Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 06-16-2009, 04:28 AM   #1
chris1982
 
Join Date: Nov 2006
Default Re: [Melee] Pick V Axe

Quote:
Originally Posted by Crakkerjakk View Post
Why is "pick" a stupid name? What other weapon does it make one think of?
Maybe thats just a language issue. For a "Pick" im thinking of tothpick, or lockpick... This weapon is called "Kriegshammer" in German - "Warhammer".

http://de.wikipedia.org/wiki/Kriegshammer

Btw in your Wikipedia article it says: "Its relative heaviness made it unwieldy and, thus, easily avoided. The injury caused by the weapon was also small and rarely immediately fatal."

Doesn't really imply "Impaling damage"
chris1982 is offline   Reply With Quote
Old 06-16-2009, 04:59 AM   #2
Crakkerjakk
"Gimme 18 minutes . . ."
 
Crakkerjakk's Avatar
 
Join Date: Sep 2005
Location: Albuquerque, NM
Default Re: [Melee] Pick V Axe

Quote:
Originally Posted by chris1982 View Post
Maybe thats just a language issue. For a "Pick" im thinking of tothpick, or lockpick... This weapon is called "Kriegshammer" in German - "Warhammer".

http://de.wikipedia.org/wiki/Kriegshammer

Btw in your Wikipedia article it says: "Its relative heaviness made it unwieldy and, thus, easily avoided. The injury caused by the weapon was also small and rarely immediately fatal."

Doesn't really imply "Impaling damage"
Pick brings to mind something spikey to me, like a pickaxe.

Yeah, I'm not really sure why there is an Impaling damage type. Whats the difference between Impaling and Pi++?
__________________
My bare bones web page

Semper Fi
Crakkerjakk is offline   Reply With Quote
Old 06-16-2009, 04:38 AM   #3
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: [Melee] Pick V Axe

What is this 'minor' change?
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is offline   Reply With Quote
Old 06-16-2009, 04:59 AM   #4
Dave E
 
Join Date: Oct 2004
Location: UK
Default Re: [Melee] Pick V Axe

Um, isn't this analysis missing something very simple?

Freeing a stuck Pick requires a Ready action on your next turn according to Campaigns p405. That means the Pick is doing only half its damage every second turn, not full damage.

For example, with ST14 (to make the maths easier) against DR0:

Axe:
Turn 1: Hits for 2d+2 Cutting, average 13.5
Turn 2: Hits for 2d+2 Cutting, average 13.5

Pick:
Turn 1: Hits for 2d+1 Impaling, average 16
Turn 2: Rolls ST to free weapon, does another 8 damage

So, over 2 turns the Axe delivers 27 damage, the Pick 24. OK, so the Pick's second lot of damage occurs inside armour, ignoring DR, which when facing armoured opponents is a plus, but the Axeman could hit 2 opponents in that time.
__________________
Dave E

Skating away on the thin ice of a new day
Dave E is offline   Reply With Quote
Old 06-16-2009, 05:05 AM   #5
chris1982
 
Join Date: Nov 2006
Default Re: [Melee] Pick V Axe

Quote:
Originally Posted by Dave E View Post
Um, isn't this analysis missing something very simple?
Yeah, the fact that hit locations exist... ;-)
chris1982 is offline   Reply With Quote
Old 06-16-2009, 10:21 AM   #6
Nymdok
 
Nymdok's Avatar
 
Join Date: Dec 2006
Location: Houston
Default Re: [Melee] Pick V Axe

Quote:
Originally Posted by Dave E View Post
Um, isn't this analysis missing something very simple?

Freeing a stuck Pick requires a Ready action on your next turn according to Campaigns p405. That means the Pick is doing only half its damage every second turn, not full damage.
.......
See heres the problem....

If you are correct, and those average damage per turn values should be halved, then Axe wins and a pick does only slightly more damage than a swung short sword or hatchet. Seems a poor trade.

