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"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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So I'm running a GURPS Lite game for Free RPG Day this Saturday.
I've decided to Supers, since no one else is running a supers campaign. I'm borrowing heavily from Action, Supers, and Land Out of Time: Here's the premise. The PCs are a group of young super-heroes just starting up in New York City. They are all hanging out at their "group headquarters" (a loft apartment in Manhattan) when the police scanner goes off. Apparently there is a bank heist in progress, only two blocks away! So, we proceed to bank heist where heavily armed robbers led by a mook with a gold amulet that lets him shoot flame jets from his hands attempt to get into the safe deposit boxes but are foiled by the heroes. The cops thank the heroes for helping out (if they don't botch it too badly) and the heroes try to track down the source of the amulet. They bounce around some contacts, giving the opportunity for reaction rolls and social skills. They find out that it's a Mayan piece recently acquired by the Museum of Natural History. At the museum they find out that it is indeed part of a recent acquisition but seems to be missing, along with several other pieces. All the pieces that are missing seem to have been checked out by a Columbian grad student who didn't show up for work that day. Just as they finish at the museum they get a call from a police contact. The 24th Precinct evidence locker is being robbed by a group of heavily armed men led by a man in heavy green robes and lots of heavy gold jewelry. They manage to get there just as several cars leave the precinct, in time for a rousing chase scene through Central Park. The chase scene ends with a bunch of wrecked cars, and the robed grad student in full monologue mode while he brandishes a foot-tall statuette. A dimensional rift opens, and out comes a pack of velociraptors. Once the heroes have finished off those, the gate begins to close, but before it seals fully, a tyrannosaurus pushes it's way through, devouring the grad student (if the heroes haven't already defeated him) and serving as a "final boss" of the session. Thoughts? It's supposed to be for about a 3 hour game session, I'm going to hand out pre-gens, standard super-types. Brick, speedster, blaster, controller, etc. Too railroad-y? Too combat centered? Basically, my thoughts were letting them take out the bank mooks as an intro to the combat system, the investigation as an intro to the skills/social part, and then a final chase scene + climactic battle with dinosaurs, to bring the awesome. I couldn't really figure out how to fit in ninjas too. |
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| Tags |
| adventures, supers |
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