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#1 |
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Join Date: May 2007
Location: Canada
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I feel so lazy compared to most here. When I GM, get the ideal of a place and make the rest up as I play. The ideal consist adventure set in some genre and as the player like the game I move where they want. I just write down Npc names and what they are doing in game. I do let ideas from books, comics, games, life, and TV filter themselves into the game. I do admit that the private throne room is my ideal chamber.
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Jack of all trades and a master of none. |
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#2 | |
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Join Date: Sep 2006
Location: Chatham, Kent, England
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Quote:
These could be fun for a change, too. Tho' I don't think my group would wear it... The risk of the players trashing your carefully-constructed world and plot is irrelavent to someone having fun, and vital to prevent for 'controllers'. Anyway; I certainly find the consensual creations more satisfying. |
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#3 | |
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Join Date: Mar 2008
Location: The Kingdom of Insignificance
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The real question is "do the players enjoy playing in the setting?" If the answer is yes, then it is mission successful. If it is enjoyable for the GM, he or she might do it again some time. Like next week...
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It's all very well to be told to act my age, but I've never been this old before... |
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#4 | |
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Join Date: Aug 2004
Location: Pittsburgh PA USA
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I have very little face-to-face contact with my friends, mainly because they are too busy with their careers, spouses, and families.
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Cap'n Q When we remember we are all mad, the mysteries disappear and life stands explained. -- Mark Twain |
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#5 | |
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Join Date: Nov 2005
Location: Seattle, Washington
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* Recent example: the History Channel show "How the Earth Was Made" had a bit on the geology of the Matterhorn. In a capsule description of the capital city of the planet Mackay in my space game, I noted there was a horn-like peak at the head of the valley which is considered semi-sacred. The show got me to thinking about what could have formed it, which got me thinking about the general geology of Mackay, and so on and so forth.
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-- Bryan Lovely My idea of US foreign policy is three-fold: If you have nice stuff, we’d like to buy it. If you have money, we’d like to sell you our stuff. If you mess with us, we kill you. |
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#6 | |
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Join Date: Sep 2006
Location: Chatham, Kent, England
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I find the threads that go on about how much work is needed to have a functioning world, or how to rigidly stat a Jedi mind-trick for a rules lawyer, or how to convert the monster manual, to be irrelavent. Let the idea bubble; let events, TV, music etc. spark ideas. Write down simple aide memoires only: who, what, when, where, why. Mix McGuffins and unalterable world events. Relax. Prep is to re-load this stuff jus before a game. -and then be prepared to wing it all anyway, and to change everything. |
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#7 | |
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Join Date: Aug 2004
Location: Twin Cities, MN
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Quote:
Also, I don't think I was ever into it as much as the OP seems to be. :)
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#8 |
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Join Date: Sep 2007
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I believe that there is no point in re-inventing the wheel. All the work I don't have to sink into world-building is energy I can be using to create characters, situations, stories, and such. If there is no world that suits my needs, I create one, but if there is, I'm happy to use it. I enjoy, also, experiencing other people's ideas.
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#9 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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I've run campaigns in Glorantha, the interstellar world of 2300 A.D., the solar system of Space 1889, the Hong Kong of the World of Darkness, Transhuman Space, the world of In Nomine, and the Pearl Bright Ocean from GURPS Cabal—all settings created by game writers that had enough texture to strike me as worth exploring. I've run campaigns in the Uplift universe, the world of the Rick Brant YA series, the DC Universe, the world of Atlas Shrugged, Zimiamvia, Middle-Earth, the Buffyverse, and the Discworld. And I've run a dozen or so campaigns in worlds that were entirely my own invention. I have no problem with making my own, but if someone else's playground has enough rides to give my players a good time, I have no problem with using it instead. Bill Stoddard |
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#10 |
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Join Date: Dec 2008
Location: Brooklyn, NY
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I actually just recently quit World Of Darkness, I dont agree with how Werewolves are portrayed there, and I just dont want to play in that companies vision of their world. First thing I thought was GURPS, and making my own setting. Another thing I cant stand, if you dont buy all of the settings materials, you can contradict the whole setting, so when you do pick something else up, your like... "oh, great".
Theres always something wrong in some setting that I dont like, and to me, if I change one thing, I might as well change it all, or create my own. Creating gameworlds is a big part of the fun of being a GM, I wouldnt want to keep paying someone to do what I would do for free and personaly enjoy. I started with gurps 3ed, so its hard to try to play something else when I read their settings. Its like reading a competeting GMs ideas, and I tend to critize it as so. I do buy world settings from gurps though, they usually have ideas on how to change things to your likings, and I do need some worldbooks to get ideas and learn to write my own when it comes to structure, timeline, and other important factors for creating a setting. |
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| Tags |
| worldbuilding |
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