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#1 |
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Join Date: Jul 2007
Location: Hong Kong
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Okay, according to Power-Ups 2 - Perks, it "incorporates every perk published for GURPS as of spring 2008, including all the combat perks from GURPS Martial Arts, making it the 'one-stop perk source.'" And that's great, really.
But it's summer 2009 now. So, what has come out since then? I'm not asking for copyright busting, but a list of names and sources would be nice. As my contribution, I offer Thaumaturgy - Magical Styles: Academic Rank, Adaptation, Area Spell Mastery*, Astrological Ceremonies, Attribute Substitution, Better Magic Items, Blocking Spell Mastery, Blood Magic, Brute-Force Spell, Combat Ceremony, Continuous Ritual, Convenience Casting, Covenant of Rest, Elixir Resistance, Enhanced Spell, Far-Casting, Fast Casting, Flagellant’s Blessing, Flexible Ritual, Frightening Side Effects, Guild Rank, Huge Subjects, Immunity to (Specific Hazard), Improvised Items, Improvised Magic, Intimidating Curses, Intuitive Cantrip (several), Kill Switch, Knower of Names, License, Life-Force Burn, Limited Energy Reserve, Magical Lawyer, Magical Style Adaptation, Magical Weapon Bond, Mana Compensation, Mass Magician, Mastery*, Melee Spell Mastery, Mighty Spell, Missile Spell Mastery, Mundane Magic, Mystic’s Stupor, Named Possession, No Gestures, No Incantations, Obscure True Name, Paraphernalia Pro, Permit, Power Casting, Precision Recharger, Psychic Guidance, Quick and Focused, Reduced Footprint, Rote Alchemy, Rule of 17, Sacrificial Blocking Spell, Sanctum, Scroll-Reading, Secret Mage, Secret Material, Secret Spell, Secret Words, Shaman’s Trance, Shortcut to Power, Special Exercises, Speedy Enchantment, Spell Bond, Spell Duelist, Spell Enhancement, Spell Hardiness, Spell Resistance, Spell Variation, Spirit Contract, Stabilizing Skill, Staff Attunement, Staff Bond, Super-Sympathy, Thaumatological Doublespeak, Willful Casting, Wizardly Dabbler, Wizardly Garb. So, anyone?
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The unique and supreme delight lies in the certainty of doing evil, and men and women know from birth that all pleasure lies in evil. - Beaudelaire |
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#2 |
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Join Date: Oct 2004
Location: Yorkshire, UK
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I'll contribute a list of 4e items released since PU2:
Tales of the Solar Patrol } These were released the same month Thaumatology } as PU2, not sure of exact dates. Action 2: Exploits Alphabet Arcane Banestorm: Abydos Creatures of the Night, Vol. 4 Creatures of the Night, Vol. 5 Dungeon Fantasy 5: Allies Hot Spots: Renaissance Florence Infinite Worlds: Lost Worlds Lair of the Fat Man Loadouts: Monster Hunters Locations: Metro of Madness Locations: The Tower of Octavius Mass Combat Psionics Powers Spaceships 3: Warships and Space Pirates Spaceships 4: Fighters, Carriers, and Mecha Thaumatology: Age of Gold Thaumatology: Magical Styles Last edited by SCAR; 06-23-2009 at 05:59 AM. Reason: Sorted list for easier reference |
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#3 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Basically, the two biggest 'offenders' are Psionic Powers and Magical Styles. In fact, MS seems to primarily be a collection of magical Style Perks, but very few other things (such as styles themselves).
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#4 |
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Join Date: Oct 2004
Location: Yorkshire, UK
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Dungeon Fantasy 5 - Allies: Burrower, Corpse-Smart, Musk
Hot Spots: Renaissance Florence: Two-Man Pike Training Vorkosigan Saga Sourcebook and Roleplaying Game: Immunity to Fast-Penta, Jump Pilot Aptitude Psionic Powers: Ecstatic Psi, Gestalt Familiarity, Weak Latency (Psi) Gaze Into the Abyss, Hostile Dampening, Nonthreatening, Personal Awareness, Simple Defense, Skeptic, Tolerance Astral Accessory, Astral Awareness, Near-Death Projection, Projection Clock, Retractable Cord, Subjective Navigator EVP, Interface, Light Amplification, Phreaker, Power Source, Static Control, Universal Remote Card Sharp, Dowsing, Exposition Sense, Forecast, Insider Glance, Know-It-All, Visions (Aspected Dream) Good Neighbour, Karma Bank, Loaded Dice, Lucky Break, Misfire Master, Moneyclip Magnet, Shopper's Blessing Healing Bond, Life Support, Natural Doctor, Pharmaceutical Probe, Postmortem, Psychic Surgery, Soothing Touch Blood Healing, Controllable Lifebane, Invigoration, Pleasant Theft, Poison Charm, Schadenfreude, Social Vampire Aerokinesis, Chill Factor, Gecko Grip, Hydrokinesis, Ignition, Small-Scale TK, Strong Blade, TK Tether, Umbrella Avatar, Deep Study, I Know What You Mean, Intimidation Factor, Ping, Synchronize, Tactical Reading Bamf, Castling, Coin Trick, Exo-Draw, Expulsion, Inertia Control, That Extra Inch. |
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#5 |
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Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
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#6 |
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Join Date: Oct 2004
Location: Yorkshire, UK
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#7 |
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Join Date: Jun 2006
Location: Montreal, Canada
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It's for reasons like these that I think SJ Games should put official compilations of Advantages, Disandvantages, Perks and Quirks on the GURPS Official site. I have a few list on my site but they are far from being up-to-date now since I am relying on people to provide updates to me. A nice list of the names, generic description (without any rules), point cost and Book reference(s) could be of great help for GURPS players AND it could even help sell more books/PDFs.
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