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Old 06-16-2009, 10:12 AM   #1
vicky_molokh
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Join Date: Mar 2006
Location: Kyïv, Ukraine
Default [Spaceships] Actually GMing a world with Pseudovelocity drives?

Greetings, all!

I'm curious: how problematic is the actual implementation of a setting where all space drives (or at least all Inertialess drives) are Pseudovelocity drives. Specific things that I suspect would warrant special consideration:
  • missiles;
  • shells from 'normal' guns;
  • bombs;
  • AKVs;
  • the whole issue of breaking/deceleration and Reversals (or whatever it is called, from SS4);
  • takeoff and reentry.

Anybody has good knowledge of these issues and their interaction with PV drives?

Thanks in advance!
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Last edited by vicky_molokh; 06-17-2009 at 02:15 PM.
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