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#1 |
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Join Date: May 2009
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a couple of questions:
in gurps high tech i've found a lot of weapons with the "damage" stated as a multiplicator (as "5dx2); is it a simple method for easy calculating lot of dice of damage or a strange rule i missed? do the rules of "weapon master" advantage allows to create, for example, a pugilist or a karateka with the "weapon master: boxe" or the "weapon master:karate" advantage or this advantage is strictly limited to armed fighting styles? |
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#2 |
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Join Date: Apr 2009
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Weapon Master clearly says:
"You have a high degree of training or unnerving talent with a particular class of muscle-powered weapons". So yes only weapons and not karate or wrestling. For those things you should take Trained By A Master. |
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#3 | |
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Join Date: May 2009
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Quote:
the only "concept" problem is "trained by a master" presumes you were trained BEFORE while "weapon master" means you became a master AFTER. But it's also true that, if you need to inflict more damage with karate or similar skill, you have only to learn maneuvers as "power blow", "pressure secrets" and so on. so, thanks a lot! and for the question about weapons as anti-tank rifles and other weapons causing multiplying damage (5dx2, for example)? |
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#4 | ||
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Join Date: Jun 2006
Location: Sweden, Stockholm
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Quote:
Both advantages are really just 'you are a cinematic fighters of some sort', how that happened isn't important out of specific settings. Quote:
For the Weapon Master-style advantage for firearms take a look at Gunslinger. Karate is practically Weapon Master (Brawling) as a skill. I would not alow it. Just buy up Striking ST [5p/level]
__________________
"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" |
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#5 | |||
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Join Date: May 2009
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Quote:
Quote:
:D Quote:
I am my GM!!! |
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#6 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Karate already enjoys damage bonuses for high skill. No need for WM for that. As GM you should leave it alone.
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#7 |
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Join Date: Aug 2004
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Are natural weapons powered by something other than muscles?
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#8 |
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Join Date: Oct 2007
Location: Vermont
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Natural weapons receive the damage bonus from karate.
__________________
My ongoing thread of GURPS versions of DC Comics characters. |
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#9 |
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Join Date: Aug 2004
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They're still muscle-powered, though, aren't they?
I'd have no problem saying that the damage bonuses from high Karate skill because of Weapon Master and from high Karate skill because it's, well, high Karate skill, don't stack. That only makes sense, although it does sort of imply that Weapon Master (Natural Weapons) or (All) improves the damage bonus possible for Brawling to the same as Karate. Or Sumo Wrestling, or what have you. However, I see no reason why having Weapon Master (All) shouldn't allow you the same reductions in penalties for Rapid Strike and multiple parries on your natural weapons as with all other types of weapons. |
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#10 |
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Join Date: Mar 2006
Location: Iceland*
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That's what I thought.
Punches and kicks appear on the Muscle-Powered Weapons tables and they are clearly powered by muscles. It causes me cognative dissonance that someone could have half penalty on Rapid Strikes and Parries if he wore a gauntlet or brass knuckles, but not if his knuckles were bare.
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Za uspiekh nashevo beznadiozhnovo diela! |
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| damage, unarmed fight, weapon master |
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