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Old 06-26-2009, 02:04 PM   #1
pawsplay
 
Join Date: Sep 2007
Default Jedi Senses

So I'm fiddling with the Jedi ability to see in the dark, all-around, etc., by vaguely sensing their surroundings. What I've come up with so far is Para-Rader (Force Power, -10%; Extended Arc, 360 degrees, +125%; Reduced Range, (10), -30%) [74]. Even slapping on Unreliable (-20%) only reduces it to [66]. Pricey. Unfair, yes or no? Also, is there reason to believe Jedi senses are not so powerful? I can't see adding Costs Fatigue because then the Jedi couldn't suddenly sense something their eyes don't see, and I can't figure out a way to incorporate a Concentrate maneuver into an ability that is supposed to allow the Jedi to be active in the dark. It does seem to be consistent with the terrifying prowess of Jedi in battle even while surrounded.

I'm mentioning this ability in particular simply because it turns out to be one of the more expensive abilities that seems like a part of Jedi knight basic training.
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