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#1 | |
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Join Date: Nov 2004
Location: Flushing, Michigan
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#2 |
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Join Date: Dec 2006
Location: Houston
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If I were to do it for children of those ages Id break it down by magic type. NOte that below when I say wand, a wizards sword might be his wand or the wand might be buit into the hilt requiring a grip change to use wand magic.
Potions - Useful for nearly anythig, but take take time and forewarnign to be effective, and not usualy as powerful. Use alchemy as Written. Wand Magic - One or two word incantations that have an instantaneous effect when the wand is pointed. Limited use(Costs Fatigue) but always available. The wand is required. Use standard powers/advantages write ups. Spell Magic - Long winded and complex verbal components combined with intricate hand gestures and maybe some small portable components. Cost fatigue but not as much as Wand magic. Wand not required. ONLY pick th e spells from GURPS magic that you want to use. From there you simply pick a set of powers, and tie them to the magic type. Lets take a few and see if we can flesh them out a little bit. Expelliamos Potion - As for Concussion grenade, does knock back only. Wand - Innate Attack, KnockBack Only, Costs Fatigue. Spell - Not available Expecto Petronum Potion : One dose of this potion is enough to cover a circle of 1 hex size. Those inside the circle (not more than 2 humans) recieve +2 to will rolls to resist spells, 10 dr (Ablative for the area, both directions). Note that mlultiple doses can be used for larger areas. the height of its protection is 6', tall people may have to duck. Wand: This wand spell is dr5 force field that appears in front of the casters wand. Its duration is instantaneous and costs 4FP. For multiple attacks, it must be used several times. Spell: covering a 3 hex radius, this spell requires a solid glass marble as a mterial component although a solid diamond would grant bonuses. Anyone in the radius gets dr15 in the area to all attacks and will bonus of +4 versus all spells. This is for all spells into and out of the dome. The oter shell is impenatrable except for creatures moving at move 1 (or less). Varying the magic like this allows more variance in the charachters. Under the format the way you have it written, most of the charachters will have High DX, Will and FP. This way, the Wand Magic Gets will and DX, The Poition magic gets IQ and the spell guy gets IQ and FP. |
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#3 |
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Sincerely go for imbuements with limited skill selection for the inborn powers. They simply look cool, and since you're only allowing them 1-4 skills, it ought to tune down the complexity.
You could also have magically based TK, check the GURPS Psionic Powers for excellent, ready to play writeups. As for the grapple thing, binding is your friend. |
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#4 |
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Join Date: May 2009
Location: WA
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maybe your kids would enjoy playing in an ayn rand flavored rpg?
__________________
Nothing to see here |
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#5 |
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Join Date: Aug 2004
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Psionic Powers strikes me as a good solution, although my first thought was to just make a short list of appropriate spells from Magic.
I would never use ‘em for my own game, but I would be interested in hearing how it worked out for you if you decided to use Imbuements. |
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#6 | ||
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Join Date: Aug 2004
Location: Nashville, TN
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__________________
I didn't realize who I was until I stopped being who I wasn't. Formerly known as Bookman- forum name changed 1/3/2018. |
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#7 | |
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Join Date: Dec 2006
Location: Houston
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Quote:
http://forums.sjgames.com/showthread.php?t=55553 on the number of rolls for imbuments. I didnt follow the thread so i dont know what the conclusion was, but it may inspire you. Nymdok |
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#8 |
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Join Date: Aug 2004
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GURPS Power Ups 1: Imbuements might be useful here. It allows you to add enhancement effects and other things to otherwise normal attacks. A lot of the effects you're looking for might lie there.
__________________
...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
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| Tags |
| brainstorm, powers |
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