FOr 1D
DR 0 = Axe - 8.3, Pick - 5.6, SSword - 5.3
DR 7 = Axe - 0.3, Pick - 0.0(!), SSword -0

For 2D
DR 0 = Axe - 13.5, Pick - 11.6, SSword - 10.5
DR 7 = Axe - 3.4, Pick - 2.3, SSword -1.5

For 3D
DR 0 = Axe - 18.7, Pick 17.1, SSword 15.7
DR 7 = Axe - 8.3, Pick - 6.8, SSword 5.5

If I am wrong in how i interpreted it earlier, and THIS is the true mechanic, then the questions become

Why would Anyone Carry this weapon versus an Axe?

Why is it that an Axe does better Damage against armor than a Pick?

As this didnt make sense to me when I was orginally running the numbers, I figured I had interpreted the sequence of events on 405 incorrectly.

The way the RAW reads to me, it appears that:

If your opponent attempts to move away from you there is a contest of ST. If he wins you loose your weapon, if you win he cant move, if you tie the weapon comes free.

If he doesnt, you must use your next turn freeing it as a ready manuver.

That seemed straight forward enought till I looked at the somewhat unimpressive damage numbers and the fact that your opponent could, by stepping backwards, afford you an opportunity to free your weapon.

It seems to me that stepping and attacking is symetiric to attacking then stepping.

It seems to me that you stepping away from your opponent and your opponent stepping away from you is also symetric.

If thats true, then Attacking your opponent with a pick then stepping back should afford you the opportunity to break your weapon free via quick contest.

This logic is what lead the generation of numbers and questions in the original post.

The better question may be, Which way is right?

Nymdok
Nymdok is offline   Reply With Quote
Old 06-16-2009, 11:51 AM   #7
ADAXL
 
Join Date: Mar 2006
Default Re: [Melee] Pick V Axe

The pick has another disadvantage: It is super-specialized anti-armor weapon.

It is good for only one thing (armor penetration). Axes have many other practical applications, such as chopping wood (not just for the campfire, but also to clear brush and build field fortifications). A man with a pick will need a hatchet anyway. This means extra cost and weight to lug around.

Axes with a pick as the backspike can do both, though.
ADAXL is offline   Reply With Quote
Old 06-18-2009, 01:20 PM   #8
blacksmith
 
Join Date: Aug 2005
Default Re: [Melee] Pick V Axe

Quote:
Originally Posted by Dave E View Post
Um, isn't this analysis missing something very simple?

Freeing a stuck Pick requires a Ready action on your next turn according to Campaigns p405. That means the Pick is doing only half its damage every second turn, not full damage.

For example, with ST14 (to make the maths easier) against DR0:

Axe:
Turn 1: Hits for 2d+2 Cutting, average 13.5
Turn 2: Hits for 2d+2 Cutting, average 13.5

Pick:
Turn 1: Hits for 2d+1 Impaling, average 16
Turn 2: Rolls ST to free weapon, does another 8 damage

So, over 2 turns the Axe delivers 27 damage, the Pick 24. OK, so the Pick's second lot of damage occurs inside armour, ignoring DR, which when facing armoured opponents is a plus, but the Axeman could hit 2 opponents in that time.
There is also the idea that if the target manages a defense you do no dammage so it is 13.5 dammage per failed defense vs 24.
blacksmith is offline   Reply With Quote
Old 06-16-2009, 01:06 PM   #9
Icelander
 
Icelander's Avatar
 
Join Date: Mar 2006
Location: Iceland*
Default Re: [Melee] Pick V Axe

Quote:
Originally Posted by Molokh View Post
What is this 'minor' change?
Now, now; I said if.

If you want to know anything concrete about the upcoming Cabaret Chicks on Ice, I suggest you ask the authors. I have no authority to release sneak previews and can only drop weaselly hints that slowly drive forumites insane.
__________________
Za uspiekh nashevo beznadiozhnovo diela!
Icelander is offline   Reply With Quote
Reply

Tags
axe, combat, melee, pick, weapons


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:47 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.