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Old 06-06-2009, 06:53 PM   #1
Luke Bunyip
 
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Default Re: Do I actually need [POWERS]?

Thanks all. I have enough info to do that which I want in character generation, and I have been convinced that I dont need Powers, but it would be really nice, say after I buy CCOI.
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Old 06-07-2009, 08:03 AM   #2
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Default Re: Do I actually need [POWERS]?

I own Power and, while I wouldn't say it was wasted money, I have probably used only two or three bits from it and only when I was trying to construct Force powers for a GURPS Star Wars campaign that never really took off.

It's an interesting book for the 'theory' behind how GURPS powers are constructed, but, since I'm rarely building my own supers, I don't find it as useful as some might.
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Old 06-07-2009, 04:46 PM   #3
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Default Re: Do I actually need [POWERS]?

Quote:
Originally Posted by Luke Bunyip View Post
I have been convinced that I dont need Powers, but it would be really nice, say after I buy CCOI.
Don't forget, Low-Tech is unlikely to come out before the end of the year (and I wouldn't be surprised if it took until the second quarter of next year, either). You could get Powers in the meantime! :-)
Also, Powers is definitely a book that's much more useful during character/campaign creation, and doesn't need to be referred to often during actual play. As such, it's a book that's probably just as convenient to buy on PDF, and it would be cheaper.
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Old 06-07-2009, 04:49 PM   #4
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Default Re: Do I actually need [POWERS]?

I want Vehicles.

I want it all, I want it all, I want it all, and I want it now.
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Old 06-07-2009, 08:51 PM   #5
Luke Bunyip
 
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Default Re: Do I actually need [POWERS]?

Quote:
Originally Posted by Kelly Pedersen View Post
Don't forget, Low-Tech is unlikely to come out before the end of the year (and I wouldn't be surprised if it took until the second quarter of next year, either). You could get Powers in the meantime! :-)
Our player group purchase each other GURPS books as birthday presents. So it is a function of the collective need. Which sort of explains why I got Munchkin Cthulhu last year. We are not really a Power sort of group.
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Old 06-09-2009, 10:14 AM   #6
Ragabash Moon
 
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Default Re: Do I actually need [POWERS]?

My opinion is thus...


GURPS Basic Set 1: Characters
GURPS Basic Set 2. Campaigns
GURPS Basic Set 3: Powers
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Old 06-09-2009, 01:42 PM   #7
Mark Skarr
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Default Re: Do I actually need [POWERS]?

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Originally Posted by Ragabash Moon View Post
My opinion is thus...


GURPS Basic Set 1: Characters
GURPS Basic Set 2. Campaigns
GURPS Basic Set 3: Powers
My sentiments, exactly. But, my group is heavy into super heroes and the like.
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Old 06-09-2009, 03:43 PM   #8
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Default Re: Do I actually need [POWERS]?

Quote:
Originally Posted by Ragabash Moon View Post
GURPS Basic Set 1: Characters
GURPS Basic Set 2. Campaigns
GURPS Basic Set 3: Powers
Ah. Mine is slightly different:

GURPS Basic Set 1: Characters
GURPS Basic Set 2: Campaigns
GURPS Basic Set 3: Fightin' (Martial Arts)
GURPS Basic Set 4 (optional): Magic (Thaumatology)

-Max
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Old 06-09-2009, 04:39 PM   #9
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Default Re: Do I actually need [POWERS]?

Here's my take...

GURPS Basic Set 1: Characters
GURPS Basic Set 2: Campaigns
GURPS Basic Set 3: Martial Arts (as it is good for fightng of all styles)

Also, IMO...

Magical Games practically require
Magic and Thaumatology, possibly Powers and Psionic Powers

SciFi Games practically require (unless you go the non-psionic route)
Psionic Powers (and Powers in tow)

Supers Games practically require
Powers, Psionic Powers, Supers (naturally) and Thaumatology (sometimes)
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Old 06-10-2009, 01:54 AM   #10
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Default Re: Do I actually need [POWERS]?

Quote:
Originally Posted by sjmdw45 View Post
Ah. Mine is slightly different:

GURPS Basic Set 1: Characters
GURPS Basic Set 2: Campaigns
GURPS Basic Set 3: Fightin' (Martial Arts)
GURPS Basic Set 4 (optional): Magic (Thaumatology)

-Max
Mine is somewhere in between.

GURPS Basic Set 1: Characters
GURPS Basic Set 2: Campaigns
GURPS Basic Set 3: Martial Arts
GURPS Basic Set 4: Powers

(I'm starting to lean toward seeing Mass Combat as Basic Set 5.)

I don't see any of the Magic themed books (Magic, Thaumatology, Magical Styles) as being nearly as core as any of the above, in the sense that the above are books I'd use regardless of genre, setting, or tech level.
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