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Old 07-25-2009, 04:09 PM   #1
The Wrathchild
 
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Join Date: Aug 2004
Location: A nice, warm rock with an excellent view of the Damned
Default Costs Fatigue and Affliction: Advantage

Hi all

Does the "pay half initial FP cost pr. minute of duration" apply to the Advantage version of an Affliction? To Afflictions in general?

On one hand it does seem so. It seems to conform to:

Quote:
Originally Posted by Basic Set p. 111
For advantages that produce continuing
effects (e.g., Flight), you
must pay this FP cost to activate the
ability for one minute. However,
once you have paid this initial cost,
you need only pay half as many FP
(round up) per minute to keep the
ability active.
On the other ... Afflictions have their own variable duration based off targets HT or casters Will (depending on wether you use maledictions and/or the Beneficial Afflictions rule). This could be taken to mean that an Affliction delivers a package instantly and it then lives on happily and independently and outside the casters control, but also without taxing/influencing him further?

Eg. there is nothing I can see about an Affliction being terminateable - so a caster can't stop losing lifethreatening fatigue, should a roll for duration yield a high one? Or am I being overly imaginative here?
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