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#11 |
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Join Date: Mar 2006
Location: Copenhagen
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The narrator of "The Shadow Over Innsmouth" did not know that he himself was a hybrid; the Innsmouth taint was certainly a secret to him.
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"Les préjugés sont la raison des sots." |
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#12 |
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Join Date: Dec 2007
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Yes but he didn't have Innsmouth Look. If he had been ugly and smelly that would not have been a secret to him or anyone else.
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#13 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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#14 |
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Join Date: Sep 2004
Location: Oldenburg, Germany
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Actually, he did have the Innsmouth Look - one of the non-tainted Innsmouth people freaks out when he realizes he has talked too much to someone with the family resemblance...
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
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#15 |
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Join Date: Aug 2004
Location: Cincinnati, OH
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Lots of good ideas. Thanks, everyone!
Absent-Minded and Sleepwalking are just plain funny. I may have to try that. Fear of the sea is also great for Marsh ancestry - I wouldn't have thought of that, but it fits. And I agree that Nightmares is particularly appropriate. I was thinking of having cultists as an enemy for a Great Race victim - they want what the Yith stole. A while back I toyed with the idea of adapting the Innsmouth Look to 4e, but wasn't happy with what I came up with. I don't like Terminal Illness - I agree with Rev. Pee Kitty that it is a terrible disad. (I use a lot of his house rules, actually. I like how he thinks.) So I don't want that to be part of it. And the Innsmouth Look is a disadvantage that mostly just sets the character up to acquire other disadvantages (bad appearance and smell) in the future. It's not clear how to price a delayed-onset disad. I was pondering modeling it with Distinctive Features and 5 nasty custom quirks - Creeping Fishiness (Smell), Creeping Fishiness (Appearance) I, II, and III, and The Change. Each requires a 3d roll once per year, with the appropriate bad thing occurring on a 5 or less. But I'm not sure how balanced that is, or if it is even worth the trouble. |
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#16 | |
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Join Date: Aug 2004
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Quote:
Terminally Ill certainly is a disadvantage for someone that has it, but the duration of the game and the time-frame of the setting determine how much it limits the character, and your actions while you’re still alive aren’t going to be affected much, if at all. |
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#17 |
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Join Date: Jan 2008
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Random question: would a CoC character who gets hit on the head and contracts amnesia get any SAN points back?
-Max |
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#18 | |
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Join Date: Aug 2004
Location: Pittsburgh PA USA
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Quote:
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Cap'n Q When we remember we are all mad, the mysteries disappear and life stands explained. -- Mark Twain |
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#19 | |
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Join Date: Aug 2004
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Quote:
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#20 |
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Join Date: Feb 2008
Location: Lexington, KY
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| amnesia, cthulhu |
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