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Old 04-13-2011, 02:20 PM   #1
vitruvian
 
Join Date: Aug 2004
Default Re: multiple damage, weapon master and other weirdness

Quote:
Originally Posted by Icelander View Post
That's what I thought.

Punches and kicks appear on the Muscle-Powered Weapons tables and they are clearly powered by muscles.

It causes me cognative dissonance that someone could have half penalty on Rapid Strikes and Parries if he wore a gauntlet or brass knuckles, but not if his knuckles were bare.
Exactly. I don't think the damage bonuses should stack, although those for, say, Brawling might improve. That would be a monstrous munchkin point crock. But the reduced penalties? Yeah, those should apply in either condition.
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Old 04-13-2011, 04:54 PM   #2
Tyneras
 
Join Date: Oct 2007
Location: Kentucky, USA
Default Re: multiple damage, weapon master and other weirdness

A better solution would have been to turn the fighting skills (Brawling, Wrestling, Boxing, Judo, etc.) into generic striking and grappling skills with no bonus damage for high skill, and give the bonus damage to Trained by a Master. Maybe combine Weapon Master and Trained by a Master into a single advantage (Combat Master? Melee Master?) and just make them specializations of that.

But we play with the RPG we have, not the RPG we want. Unless you houserule it. ;)
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Old 04-13-2011, 02:14 PM   #3
vitruvian
 
Join Date: Aug 2004
Default Re: multiple damage, weapon master and other weirdness

Quote:
Originally Posted by sikker View Post
Weapon Master clearly says:
"You have a high degree of training or unnerving talent with a particular class of muscle-powered weapons". So yes only weapons and not karate or wrestling.
For those things you should take Trained By A Master.
Fists and feet and elbows and knees are natural weapons, and I don't see where they're powered by anything other than muscles, so I'm not too sure.
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Old 05-31-2009, 09:06 AM   #4
weby
 
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Join Date: Oct 2008
Default Re: multiple damage, weapon master and other weirdness

Dice of damage with multiplier: B378 "High-damage attacks may express
damage as a number of dice with a multiplier."

This is so that you do not need to roll dozens of dice.. and the bell curve of way too many dice is also very flat


By RAW you need a weapon for weapon master to work.
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Old 05-31-2009, 09:13 AM   #5
oGRE3
 
Join Date: May 2009
Default Re: multiple damage, weapon master and other weirdness

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Originally Posted by weby View Post
Dice of damage with multiplier: B378 "High-damage attacks may express
damage as a number of dice with a multiplier."
ooooooook, so this is only a simple method to avoid launching bucklets load of dice.
thanks a lot.
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Old 05-31-2009, 09:22 AM   #6
sikker
 
Join Date: Apr 2009
Default Re: multiple damage, weapon master and other weirdness

Well, this is only RAW (as Weby says).
If you can convince your GM otherwise, then you can take weapons master (karate).
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