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Old 07-12-2009, 01:34 AM   #1
hari
 
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Join Date: Feb 2007
Location: Daegu, South Korea
Default Ritual Magic built with Psionics

Of course, it wouldn't be magic per se. There would be no mana and no skills requiring magery. I imagine a group of people, none of whom necessarily have any real psionic ability, coming together to perform a ritual that will grant them short term psionic abilities. Why try to create something like this? Because I want a psionic world without magic, but with something at least resembling ritual magic. Why not just handle it all with Powers and avoid the complication that psionics present? Because I like psionics! I like the extra layers of detail that psionics give. I like how they are more low key and less attention grabbing than normal powers. I could go on about it for a little while, I tend to often be too wordy. But let me just show you what I have in mind, mechanically speaking.

It's not a psionic power so much as a new way to access psionic powers. It would simply be Modular Abilities, Cosmic Power with psionics only, -20%; preperation required, -50%; a stronger signature (rituals leave quite a strong psychic impression) and an enhancement that allows people with the advantage to pool their resources together.

It would be an advantage that costs two character points per level. Each level would contribute one character point towards the total number of character points that the performer of the ritual can use to gain temporary psionic abilities. The ritual's performer may have scarcely more psionic powers than the participants and observers of the ritual, but will still be able to call upon potent psionic powers. I mainly see it as being used in a religious context: by church choirs, strange cults and low tech village celebrations. The majority of characters with this advantage, of course, are mostly unconscious of having it, they are simply marked by having particularly strong faith.

What do you think? Can anyone help me stat those modifiers? Stronger signature and being able to pool abilities together? The aim is to have a total of -80%, leaving a cost of two character points (although I'd love to get it down to one CP and therefore be able to offer it as a perk). Aside from that, any comments, complaints or criticisms?
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