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#1 | |
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Join Date: Aug 2004
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Quote:
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#2 |
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Join Date: Oct 2007
Location: Kentucky, USA
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A better solution would have been to turn the fighting skills (Brawling, Wrestling, Boxing, Judo, etc.) into generic striking and grappling skills with no bonus damage for high skill, and give the bonus damage to Trained by a Master. Maybe combine Weapon Master and Trained by a Master into a single advantage (Combat Master? Melee Master?) and just make them specializations of that.
But we play with the RPG we have, not the RPG we want. Unless you houserule it. ;) |
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#3 |
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Join Date: Aug 2004
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Fists and feet and elbows and knees are natural weapons, and I don't see where they're powered by anything other than muscles, so I'm not too sure.
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#4 |
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Join Date: Oct 2008
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Dice of damage with multiplier: B378 "High-damage attacks may express
damage as a number of dice with a multiplier." This is so that you do not need to roll dozens of dice.. and the bell curve of way too many dice is also very flat By RAW you need a weapon for weapon master to work. |
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#5 |
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Join Date: May 2009
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#6 |
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Join Date: Apr 2009
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Well, this is only RAW (as Weby says).
If you can convince your GM otherwise, then you can take weapons master (karate). |
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| Tags |
| damage, unarmed fight, weapon master |
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