quote
Reply

Tags
defaults, flat black, skills, techniques

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:17 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.