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#1 | |
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Join Date: May 2005
Location: Lynn, MA
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Quote:
The beauty of GURPS is that there are no barriers and you can play whatever you want! So you have to sit a new player down, and ask what they want and let em watch you cook for em |
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#2 | |
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Join Date: Feb 2005
Location: in your pocket, stealing all your change
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Quote:
Sorry, couldn't resist. But seriously, that's what the books are about. Templates can help, but they are rather chunky and intimidating to look at, lots of numbers and weird arcane names for the new player. |
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#3 | |
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Join Date: Aug 2004
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<on topic> No... although talk of a sequel is too early IMO. |
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#4 |
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Join Date: Aug 2004
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The presentation could probably be made less intimidating by presenting them somewhat less compactly and separating out the choices from the fixed portions; the compact presentation makes sense to manage page count, but may not be the most accessible for use, especially by new players.
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#5 | |
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Banned
Join Date: Oct 2007
Location: Europe
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Quote:
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#6 |
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Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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#7 |
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Join Date: Mar 2005
Location: The deep dark haunted woods
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If they're going to do more Power-Ups, I hope they cover the other two areas of proliferation; Talents and Wildcard skills. Those have been running amok almost as much as Perks - I've had to create cheat sheets to keep up with them.
__________________
"When you talk about damage radius, even atomic weapons pale before that of an unfettered idiot in a position of power." - Sam Starfall from the webcomic Freefall |
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#8 |
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Join Date: May 2005
Location: Lynn, MA
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A character can have too many Perks, but not the system.
It's just a notation of 1 point effects, most of them are variations on another, reducing a specific penalty or giving a bonus under a specific circumstance. So if you feel overwhelmed by the number of listed variants, try and remember it's not any different really than having just a couple of options, and adding a little color. Accessory / Specific penalty reduction or bonus / Minor rules exemption Cover the vast majority of perks, then your just coloring it in with the specialties, techniques, details that apply etc. There are exceptions of course, but Perks (like quirks) are part mini-crunch and big flavor for your character story (for the most part). In my opinion, there will never be enough perks. And no matter how many are published, I hope there are twice as many custom ones not printed in any book in play than there are ones with page references. |
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#9 | |
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Join Date: Feb 2005
Location: in your pocket, stealing all your change
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Quote:
I'd love to see a "Power-Ups 3: Talents" and I wouldn't mind "Power-Ups 4: Skills!". Someone write it. |
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#10 |
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Banned
Join Date: Oct 2007
Location: Europe
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More official and Kromm-sanctioned Talents would be good, but don't overlook more variants of Blessed. Everybody else already does.
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| Tags |
| perks, rules |
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