Danger Sense in Dungeon Fantasy
I am wondering how people who play Dungeon Fantasy with GURPS and have PCs with Danger Sense keep Danger Sense from becoming a mine sweeper for tricks and traps. It seems that if a PC has Danger Sense then he/she can attempt to touch a cursed item and before they touch they will know it is dangerous. So in effect this PC can screen all of items in a dungeon effortlessly. Other detections like for magic and evil give some insight into the nature of the items but not enough where the PCs know it is dangerous. So how do people keep Danger Sense from becoming a mine sweeper for the dungeon? Thanks.
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