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Old 07-01-2009, 03:15 PM   #1
ThaDium
 
Join Date: Mar 2009
Default New GM with Super Powers Questions

Hi. This is my first post to these boards, so apologies in advance if I mess something up. I've been running D&D games for over ten years, and I played in a GURPS WWII Supers game for about two years. Now, I'm the one on the hot seat to run a new game. They want classic supers. So, I have a huge amount of the system to learn.

Here are my questions, they're power specific... for now. :^)

1) I want an NPC with pretty much line of sight teleportation of objects. Basically pick pocket at range. If he knows you have it and where it is on your person, he can snag it from you.

2) I have a PC looking to the steal powers of other supers. He takes your super strength for a bit; he's super strong, you're not.

What would the builds for these be?

Thanks,
ThaDium
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