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Join Date: Aug 2007
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Doc's Bibliography is at the bottom of this..... http://en.wikipedia.org/wiki/E._E._Smith ......and I have read all of the fictional works in question. There was no situation such as you have mentioned in any of them that I can remember. Specifically, In the Skylark and Lensmen novels FTL combat featured beams of energy that travelled at FTL speeds. The two Subspace books used a subspace drive whether ships did not interact at FTL speeds. Same for Masters of Space. In Galaxy Primes interstellar travel was by means of psionic teleportation and ship combat was by other psionic means. There was little or nothing about FTL ships in the Family D'Alembert novella that Smith actually wrote and Lord Tedric was about Time Travel and medieval fantasy. Goldin and Eklunds continuations of these series are soemthing I can't comment on though I believe I read the Goldin works.
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Fred Brackin |
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#2 | |
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Join Date: Aug 2007
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The rules were: There is no energy transfer between colliding bodies while even one of the two has the PV drive is on. If two PV bodies do collide they stop but regular kinetic weapons may fire without PV effects. A standard weapon was a PV missile with a SEFOP warhead. I also invented a "sustainer coil" that was cheap enough to put into shells and kept the projectile in PV for approx. 1 second after firing. Effective pseudovelocity (and therefore range) was roughly 1000x normal atmospheric and guns were very common weapons. I imposed TS-like heat restrictions on beam weapons. Maneuvering was just like in atmosphere and special vaccuum-only maneuvers were not allowed. <shrug> It was easy and I have no intention of running space combat with "normal" drives in my own campaigns. KE weapons in those situations are a major PITA.
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Fred Brackin |
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#3 |
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Join Date: Aug 2004
Location: Pittsburgh PA USA
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Not being familiar with the [Spaceships] series myself, could someone who is familiar with both comment on whether GURPS Lensman's Technology chapter would be a useful resource on this question? (Specifically, its treatment of inertialess drives.)
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Cap'n Q When we remember we are all mad, the mysteries disappear and life stands explained. -- Mark Twain |
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#4 |
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Join Date: Oct 2004
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Depends. The Bergenholm makes the entire ship inertialess, with consequences for boarding actions: people inside the ship are inertialess too. Ships must usually be hold tractorbeams in combat to damage them, as most beams simply push them away. But Lensmen doesn´t care much about physics, so using it to design a campaign is much like using Tales of the Solar Patrol. Lensmen certainly is not bothered by relativity or stuff like that. Whether original momentum is retained is - IIRC - never discussed. And it is on a much larger scale: planetary bergenholms exist, and are countered by smashing the inertialess planet between two planets hitting it from opposite directions.
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#5 | |
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Join Date: Mar 2008
Location: Dallas, TX
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#6 | |
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Join Date: Aug 2007
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Internal inertialessness is only the norm in early versions (specifically the Rodebush-Cleveland device rather than the Bergenholm itself). Artificial inertia is rapidly developed. Patrolmen still train to deal with inertialess rnvironments in the era of Galactic Patrol and later books but it is seldom seen. SOP is to disable the Berg before you board.
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Fred Brackin |
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#7 | |
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Join Date: Sep 2007
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If you bounce radar off a ship under PV drive, what does the Doppler shift look like? I'd assume that you get Doppler readings for the true velocity. The radar equipment would have to determine your PV by taking the difference in position over different samples in time. The display probably returns both values as a matter of course. Time dilation? It seems like half the point of PV would be to dodge such questions, so base it on true velocity. But Mach's Principle bugs me in that regard. |
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#8 | ||
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Last edited by vicky_molokh; 02-19-2016 at 07:40 AM. |
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#9 |
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Join Date: Jul 2008
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I'd be tempted to go one further and put you in a stable orbit around Mars when you shut off the pseudovelocity.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#10 | |
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Join Date: Oct 2004
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Another option is to say that momentum is not maintained and that when PV is switched off the ship will be at rest relative to - for example - the mass having the greatest gravitional effect on this point of space. |
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| Tags |
| ftl, pseudovelocity, pseudovelocity drives, spaceships, technology |
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