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#31 | |
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Join Date: Jan 2005
Location: Stuttgart, Germany
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I find the above less than satisfying since on one hand it puts the character within reach of massive regeneration (not part of the concept) at minimal additional cost, and it's only worthwhile for high levels of DR. I would personally price it as such: [Extreme Regen DR only Based on DR is worth 90 points, so it works out to granting a bonus of +90%. Ablative is -80%, but since we're getting back 90% of the value of it because the DR is Regenerative, so it's only worth a measly -8% as a limitation now.] 30 DR (Ablative ExRegen Based on DR -8%, Force Field +20%) [168] No point crock done my way, and you don't have to worry about needing to buy a certain level of DR to make it worth the cost of paying for the Regen advantage. |
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#32 | |
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Join Date: Sep 2004
Location: Orange County, VA
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#33 | ||
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Join Date: Jan 2005
Location: Stuttgart, Germany
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So in a 500 Point campaign, that'd give you characters with 400 Ablative DR, which regenerates every second for a total of 490 points, and you consider that as equivalent value to the person who pays the same 490 point for normal 98 DR? As far as I'm concerned, that's a total point crock, and wouldn't be allowed anywhere near any campaign I run. Quote:
Normally it wouldn't be an issue, but in say a Supers campaign, if someone has Extreme Regeneration and decides to buy another 100 HPs, then those HP should be worth [+150%] or 5 points per level, anything else would be unbalanced. |
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#34 | |
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Join Date: Sep 2004
Location: Orange County, VA
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#35 | |
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Join Date: Jan 2005
Location: Stuttgart, Germany
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I find consistency in assigning values is one of the things which allows for scalability of powers. (Consistent: tending to be arbitrarily close to the true value of the parameter estimated as the sample becomes large) But do you see what I mean about the supported munchkinny point crock for Ablative DR? Not only does is not scale properly, as it makes little sense at the low levels, ie. anything below 20 DR, but it also becomes a totally bogus point crock at higher point levels, ie. anything over 40 DR. |
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#36 | |
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Join Date: Sep 2004
Location: Orange County, VA
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#37 | |
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Join Date: Jan 2005
Location: Stuttgart, Germany
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Part of the problem though, seems to be that having Regen apply to Ablative DR seems to break Regen. Either way, balance ends up out the window. |
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#38 |
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Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Now, here's a suggestion. It may be a bad suggestion, but I'm going to make it. These numbers are also monkey ammo, so tweaking may be in order.
Ablative DR regen 1/day (-80%) Ablative DR 1/12 hrs (-75%) Ablative DR 1/hr (-60%) Ablative DR 1/minute (-40%) Ablative DR 1/sec (-25%) Ablative DR 10/sec (-15%) Ablative DR Full Recovery (-10%) Now, the reason even the 10/sec is still a "substantial" limitation is that it really is. Each hit substantially reduces its ability to stop the next hit. Now, if no hit ever breaches it, then it is just as useful as normal DR. I admit that these numbers do leave something to be desired, but as I'm at work I can't do a lot of math. |
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#39 | |
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Join Date: Jan 2005
Location: Stuttgart, Germany
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They could be fine, or it might be better to drop them down 5%. i.e.: Ablative DR 1/sec (-20%) Ablative DR 10/sec (-10%) Ablative DR Full Recovery (-5%) |
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#40 | |
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Join Date: Sep 2004
Location: Orange County, VA
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See, the thing is, even at your 10/sec rate, a player could save more cp by just buying Extreme Regeneration [150], High Pain Threshold [10], and Extra HP at +2 each. You'd save points your way up up to DR 63 (62.2 actually, but you can't have .2 DR). But by buying the advantages and +54 HP, you start spending less than your Ablative DR(regen 10/sec) at 64, and even get HP which regenerate at 60 HP per sec, which is a drastic improvement over a DR 64 which regenerates at 10 DR per sec. - or - Someone could buy Extreme Regeneration [150] and the "standard" ablative DR (-80%) and have a "break even" point at DR 47, in which below DR 47 your way is less expensive but after DR 47 the "normal" way is less expensive. I do understand that people want to make this a DR change, but it can't just be a DR change. To "fix" this you'd have to completely rework the entire DR and Regeneration advantages ( and possibly the entire HP recovery system as well), making them a "percentage" based system instead of a point based system. |
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