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#1 | |
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Join Date: Nov 2006
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Quote:
http://de.wikipedia.org/wiki/Kriegshammer Btw in your Wikipedia article it says: "Its relative heaviness made it unwieldy and, thus, easily avoided. The injury caused by the weapon was also small and rarely immediately fatal." Doesn't really imply "Impaling damage" |
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#2 | |
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"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Yeah, I'm not really sure why there is an Impaling damage type. Whats the difference between Impaling and Pi++? |
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#4 |
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Join Date: Oct 2004
Location: UK
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Um, isn't this analysis missing something very simple?
Freeing a stuck Pick requires a Ready action on your next turn according to Campaigns p405. That means the Pick is doing only half its damage every second turn, not full damage. For example, with ST14 (to make the maths easier) against DR0: Axe: Turn 1: Hits for 2d+2 Cutting, average 13.5 Turn 2: Hits for 2d+2 Cutting, average 13.5 Pick: Turn 1: Hits for 2d+1 Impaling, average 16 Turn 2: Rolls ST to free weapon, does another 8 damage So, over 2 turns the Axe delivers 27 damage, the Pick 24. OK, so the Pick's second lot of damage occurs inside armour, ignoring DR, which when facing armoured opponents is a plus, but the Axeman could hit 2 opponents in that time.
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Dave E Skating away on the thin ice of a new day |
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#5 |
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Join Date: Nov 2006
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#6 | |
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Join Date: Dec 2006
Location: Houston
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If you are correct, and those average damage per turn values should be halved, then Axe wins and a pick does only slightly more damage than a swung short sword or hatchet. Seems a poor trade. FOr 1D DR 0 = Axe - 8.3, Pick - 5.6, SSword - 5.3 DR 7 = Axe - 0.3, Pick - 0.0(!), SSword -0 For 2D DR 0 = Axe - 13.5, Pick - 11.6, SSword - 10.5 DR 7 = Axe - 3.4, Pick - 2.3, SSword -1.5 For 3D DR 0 = Axe - 18.7, Pick 17.1, SSword 15.7 DR 7 = Axe - 8.3, Pick - 6.8, SSword 5.5 If I am wrong in how i interpreted it earlier, and THIS is the true mechanic, then the questions become Why would Anyone Carry this weapon versus an Axe? Why is it that an Axe does better Damage against armor than a Pick? As this didnt make sense to me when I was orginally running the numbers, I figured I had interpreted the sequence of events on 405 incorrectly. The way the RAW reads to me, it appears that: If your opponent attempts to move away from you there is a contest of ST. If he wins you loose your weapon, if you win he cant move, if you tie the weapon comes free. If he doesnt, you must use your next turn freeing it as a ready manuver. That seemed straight forward enought till I looked at the somewhat unimpressive damage numbers and the fact that your opponent could, by stepping backwards, afford you an opportunity to free your weapon. It seems to me that stepping and attacking is symetiric to attacking then stepping. It seems to me that you stepping away from your opponent and your opponent stepping away from you is also symetric. If thats true, then Attacking your opponent with a pick then stepping back should afford you the opportunity to break your weapon free via quick contest. This logic is what lead the generation of numbers and questions in the original post. The better question may be, Which way is right? Nymdok |
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#7 |
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Join Date: Mar 2006
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The pick has another disadvantage: It is super-specialized anti-armor weapon.
It is good for only one thing (armor penetration). Axes have many other practical applications, such as chopping wood (not just for the campfire, but also to clear brush and build field fortifications). A man with a pick will need a hatchet anyway. This means extra cost and weight to lug around. Axes with a pick as the backspike can do both, though. |
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#8 | |
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Join Date: Aug 2005
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Quote:
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#9 |
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Join Date: Mar 2006
Location: Iceland*
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Now, now; I said if.
If you want to know anything concrete about the upcoming Cabaret Chicks on Ice, I suggest you ask the authors. I have no authority to release sneak previews and can only drop weaselly hints that slowly drive forumites insane.
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Za uspiekh nashevo beznadiozhnovo diela! |
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| Tags |
| axe, combat, melee, pick, weapons |
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