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#11 |
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Join Date: Sep 2007
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Innate Attack 1d fatigue (Cosmic, Irresistible, Ignores DR, Not creature's own DR, +240%; Link, +10%; Long-Range, No Range Penalties, +100%; No Specific Hit Locations, -0%) [45] plus Affliction 1 (Follow-Up, +100%; Heart Attack, +300%) [50]. Total cost 95 points, not too bad. I have no idea what the max range should be. Note: Follow-up is priced assuming that Long-Range applies to Follow-up just as other range modifiers do.
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#12 |
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Join Date: Mar 2005
Location: near Houston
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I'd say yes. If the DR comes from armor that can be taken on and off then Soul Blast ignores it.
__________________
A generous and sadistic GM, Brandon Cope GURPS 3e stuff: http://copeab.tripod.com |
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#13 | |
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Join Date: Feb 2005
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Replace Cosmic with Malediction 3, and viola, no DR and uses Long Range penalties. Raise the level of IA to reflect that the damage becomes HP after lower effect FP damage. This lets you drop the Followup. Still expensive, 30cp per level, not counting if you want to add a limitation to Malediction not bypassing natural DR (26/lvl if you add that at -40%), and after 3 levels, causes unconsciousness and begins to cause wounds, on average. |
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#14 | |
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Join Date: Feb 2005
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The split is needed for Deadlands, if only to cover certain mad science inventions. Magog, the steam armor that has run off with its creator inside, for a couple examples. Question is, how to handle a person inside a steam wagon? Can you Soul Blast a vehicle, and only affect the crew? |
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#15 | |
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Join Date: Aug 2004
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#16 | |
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Join Date: Aug 2004
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Quote:
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#17 |
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Join Date: Feb 2005
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To get this effect when building Spells as Powers, it takes building the spell at its most powerful, and adding Variable. In this case, you could take a page from G Psionic Powers, build at its most powerful, and add a limitation to reflect the contest inherent in the poker hand (Requires Reaction Roll -5%, renamed Requires Poker Hand, and Damage linked to level of success -n%)
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#18 | ||
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Join Date: Mar 2005
Location: near Houston
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Quote:
Quote:
__________________
A generous and sadistic GM, Brandon Cope GURPS 3e stuff: http://copeab.tripod.com |
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#19 |
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Join Date: Feb 2007
Location: Undisclosed location in the New Mexico Desert
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Almost exactly two years ago I posed my "simple question". The result was an interesting discussion with my erudite fellow GURPS GameMasters. From said discussions and further pursuit of the matter on other forums and websites I came up with this House Rule that my players and I are content with:
Soul Blast 4e – House Rule Missile Spell Time to Cast = 1 Second Duration = Instantaneous Maximum Range = 50 Yards/Level of Magery Cast as per GURPS Deadlands 3e rules using Poker hands. If cast successfully roll vs. the skill Innate Attack (Projectile) (DX/E) to score a hit – which will usually do large piercing (pi+) damage. Ignores Range Modifiers but not Size/Speed/Poor Visibility/Cover Modifiers. An Armor Divisor of (2) is applied to the DR of the target's Armor, but not to the Damage Resistance (Tough Skin) advantage if possessed. As per most Missile Spells, specific Hit Locations can be targeted with a Soul Blast. Damage Done By Poker Hand Pair = 1d6 Fatigue Jacks = 1d6 pi+ Two Pairs = 2d6 pi+ Three of a Kind = 3d6 pi+ Straight = 6d6 pi+ Flush = 7d6 pi+ Full House = 8d6 pi+ Four of a Kind = 9d6 pi+ Straight Flush = 10d6 pi+ Royal Flush = 12d6 pi+ Dead Man's Hand = Instant Death So this is what we use at our table and folks here in NM have been satisfied with the results. There was some concern about not ignoring armor DR altogether, but pi+ offsets that concern. Hero of Canton
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"I'll be in my bunk!" |
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